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 :::ART ATTACK V4:::

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XPAWNED01
post Aug 26 2015, 01:14 PM

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Otto Octavius doodle
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spontaneousASHLEE
post Aug 26 2015, 03:37 PM

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QUOTE(XPAWNED01 @ Aug 26 2015, 01:14 PM)
Otto Octavius doodle
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So nice, would love to see it in digital form!
drpsyko
post Oct 9 2015, 10:44 AM

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First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha. sad.gif

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seba
post Oct 13 2015, 10:02 PM

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QUOTE(drpsyko @ Oct 9 2015, 10:44 AM)
First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha. sad.gif

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Pretty cool, is 3D modelling harder than doing full illustration? I wanna try
WongCobain
post Oct 14 2015, 11:06 AM

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QUOTE(drpsyko @ Oct 9 2015, 10:44 AM)
First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha. sad.gif

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nice work mang
drpsyko
post Oct 15 2015, 05:19 AM

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QUOTE(seba @ Oct 13 2015, 10:02 PM)
Pretty cool, is 3D modelling harder than doing full illustration? I wanna try
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I'm potato just started 3 days ago lol. Lots of head scratching at first, cuz most of tutorials workflow zbrush to maya. So I'm kinda stuck with zbrush for now.

QUOTE(WongCobain @ Oct 14 2015, 11:06 AM)
nice work mang
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Thanks. notworthy.gif


Sculpting update - added skin texture via polypaint and refined fibermesh with multiple polygroup. Learned how to control lighting in general, HDRI in progress. Still don't know to fine tune output, so screencap for now is enough. tongue.gif

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WongCobain
post Oct 15 2015, 09:01 AM

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QUOTE(drpsyko @ Oct 15 2015, 05:19 AM)
I'm potato just started 3 days ago lol. Lots of head scratching at first, cuz most of tutorials workflow zbrush to maya. So I'm kinda stuck with zbrush for now.
Thanks.  notworthy.gif
Sculpting update - added skin texture via polypaint and refined fibermesh with multiple polygroup. Learned how to control lighting in general, HDRI in progress. Still don't know to fine tune output, so screencap for now is enough. tongue.gif

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awesome! but i think the hair looks thin
drpsyko
post Oct 15 2015, 03:38 PM

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QUOTE(WongCobain @ Oct 15 2015, 09:01 AM)
awesome! but i think the hair looks thin
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Yeah, I think so too. The problem with polymesh is that it is not the same with hair system in maya. here hair strands can be made/edit whenever you want on the curves. But polymesh is one time setup before the whole grooming thing...well, planning to redo it anyway. sweat.gif


p/s: some ppl recommend inflate hair, but then the hair will lose its softness doh.gif
WongCobain
post Oct 15 2015, 03:42 PM

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QUOTE(drpsyko @ Oct 15 2015, 03:38 PM)
Yeah, I think so too. The problem with polymesh is that it is not the same with hair system in maya. here hair strands can be made/edit whenever you want on the curves. But polymesh is one time setup before the whole grooming thing...well, planning to redo it anyway.  sweat.gif
p/s: some ppl recommend inflate hair, but then the hair will lose its softness  doh.gif
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oh i didnt know that happens. okay2. anyway, keep up the good work thumbup.gif
drpsyko
post Oct 16 2015, 02:02 AM

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QUOTE(WongCobain @ Oct 15 2015, 03:42 PM)
oh i didnt know that happens. okay2. anyway, keep up the good work  thumbup.gif
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Thanks again~ notworthy.gif

This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader. sad.gif
Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again. cry.gif

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WongCobain
post Oct 16 2015, 10:10 AM

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QUOTE(drpsyko @ Oct 16 2015, 02:02 AM)
Thanks again~  notworthy.gif

This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader.  sad.gif
Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again.  cry.gif

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WAAAHHH... totally my cup of tea... i'll marry her laugh.gif


slowly u will get it. for the greater good mang. its ok.
leftycall9
post Oct 24 2015, 07:56 PM

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QUOTE(drpsyko @ Oct 16 2015, 02:02 AM)
Thanks again~  notworthy.gif

This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader.  sad.gif
Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again.  cry.gif

» Click to show Spoiler - click again to hide... «


hi I have one question,
does Hairnet plug in works in Blender version 2.66 only? I have some other program that needed 2.70 so it's little bit inconvenient to switch to older version again.

great work btw smile.gif
drpsyko
post Oct 25 2015, 09:10 AM

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QUOTE(leftycall9 @ Oct 24 2015, 07:56 PM)
[/spoiler]

hi I have one question,
does Hairnet plug in works in Blender version 2.66 only? I have some other program that needed 2.70 so it's little bit inconvenient to switch to older version again.

great work btw smile.gif
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Thanks, but I have to pause my work in 3D, as there are many works to do lately. So I didn't get to play around with hairnet. Sorry sad.gif
leftycall9
post Oct 31 2015, 06:46 PM

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QUOTE(drpsyko @ Oct 25 2015, 09:10 AM)
Thanks, but I have to pause my work in 3D, as there are many works to do lately. So I didn't get to play around with hairnet. Sorry sad.gif
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I installed Blender 2.66 and removed the 2.70 version. so far the result was awful I still can't get what I want even after following the tutorial faithfully maybe I'm just not talented in meshing anyway thanks again for the reply
skr1107
post Nov 5 2015, 06:58 AM

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QUOTE(XPAWNED01 @ Aug 26 2015, 01:14 PM)
Otto Octavius doodle
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wow so nice, i relly love it

drpsyko
post Dec 3 2015, 02:34 AM

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FB Banner Artwork for Norse Technology tongue.gif

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TruthHurts
post Dec 9 2015, 04:59 AM

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QUOTE(drpsyko @ Dec 3 2015, 02:34 AM)
FB Banner Artwork for Norse Technology  tongue.gif

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I come as i am the TruthHurts !! Give you info and bail out just to share you to go to the next level !!

http://www.dailymail.co.uk/sciencetech/art...rnet-storm.html

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drpsyko
post Dec 9 2015, 06:54 PM

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QUOTE(TruthHurts @ Dec 9 2015, 04:59 AM)
I come as i am the TruthHurts !! Give you info and bail out just to share you to go to the next level !!

http://www.dailymail.co.uk/sciencetech/art...rnet-storm.html

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Thanks, but I saw this long time ago, I just wanna know how to make such good fiber mesh like they did. Else I go do minifig or custom nendoroid for now. sad.gif
TruthHurts
post Dec 9 2015, 09:33 PM

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QUOTE(drpsyko @ Dec 9 2015, 06:54 PM)
Thanks, but I saw this long time ago, I just wanna know how to make such good fiber mesh like they did. Else I go do minifig or custom nendoroid for now. sad.gif
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Custom nendo ? I try to do my art stuff by my work keep me busy all the time... I would try to make that seamless body on a Cu-pouch joints.. Got idea for many custom toys sadly i got no time to do it. cry.gif

drpsyko
post Dec 19 2015, 06:05 PM

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Gems from CF15, though can be bought from Kino, I was hoping that Fei Giap-sensei would be there. But sadly he didn't make it. sad.gif

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