Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 :::ART ATTACK V4:::

views
     
WongCobain
post Nov 29 2014, 09:58 PM

Casual
***
Junior Member
404 posts

Joined: Oct 2011
From: Yesterday, 10:21 PM
QUOTE(seba @ Nov 23 2014, 09:46 PM)
U dont need to care for lighting in sketches, just lines.

No problem bro, sharing the inspiration and great artists!
*
pandai la dam wub.gif wub.gif
WongCobain
post Nov 29 2014, 10:41 PM

Casual
***
Junior Member
404 posts

Joined: Oct 2011
From: Yesterday, 10:21 PM
QUOTE(seba @ Nov 29 2014, 10:40 PM)
wub.gif sweat.gif
*
nape xmain dota dh sad.gif
WongCobain
post Oct 14 2015, 11:06 AM

Casual
***
Junior Member
404 posts

Joined: Oct 2011
From: Yesterday, 10:21 PM
QUOTE(drpsyko @ Oct 9 2015, 10:44 AM)
First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha. sad.gif

user posted image
*
nice work mang
WongCobain
post Oct 15 2015, 09:01 AM

Casual
***
Junior Member
404 posts

Joined: Oct 2011
From: Yesterday, 10:21 PM
QUOTE(drpsyko @ Oct 15 2015, 05:19 AM)
I'm potato just started 3 days ago lol. Lots of head scratching at first, cuz most of tutorials workflow zbrush to maya. So I'm kinda stuck with zbrush for now.
Thanks.  notworthy.gif
Sculpting update - added skin texture via polypaint and refined fibermesh with multiple polygroup. Learned how to control lighting in general, HDRI in progress. Still don't know to fine tune output, so screencap for now is enough. tongue.gif

user posted image
*
awesome! but i think the hair looks thin
WongCobain
post Oct 15 2015, 03:42 PM

Casual
***
Junior Member
404 posts

Joined: Oct 2011
From: Yesterday, 10:21 PM
QUOTE(drpsyko @ Oct 15 2015, 03:38 PM)
Yeah, I think so too. The problem with polymesh is that it is not the same with hair system in maya. here hair strands can be made/edit whenever you want on the curves. But polymesh is one time setup before the whole grooming thing...well, planning to redo it anyway.  sweat.gif
p/s: some ppl recommend inflate hair, but then the hair will lose its softness  doh.gif
*
oh i didnt know that happens. okay2. anyway, keep up the good work thumbup.gif
WongCobain
post Oct 16 2015, 10:10 AM

Casual
***
Junior Member
404 posts

Joined: Oct 2011
From: Yesterday, 10:21 PM
QUOTE(drpsyko @ Oct 16 2015, 02:02 AM)
Thanks again~  notworthy.gif

This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader.  sad.gif
Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again.  cry.gif

user posted image
*
WAAAHHH... totally my cup of tea... i'll marry her laugh.gif


slowly u will get it. for the greater good mang. its ok.

 

Change to:
| Lo-Fi Version
0.0490sec    0.69    7 queries    GZIP Disabled
Time is now: 10th December 2025 - 02:44 AM