QUOTE(noobandroid @ Jun 24 2012, 01:27 PM)
Was referring to the cracked TL2 beta RPG TORCHLIGHT II v2 | y u no release? ლ(;◉;益;◉;ლ), Adventurers! The gate opens... TONIGHT!
RPG TORCHLIGHT II v2 | y u no release? ლ(;◉;益;◉;ლ), Adventurers! The gate opens... TONIGHT!
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Jun 24 2012, 01:28 PM
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#21
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837 posts Joined: Mar 2005 |
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Jun 24 2012, 01:42 PM
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#22
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837 posts Joined: Mar 2005 |
QUOTE(Cheesenium @ Jun 24 2012, 01:31 PM) Still, not beats this: It's not that bad... especially this piece (however they didn't put this in the game I think)Diablo 1's Tristam soundtrack is still amazing till this day. Even both Torchlight's soundtrack cant top it. Diablo 3's Tristam, on the other hand, its a turd. I love this This post has been edited by gaeria84: Jun 24 2012, 01:48 PM |
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Jun 24 2012, 07:52 PM
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#23
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837 posts Joined: Mar 2005 |
QUOTE(Misfit @ Jun 24 2012, 06:46 PM) Of course, nothing beat the original Day Check here Torchlight II Music Teaser - Rehearsal Recording with the Slovak National Symphony in August 2010. Runic put this far just for $20 game.. dont we all feel lucky? This what real musician do with a real instruments.. . Back when they made Torchlight 1, they just kept developing the game until they had no money |
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Jun 25 2012, 03:32 PM
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#24
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837 posts Joined: Mar 2005 |
QUOTE(Fhaarkas @ Jun 25 2012, 03:15 PM) Thought Torchlight 1 was great. Only complaint I had was that the animations weren't that smooth. Running and then recasting a buff on yourself feels like a chore. Also, trying to kill enemies near stairs is like running an epilator across my scalp.Other than that, it's just great This post has been edited by gaeria84: Jun 25 2012, 03:33 PM |
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Jun 25 2012, 04:07 PM
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#25
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837 posts Joined: Mar 2005 |
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Jun 25 2012, 04:56 PM
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#26
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QUOTE(profpoyo @ Jun 25 2012, 04:43 PM) No. Just no. I want to be able to play the game in offline mode as well as have some coop fun with friends and the occasional pub fun.If people wants to cheat, let them. It does not affect your game whatsoever. |
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Jun 25 2012, 06:17 PM
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#27
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QUOTE(Fhaarkas @ Jun 25 2012, 05:58 PM) The same as my lowyat and steam nick. Anyways, why are people so apprehensive about full respecs anyway?So what if they want to add full respecs? Just make it cost a bomb to do it. ![]() This post has been edited by gaeria84: Jun 25 2012, 06:47 PM |
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Jun 25 2012, 08:37 PM
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#28
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All I have to say is, well done, Runic, well done... Game already feels great to play ![]() This post has been edited by gaeria84: Jun 25 2012, 08:40 PM |
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Jun 26 2012, 12:06 AM
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#29
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Just finished Act 1. Definitely gonna play dual wand embermage when it comes out
Few things I disliked: bosses are too easy, talents are a bit out of place, blink spell in frost tree? And what's with the '?' talents? ![]() This post has been edited by gaeria84: Jun 26 2012, 12:08 AM |
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Jun 26 2012, 09:36 AM
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#30
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837 posts Joined: Mar 2005 |
QUOTE(Boldnut @ Jun 26 2012, 06:23 AM) I play on hard. Never got hit. My char runs like the wind, so it's easy to dodge stuff. And especially after honing my kiting abilities in D3 where you get one shot like crazy if you get hit. Ofc, if I get hit I die. What's the difference between difficulties? More loot in higher difficulty levels? And why all set items are blue now I killed a boss and a purple item dropped, thought it was a set item, turned out to be a quest item QUOTE I've been thinking to create a Steam group for the community, make it national (Malaysia) scale, it'd be good if we have a local community and starting our own event. Better gameplay experience, what say you all? Was thinking the same, but really don't have the time and patience to manage said group. QUOTE Its probably wise that we should not discuss about this "beta" since its officially be close. It may confuse the newcomer here. Since this "extended beta" been created by team that releasing pirated software, Im sure mod here would not be please. No lah, it's just official beta client and messing around with system time This post has been edited by gaeria84: Jun 26 2012, 09:42 AM |
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Jun 26 2012, 10:10 AM
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#31
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QUOTE(Boldnut @ Jun 26 2012, 09:42 AM) personally I think the bosses should have some snare/stun effect to prevent player kite like a boss. Indeed. I was killing a boss and I thought it was a mob. For single player, I prefer playing on normal or hard because I want to play the game for fun and not for frustration. You can select your difficulty for multiplayer, this would be where I might try elite difficulty. Overall, the game is really nice and well polished. I played through twice last night and I had a different experience each time. This is where the game shines |
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Jun 26 2012, 10:52 AM
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#32
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837 posts Joined: Mar 2005 |
Don't mind a DLC that will add more pets
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Jun 26 2012, 12:27 PM
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#33
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For those who played Torchlight 1, here's a Torchlight 2 survival guide.
