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 Blizzard admits the lack of long term endgame, Prepare for a depressing read

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sai86
post Jul 5 2012, 03:36 AM

StilL LearninG
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From: Setapak


QUOTE(gaeria84 @ Jul 4 2012, 09:38 PM)
They had the wrong idea about how to implement endgame anyways.

How they implemented it: Cap the game at level 60, then added an additional difficulty mode (inferno) and made it extremely challenging. In doing this, they hope that players will take months to clear inferno
How it went: Hardcore and very seasoned players cleared it within weeks, and a few have quit the game due to the lack of things to do in the game. This is no surprise, as the items you can farm in game are max ilvl63, lack of variation in item stats, drops. Majority of players (casuals) felt that inferno was incredibly frustrating, some have quit because of this and this number continues to rise every day
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right on the point. quit d3 2 weeks ago n never bother to touch it again. yawn.gif

QUOTE(temptation1314 @ Jul 4 2012, 11:53 PM)
I think they just too lazy to code and decided to randomize everyshit availables doh.gif
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they juz wan to rush out a game to get $$ so their 2012 financial yr looks good for the shareholder. n you are correct, y a wiz need STR stats. y a 1 hand weapon has DH skill attribute on it? does DH even bother to use sword,staff n etc? all their eq stats is so mambo jumble up together. rclxub.gif

cheer up, on the bright side, GW 2 release on 28.8.2012 smile.gif

 

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