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[V11]Battlefield 3, Aftermath..another moar big update file
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Everdying
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May 31 2012, 07:19 PM
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Two is One and One is None.
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QUOTE(defnose @ May 31 2012, 05:37 PM) whats his main account then? ahem. http://www.fragnetics.com/forums/viewtopic.php?f=122&t=14780
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gempakstarz
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May 31 2012, 07:31 PM
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QUOTE(Everdying @ May 31 2012, 07:19 PM) oi oi defnose!! noty boy u go base rape enemy arrr tau la pro
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selfdz87
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May 31 2012, 07:36 PM
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QUOTE(defnose @ May 31 2012, 04:36 PM) is this f***er hacking? What do you guys think? Cause i certainly think he is http://battlelog.battlefield.com/bf3/soldi...tats/576800810/SPM 1.4k dafuq....
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defnose
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May 31 2012, 08:02 PM
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New Member
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QUOTE(gempakstarz @ May 31 2012, 07:31 PM) oi oi defnose!! noty boy u go base rape enemy arrr tau la pro  aku baserape dia je sbb menyirap hahah. but who cares, dia nak ban aku becoz of that one particular incident? f*** that like i care Eh, asal dia nak kena cover the rest of the screen dalam video youtube tu? Dah sah mmg dia hacking! haha This post has been edited by defnose: May 31 2012, 08:07 PM
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gempakstarz
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May 31 2012, 08:26 PM
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QUOTE(defnose @ May 31 2012, 08:02 PM) aku baserape dia je sbb menyirap hahah. but who cares, dia nak ban aku becoz of that one particular incident? f*** that like i care Eh, asal dia nak kena cover the rest of the screen dalam video youtube tu? Dah sah mmg dia hacking! haha haha tula pasal..die nk cover chat ngan name die kot
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Everdying
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May 31 2012, 08:42 PM
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Two is One and One is None.
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whats his nick?
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OlgaC4
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May 31 2012, 08:57 PM
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Basically you can't catch any hacker in this game.
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defnose
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May 31 2012, 09:10 PM
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New Member
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QUOTE(Everdying @ May 31 2012, 08:42 PM) BudgetAirline. He said that he ranked up to Colonel in just 21 hours of gameplay becoz of EA 'rank' shortcut. Got such thing meh? I thought only kit shortcut that only unlocks the weapons n accessories n such? http://battlelog.battlefield.com/bf3/soldi...tats/576800810/Note: He created a youtube account today just to upload this shit? He covered the rest of the screen in that video. Hmm obviously he didnt want his identity to be revealed. Poor lame hacker This post has been edited by defnose: May 31 2012, 09:13 PM
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AnimeDaisuki
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May 31 2012, 10:43 PM
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New Member
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If he's not showing everything in his video then there is reason to suspect him.
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fat cat
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Jun 1 2012, 02:17 PM
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m26 dart finally getting fixed..thank f***ing god
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gempakstarz
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Jun 1 2012, 02:21 PM
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QUOTE(fat cat @ Jun 1 2012, 02:17 PM) m26 dart finally getting fixed..thank f***ing god how u know? ok found it QUOTE We are very happy to present the contents of our next Battlefield 3 game update! This is a big one, rolling out June 4-5. Head to the Battlefield Blog for the full details, including a solution to the M26 dart issue, reduced suppression, and the introduction of colorblind support on console This post has been edited by gempakstarz: Jun 1 2012, 02:22 PM
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AnimeDaisuki
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Jun 1 2012, 06:04 PM
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New Member
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Wow , I just watched BudgetAirline double headshot me and my squadmate in the space of 1 second.
I'm calling shenanigans. As much as I'd like to call it luck I have my doubts about it.
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patienceGNR
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Jun 1 2012, 07:31 PM
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I've been away from BF3 cuz of Diablo and personal reasons (before Diablo launch) ; now that I'm back, this game is still shitty as ever. I just played a game, respawned in front of enemy, and enemy was facing me (my back facing him) just wtf.
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fat cat
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Jun 1 2012, 08:31 PM
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QUOTE(gempakstarz @ Jun 1 2012, 02:21 PM) » Click to show Spoiler - click again to hide... « DICE just announced a brand new Battlefield 3 patch, scheduled for release on June 4 and 5 on consoles and PC. The patch will fix a number of issues, including the famous M26 DART glitch, reduced suppression, improvements ot the F35 jet, colorblind addition, and more. The patch will be released for both the PC, PlayStation 3, and Xbox 360, on June 4 or 5, depending on platform. Head on after the break for the full patch changelog. Vehicle related changes
Tweaked the F35 handling to more closely resemble that of the SU35. Jet and helicopter ECM Jammer should now deflect missiles more reliably when it is active. Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process. Fixed AA missiles not doing damage to vehicles moving at very high speeds. Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish. Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness. Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally. Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided. Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended. Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps. Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag. Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.
Soldier and gadget related changes
Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch. Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive. Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations. Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping. Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar. When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen. Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console. Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction. The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns. 40mm smoke now stays longer again. Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller). Tweaked the flashlight so it is less blinding at the edge of the screen. Fixed bug where you couldn’t pick up your deployed gadgets after being revived.
Weapons related changes
Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue) All semi-automatic sniper rifles now properly have shorter range when using a suppressor. The L96 now properly shoots where the iron sights are aimed. The position was previously offset. The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range. Slightly reduced the suppression effect of SKS rounds. Decreased the long range damage of the SKS to highlight its close to medium range role. Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns. Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns. Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update. F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased. AEK971 foregrip recoil reduction bonus increased. SG553 foregrip recoil reduction bonus increased. FAMAS foregrip recoil reduction bonus increased. Fixed the M416’s M26 with Flechettes not having a name in the kill log. Fixed so all clip based LMGs have Extended Mags as an available unlock. All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire. Improved the recoil and accuracy of the M26 to match the 870. Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did. The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly. Improved the accuracy of aimed shotguns when on the move. The Saiga’s recoil has been reduced. The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge. The USAS-12 now fires 7 projectiles. The MK3A1 now fires 8 projectiles. Fixed so the weapon’s fire mode is saved between spawns.
