QUOTE(seba @ Nov 23 2014, 09:46 PM)
U dont need to care for lighting in sketches, just lines.
No problem bro, sharing the inspiration and great artists!
pandai la dam No problem bro, sharing the inspiration and great artists!
:::ART ATTACK V4:::
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Nov 29 2014, 09:58 PM
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#1
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404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
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Nov 29 2014, 10:41 PM
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#2
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404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
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Oct 14 2015, 11:06 AM
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#3
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404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 9 2015, 10:44 AM) First sculpture I've made using Zbrush. Kinda hard for me since first time modelling organic subject. Getting used to brushes and dynamesh, polymesh. Didn't try polypaint and fibermesh parameters yet. In any case, I wanna ask sifu here if its better to use fibermesh to create hair, or just import the spline data to maya and remade it there? I dont know the workflow for better hair other than sculpting with alpha. nice work mang![]() |
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Oct 15 2015, 09:01 AM
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#4
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404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 15 2015, 05:19 AM) I'm potato just started 3 days ago lol. Lots of head scratching at first, cuz most of tutorials workflow zbrush to maya. So I'm kinda stuck with zbrush for now. awesome! but i think the hair looks thinThanks. Sculpting update - added skin texture via polypaint and refined fibermesh with multiple polygroup. Learned how to control lighting in general, HDRI in progress. Still don't know to fine tune output, so screencap for now is enough. ![]() |
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Oct 15 2015, 03:42 PM
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#5
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404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 15 2015, 03:38 PM) Yeah, I think so too. The problem with polymesh is that it is not the same with hair system in maya. here hair strands can be made/edit whenever you want on the curves. But polymesh is one time setup before the whole grooming thing...well, planning to redo it anyway. oh i didnt know that happens. okay2. anyway, keep up the good work p/s: some ppl recommend inflate hair, but then the hair will lose its softness |
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Oct 16 2015, 10:10 AM
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#6
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404 posts Joined: Oct 2011 From: Yesterday, 10:21 PM |
QUOTE(drpsyko @ Oct 16 2015, 02:02 AM) Thanks again~ WAAAHHH... totally my cup of tea... i'll marry her This time remade hair, fiddling around with fiber material, but still wont look as good without soften shader. Planning to use maya or using blender with hairnet plugin. Former option is better with lots of tutorials, but have to learn another software....again. ![]() slowly u will get it. for the greater good mang. its ok. |
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