In Torchlight 2, - You can't enchant your items more than once per enchanter. There's only one resident enchanter in the first town, and he only enchants your gear once. You need to find other enchanters in your adventures. No more enchantment shrines - Set items are not purple anymore. Quest items now take their place. - No more adventurer, critical strikes, treasure hunter perks anymore - No more shadow vault (or otherwise known as the endless dungeon). Now replaced with New Game+ - Stats work differently now Strength influences your weapon damage and bonus damage from critical strikes Dexterity influences your crit chance, dodge chance and increases fumble recovery (basically glancing blows from TL1) Focus influences your spell damage, mana and chance to execute (to attack with both weapons) Vitality influences your HP and block chance This post has been edited by gaeria84: Jun 26 2012, 12:29 PM |
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Jun 26 2012, 03:49 PM
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#34
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837 posts Joined: Mar 2005 |
Wah, how come this boss fight never made it to the final build? Would be a fitting final boss for Estherian Ruins.
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Jun 26 2012, 04:08 PM
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#35
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837 posts Joined: Mar 2005 |
So... what classes are you guys gonna play when it comes out?
For me, I am gonna roll an embermage. This post has been edited by gaeria84: Jun 26 2012, 04:08 PM |
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Jun 26 2012, 04:32 PM
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#36
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837 posts Joined: Mar 2005 |
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Jun 26 2012, 05:19 PM
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#37
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QUOTE(noobandroid @ Jun 26 2012, 05:04 PM) a lot has hopped onto tl2 or tl and never looked back, i am playing tl1 while waiting tl2, it's so much fun, though keys need getting used to a bit Yeah.... *flashback*Me: *playing TL1 fighting a very tough boss* Me: OMG, my HP is critically low now! Gotta use a health potion! *presses Q key* Me: *dies* Me: ![]() ![]() ![]() |
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Jun 26 2012, 05:25 PM
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#38
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837 posts Joined: Mar 2005 |
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Jun 26 2012, 05:35 PM
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#39
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QUOTE(noobandroid @ Jun 26 2012, 05:28 PM) Yup, TL2 cannot. Everytime you use a pot, you get a 8 second buff that will regen your HP/MP over that period and also during this period, you cannot use another potion. However, HP and MP potions do not share a cooldown. Press Z for HP potion. Shift + Z to give a HP potion to your pet. Press X for MP potion. Shift + X to give a MP potion to your pet. Where's the adventurer perk where you can increase potion effectiveness This post has been edited by gaeria84: Jun 26 2012, 05:36 PM |
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Jun 26 2012, 05:41 PM
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#40
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QUOTE(memphiz_zero88 @ Jun 26 2012, 05:37 PM) When I tried, pressing the potion button doesn't seem to reset the timer on the buff. So guessing it does not allow you to do that.I did come across several scrolls that confer passive bonuses, like Spell: Block I that passively increases your chance to block and Spell: Barter I I believe adventurer, treasure hunter, critical strikes are going to be spell scrolls which you can learn in TL2. This post has been edited by gaeria84: Jun 26 2012, 05:48 PM |
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