
:::ART ATTACK V4:::
:::ART ATTACK V4:::
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Aug 26 2015, 01:14 PM
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Junior Member
307 posts Joined: Jul 2011 From: Somewhere in KL |
Otto Octavius doodle
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Aug 26 2015, 03:37 PM
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Validating
779 posts Joined: Jul 2014 |
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Oct 9 2015, 10:44 AM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha.
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Oct 13 2015, 10:02 PM
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Senior Member
599 posts Joined: Oct 2011 |
QUOTE(drpsyko @ Oct 9 2015, 10:44 AM) First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha. Pretty cool, is 3D modelling harder than doing full illustration? I wanna try![]() |
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Oct 14 2015, 11:06 AM
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Junior Member
404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 9 2015, 10:44 AM) First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha. nice work mang![]() |
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Oct 15 2015, 05:19 AM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(seba @ Oct 13 2015, 10:02 PM) I'm potato just started 3 days ago lol. Lots of head scratching at first, cuz most of tutorials workflow zbrush to maya. So I'm kinda stuck with zbrush for now.QUOTE(WongCobain @ Oct 14 2015, 11:06 AM) Thanks. Sculpting update - added skin texture via polypaint and refined fibermesh with multiple polygroup. Learned how to control lighting in general, HDRI in progress. Still don't know to fine tune output, so screencap for now is enough. ![]() |
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Oct 15 2015, 09:01 AM
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Junior Member
404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 15 2015, 05:19 AM) I'm potato just started 3 days ago lol. Lots of head scratching at first, cuz most of tutorials workflow zbrush to maya. So I'm kinda stuck with zbrush for now. awesome! but i think the hair looks thinThanks. Sculpting update - added skin texture via polypaint and refined fibermesh with multiple polygroup. Learned how to control lighting in general, HDRI in progress. Still don't know to fine tune output, so screencap for now is enough. ![]() |
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Oct 15 2015, 03:38 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(WongCobain @ Oct 15 2015, 09:01 AM) Yeah, I think so too. The problem with polymesh is that it is not the same with hair system in maya. here hair strands can be made/edit whenever you want on the curves. But polymesh is one time setup before the whole grooming thing...well, planning to redo it anyway. p/s: some ppl recommend inflate hair, but then the hair will lose its softness |
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Oct 15 2015, 03:42 PM
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Junior Member
404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 15 2015, 03:38 PM) Yeah, I think so too. The problem with polymesh is that it is not the same with hair system in maya. here hair strands can be made/edit whenever you want on the curves. But polymesh is one time setup before the whole grooming thing...well, planning to redo it anyway. oh i didnt know that happens. okay2. anyway, keep up the good work p/s: some ppl recommend inflate hair, but then the hair will lose its softness |
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Oct 16 2015, 02:02 AM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(WongCobain @ Oct 15 2015, 03:42 PM) Thanks again~ This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader. Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again. ![]() |
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Oct 16 2015, 10:10 AM
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Junior Member
404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 16 2015, 02:02 AM) Thanks again~ WAAAHHH... totally my cup of tea... i'll marry her This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader. Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again. ![]() slowly u will get it. for the greater good mang. its ok. |
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Oct 24 2015, 07:56 PM
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Senior Member
1,046 posts Joined: Jun 2010 |
QUOTE(drpsyko @ Oct 16 2015, 02:02 AM) Thanks again~ This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader. Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again. » Click to show Spoiler - click again to hide... « hi I have one question, does Hairnet plug in works in Blender version 2.66 only? I have some other program that needed 2.70 so it's little bit inconvenient to switch to older version again. great work btw |
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Oct 25 2015, 09:10 AM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(leftycall9 @ Oct 24 2015, 07:56 PM) [/spoiler] Thanks, but I have to pause my work in 3D, as there are many works to do lately. So I didn't get to play around with hairnet. Sorry hi I have one question, does Hairnet plug in works in Blender version 2.66 only? I have some other program that needed 2.70 so it's little bit inconvenient to switch to older version again. great work btw |
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Oct 31 2015, 06:46 PM
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Senior Member
1,046 posts Joined: Jun 2010 |
QUOTE(drpsyko @ Oct 25 2015, 09:10 AM) Thanks, but I have to pause my work in 3D, as there are many works to do lately. So I didn't get to play around with hairnet. Sorry I installed Blender 2.66 and removed the 2.70 version. so far the result was awful I still can't get what I want even after following the tutorial faithfully maybe I'm just not talented in meshing anyway thanks again for the reply |
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Nov 5 2015, 06:58 AM
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Junior Member
51 posts Joined: Oct 2015 |
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Dec 3 2015, 02:34 AM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
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Dec 9 2015, 04:59 AM
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Senior Member
653 posts Joined: May 2011 From: SOVIET SARAWAK |
QUOTE(drpsyko @ Dec 3 2015, 02:34 AM) I come as i am the TruthHurts !! Give you info and bail out just to share you to go to the next level !! http://www.dailymail.co.uk/sciencetech/art...rnet-storm.html ![]() |
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Dec 9 2015, 06:54 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(TruthHurts @ Dec 9 2015, 04:59 AM) I come as i am the TruthHurts !! Give you info and bail out just to share you to go to the next level !! Thanks, but I saw this long time ago, I just wanna know how to make such good fiber mesh like they did. Else I go do minifig or custom nendoroid for now. http://www.dailymail.co.uk/sciencetech/art...rnet-storm.html ![]() |
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Dec 9 2015, 09:33 PM
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Senior Member
653 posts Joined: May 2011 From: SOVIET SARAWAK |
QUOTE(drpsyko @ Dec 9 2015, 06:54 PM) Thanks, but I saw this long time ago, I just wanna know how to make such good fiber mesh like they did. Else I go do minifig or custom nendoroid for now. Custom nendo ? I try to do my art stuff by my work keep me busy all the time... I would try to make that seamless body on a Cu-pouch joints.. Got idea for many custom toys sadly i got no time to do it. |
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Dec 19 2015, 06:05 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
Gems from CF15, though can be bought from Kino, I was hoping that Fei Giap-sensei would be there. But sadly he didn't make it.
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