Miscellaneous changes
Added colorblind option for consoles. Added colorblind icon for squad leader (all formats). Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect. Fixed an issue where footsteps couldn’t be heard behind you. Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon. Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door. Fixed co-op ammo HUD not showing on first enter. Fixed so you get prompted if you really want to switch team when pressing the Switch team button. Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen. Fixed issue with commorose not working on soldiers in vehicles (PC). Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar. Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available. Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched. Fixed some tracers appearing behind the soldier or vehicle that fired them. Potential random audio crash fix.
http://bf3blog.com/2012/05/new-battlefield...-coming-june-4/
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spurs ultras
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Jun 2 2012, 03:53 PM
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Getting Started

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QUOTE(fat cat @ Jun 1 2012, 08:31 PM) » Click to show Spoiler - click again to hide... « DICE just announced a brand new Battlefield 3 patch, scheduled for release on June 4 and 5 on consoles and PC. The patch will fix a number of issues, including the famous M26 DART glitch, reduced suppression, improvements ot the F35 jet, colorblind addition, and more. The patch will be released for both the PC, PlayStation 3, and Xbox 360, on June 4 or 5, depending on platform. Head on after the break for the full patch changelog. Vehicle related changes
Tweaked the F35 handling to more closely resemble that of the SU35. Jet and helicopter ECM Jammer should now deflect missiles more reliably when it is active. Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process. Fixed AA missiles not doing damage to vehicles moving at very high speeds. Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish. Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness. Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally. Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided. Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended. Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps. Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag. Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.
Soldier and gadget related changes
Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch. Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive. Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations. Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping. Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar. When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen. Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console. Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction. The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns. 40mm smoke now stays longer again. Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller). Tweaked the flashlight so it is less blinding at the edge of the screen. Fixed bug where you couldn’t pick up your deployed gadgets after being revived.
Weapons related changes
Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue) All semi-automatic sniper rifles now properly have shorter range when using a suppressor. The L96 now properly shoots where the iron sights are aimed. The position was previously offset. The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range. Slightly reduced the suppression effect of SKS rounds. Decreased the long range damage of the SKS to highlight its close to medium range role. Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns. Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns. Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update. F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased. AEK971 foregrip recoil reduction bonus increased. SG553 foregrip recoil reduction bonus increased. FAMAS foregrip recoil reduction bonus increased. Fixed the M416’s M26 with Flechettes not having a name in the kill log. Fixed so all clip based LMGs have Extended Mags as an available unlock. All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire. Improved the recoil and accuracy of the M26 to match the 870. Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did. The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly. Improved the accuracy of aimed shotguns when on the move. The Saiga’s recoil has been reduced. The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge. The USAS-12 now fires 7 projectiles. The MK3A1 now fires 8 projectiles. Fixed so the weapon’s fire mode is saved between spawns.
Miscellaneous changes
Added colorblind option for consoles. Added colorblind icon for squad leader (all formats). Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect. Fixed an issue where footsteps couldn’t be heard behind you. Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon. Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door. Fixed co-op ammo HUD not showing on first enter. Fixed so you get prompted if you really want to switch team when pressing the Switch team button. Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen. Fixed issue with commorose not working on soldiers in vehicles (PC). Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar. Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available. Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched. Fixed some tracers appearing behind the soldier or vehicle that fired them. Potential random audio crash fix.
http://bf3blog.com/2012/05/new-battlefield...-coming-june-4/thanx man
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Boldnut
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Jun 2 2012, 04:10 PM
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long time never play BF3 liao, they stationary AA got increase in damage or not? Those kinda underpowered last time I leave BF3.
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Langiler
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Jun 2 2012, 04:13 PM
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im about to join the BF3 world, after i patch my BF3 fron Russian to English
i tried to play Multiplayer in russian, for basic thing like movement, shooting n driving is ok, but to interect with the ppl is hard, GUI in russian including speech, thus.. english patch, please save meh..
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fat cat
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Jun 2 2012, 04:42 PM
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QUOTE(Langiler @ Jun 2 2012, 04:13 PM) im about to join the BF3 world, after i patch my BF3 fron Russian to English i tried to play Multiplayer in russian, for basic thing like movement, shooting n driving is ok, but to interect with the ppl is hard, GUI in russian including speech, thus.. english patch, please save meh.. you were too cheap to get a ROW copy, now play it in russian since thats what you paid for
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Langiler
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Jun 2 2012, 05:37 PM
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QUOTE(fat cat @ Jun 2 2012, 04:42 PM) you were too cheap to get a ROW copy, now play it in russian since thats what you paid for  haha, already fixed, now all thing in English, thanks god, about cheap RU BF3 copy, well it still legit, that im not pirate the software or somesort
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Everdying
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Jun 2 2012, 11:12 PM
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Two is One and One is None.
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QUOTE(defnose @ May 31 2012, 09:10 PM) BudgetAirline. He said that he ranked up to Colonel in just 21 hours of gameplay becoz of EA 'rank' shortcut. Got such thing meh? I thought only kit shortcut that only unlocks the weapons n accessories n such? http://battlelog.battlefield.com/bf3/soldi...tats/576800810/Note: He created a youtube account today just to upload this shit? He covered the rest of the screen in that video. Hmm obviously he didnt want his identity to be revealed. Poor lame hacker http://www.fragnetics.com/forums/viewtopic.php?f=122&t=14782
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