Welcome Guest ( Log In | Register )

125 Pages « < 22 23 24 25 26 > » Bottom

Outline · [ Standard ] · Linear+

 :::ART ATTACK V4:::

views
     
mclelun
post Dec 9 2012, 02:30 PM

On my way
****
Senior Member
662 posts

Joined: Jan 2003
start yesterday night. wake up in the afternoon just now and finish this.
user posted image
TSAgito666
post Dec 9 2012, 03:05 PM

10k Club
Group Icon
Elite
11,861 posts

Joined: Oct 2008
From: Bangalasia
user posted image

done already, lazy fix ... i know the brick line perspective is wrong whistling.gif
Loto
post Dec 9 2012, 03:37 PM

Getting Started
**
Junior Member
114 posts

Joined: Jan 2012
» Click to show Spoiler - click again to hide... «


Scan'd! Do you rike it?
ThousandMango
post Dec 9 2012, 07:44 PM

Getting Started
**
Junior Member
80 posts

Joined: Aug 2012
QUOTE(mclelun @ Dec 9 2012, 02:30 PM)
start yesterday night. wake up in the afternoon just now and finish this.
» Click to show Spoiler - click again to hide... «


Gotta love your background paintings !
Sai91
post Dec 10 2012, 01:36 AM

Schizodroid™
******
Senior Member
1,023 posts

Joined: May 2010
QUOTE(mclelun @ Dec 9 2012, 02:30 PM)
start yesterday night. wake up in the afternoon just now and finish this.
» Click to show Spoiler - click again to hide... «

*
how u color so fast.. = =
me is like take foreverrr..

QUOTE(Loto @ Dec 9 2012, 03:37 PM)
» Click to show Spoiler - click again to hide... «


Scan'd! Do you rike it?
*
nice..but i guess its time you trace with art line flex.gif
it would be awesome rclxms.gif
TSAgito666
post Dec 10 2012, 08:39 AM

10k Club
Group Icon
Elite
11,861 posts

Joined: Oct 2008
From: Bangalasia
QUOTE(Loto @ Dec 9 2012, 03:37 PM)
» Click to show Spoiler - click again to hide... «


Scan'd! Do you rike it?
*
this time the rock mountain/ waterfall is rather plain unsure.gif
Loto
post Dec 10 2012, 11:38 AM

Getting Started
**
Junior Member
114 posts

Joined: Jan 2012
Well, I admit that the sketch have faded a bit over time. So, I may have to darken it again.

I'm trying to find some good concept art for Dishonored that I want to refer. Any links?
TSAgito666
post Dec 10 2012, 11:51 AM

10k Club
Group Icon
Elite
11,861 posts

Joined: Oct 2008
From: Bangalasia
QUOTE(Loto @ Dec 10 2012, 11:38 AM)
Well, I admit that the sketch have faded a bit over time. So, I may have to darken it again.

I'm trying to find some good concept art for Dishonored that I want to refer. Any links?
*
try make it all at least 3 tones differences for all subject...
unsure.gif
Loto
post Dec 10 2012, 12:04 PM

Getting Started
**
Junior Member
114 posts

Joined: Jan 2012
So, darker in foreground or back? Sorry if it's a stupid question. I'm no art student
inachi
post Dec 10 2012, 03:18 PM

i don troll
******
Senior Member
1,097 posts

Joined: Oct 2009

ask where your light source comes from..

TSAgito666
post Dec 10 2012, 03:42 PM

10k Club
Group Icon
Elite
11,861 posts

Joined: Oct 2008
From: Bangalasia
QUOTE(Loto @ Dec 10 2012, 12:04 PM)
So, darker in foreground or back? Sorry if it's a stupid question. I'm no art student
*
i mean more tone to make it stand out
» Click to show Spoiler - click again to hide... «

*anyway i sketching now, later i show you what i mean, hopefully can convey the message lol


Added on December 10, 2012, 4:06 pm
QUOTE(mclelun @ Dec 9 2012, 02:30 PM)
start yesterday night. wake up in the afternoon just now and finish this.
» Click to show Spoiler - click again to hide... «

*
IMHO la, i personally feel really bad to say this... you think character do more detail a bit or maybe make the outline less bold a bit will be better?
because my brain keep telling me this is 2 different things unsure.gif
maybe tone also, background is really really nice but character macam little simplified unsure.gif

This post has been edited by Agito666: Dec 10 2012, 04:06 PM
inachi
post Dec 10 2012, 05:45 PM

i don troll
******
Senior Member
1,097 posts

Joined: Oct 2009

agree with agito..i also feel character and environment is slightly seperated. doesnt blend well together.
TSAgito666
post Dec 10 2012, 05:49 PM

10k Club
Group Icon
Elite
11,861 posts

Joined: Oct 2008
From: Bangalasia
something like this la, warning big image.

» Click to show Spoiler - click again to hide... «


sorry i also sucks in BG. and the further the subject, include the background, the more "white" or fader it is... refer back the Mclelun's Background...the one near the sun... unsure.gif
Loto
post Dec 10 2012, 07:13 PM

Getting Started
**
Junior Member
114 posts

Joined: Jan 2012
K, i felt that the rocks and the backgroimd look a little flat anyway. I'll keep that in mind
TSAgito666
post Dec 10 2012, 07:28 PM

10k Club
Group Icon
Elite
11,861 posts

Joined: Oct 2008
From: Bangalasia
QUOTE(Loto @ Dec 10 2012, 07:13 PM)
K, i felt that the rocks and the backgroimd look a little flat anyway. I'll keep that in mind
*
compo is already okay, the rock side add highlight / shade so we can see not-flat from far XD
mclelun
post Dec 11 2012, 12:02 AM

On my way
****
Senior Member
662 posts

Joined: Jan 2003
QUOTE(ThousandMango @ Dec 9 2012, 07:44 PM)
Gotta love your background paintings !
*
Thanks dude

QUOTE(Sai91 @ Dec 10 2012, 01:36 AM)
how u color so fast.. = =
me is like take foreverrr..
I use 3d gor the bus stop perpective, and render some of the shadow in 3d. So , it actually save me quite alot of time


QUOTE(Agito666 @ Dec 10 2012, 03:42 PM)
IMHO la, i personally feel really bad to say this... you think character do more detail a bit or maybe make the outline less bold a bit will be better?
because my brain keep telling me this is 2 different things  unsure.gif
maybe tone also, background is really really nice but character macam little simplified  unsure.gif
*
Dont worry dude. U are not the only person that tell me about this. I have some ideas in my mind on how to blend them better
Maybe thinner stroke with different color, and have to look into the ambient light/color correction area


QUOTE(inachi @ Dec 10 2012, 05:45 PM)
agree with agito..i also feel character and environment is slightly seperated. doesnt blend well together.
*
Thanks for the input.
TSAgito666
post Dec 11 2012, 12:19 AM

10k Club
Group Icon
Elite
11,861 posts

Joined: Oct 2008
From: Bangalasia
QUOTE(mclelun @ Dec 11 2012, 12:02 AM)
Thanks dude
I use 3d gor the bus stop perpective, and render some of the shadow in 3d. So , it actually save me quite alot of time
Dont worry dude. U are not the only person that tell me about this. I have some ideas in my mind on how to blend them better
Maybe thinner stroke with different color, and have to look into the ambient light/color correction area
Thanks for the input.
*
lack of cloth detail like need more shades from the fold part and texture(?) also can blend well i guess as so far the background really detail like real world with outline while character looks nothing like resemble from it. unsure.gif
maybe reduce detail from the background might work.
Loto
post Dec 11 2012, 07:54 PM

Getting Started
**
Junior Member
114 posts

Joined: Jan 2012
user posted image
eligible
post Dec 12 2012, 03:27 AM

Enthusiast
*****
Senior Member
858 posts

Joined: Nov 2011
QUOTE(Loto @ Dec 11 2012, 07:54 PM)
» Click to show Spoiler - click again to hide... «

*
cool drawing thumbup.gif what cartoon /anime is this?
Sai91
post Dec 12 2012, 03:54 AM

Schizodroid™
******
Senior Member
1,023 posts

Joined: May 2010
QUOTE(mclelun @ Dec 11 2012, 12:02 AM)
Thanks dude
I use 3d gor the bus stop perpective, and render some of the shadow in 3d. So , it actually save me quite alot of time

*
3D gor? unsure.gif

125 Pages « < 22 23 24 25 26 > » Top
 

Change to:
| Lo-Fi Version
0.0344sec    0.21    6 queries    GZIP Disabled
Time is now: 25th November 2025 - 08:18 PM