My Qanba N1 arrived. Its so much easier to perform grappling move with fight stick. Was suffering with keyboard especially Hugo 720 ultra move lol. I managed to find a sweet spot for linking clap HP MP LP low kick and Lariat quite easy already.
Still getting trashed online haha. Btw is there any local server or something similar?
Ive spent these few days watching YouTube on players like Daigo Umehara, Justin Wong, Momochi.. holy shit these guys are monsters. Infiltration (my personal favorite for using Hugo) vs Snakeeyes was epic!
Really aspire to be like them
you should search how daigo train everyday in youtube. iinm got 10min long clips on his training.
make SFV with 50 characters mumbo jumbo later add DLC 1-2 character people say no syok make SFV with 12 characters then later add 5 DLC characters people came like china yellow river
also this is refering KOF i no eye see KOF unless they change art direction
KOF............really no eye see...all mcm go korea do major face restructuring.......
QUOTE(hahli9 @ Jan 21 2016, 04:08 PM)
There were only 20 ish characters for SFIV on release lol there's not that much difference.
realy? i thought already got yun/yang and others new 1? from the site below, only total 5 new character introduce in every new title. http://streetfighter.wikia.com/wiki/List_o...able_characters i really forget how many character in SFIV then...so long times ago
This post has been edited by sai86: Jan 21 2016, 04:17 PM
Combofiend did say something in that regard recently. DLC characters will be introduced. You can either pay for it or unlock it through playing. As for the versions, at this point they won't be doing it.
To put it simply, they're going the way on how Mortal Kombat is going with. Patches are free, characters are not. (come to think of it, you can unlock characters thru fight money, which in MK, you can't.)
QUOTE(hahli9 @ Jan 21 2016, 04:24 PM)
Nah, they have stated repeatedly that you will never have to buy another disc for SFV. All the characters will come as DLC and I will expect it to reach 40+ characters since they're aiming for a character release every 2 months or so.
Read about the Fight Money, but not much info on it currently. - by daily challenge or lvling character. now hope they do have 10% discount on PO soon before release date.
This post has been edited by sai86: Jan 21 2016, 04:28 PM
That's cause the DLC is already out. The first 6 DLC character costs like another 126 ringgit currently. If they were to tell us that, you can earn enough fight money with say 4 hours of playing for one character, then you wouldn't spend the 126 to say, unlock Urien which you want from day 1 would you? If they were to say, you can only earn enough fight money to unlock a single character thru 15 days of gaming time, you wouldnt' mind spending a hundred more for that pack if you work right?
That's to say, if they're gonna tell us more about Fight Money, it's pretty much the same as shooting themselves in the foot. Doesn't really help them in any particular ways.
i guess you are on the point. giving out all info will really hinder ppl to get the DLC early.
SFV is full of frame trap. And the priority too. Sigh, playing using keyboard is tough...
izzit where heavy punch/kick mostly can be counter by light/mid attack? how to do counter? time properly? i was jumping and trying to land a kick but kena counter by normal ryu anti air leg + shyuruken....@@|| no more cancel attach/dash like SFIV?
found ans from searching google. this beta is really fun as it keep finding opponent every 1 min (ranked & casual) non-stop at this hour. sometimes met back the same opponent. hope we can select region as all my matches vs JPN player resulted into TP / fast forward fight
This post has been edited by sai86: Jan 31 2016, 01:04 AM
Latest Game Mode trailer!! CFN seems really exiting where we can search & follow pro players for their match!!
**putting on 5 not always a good idea i see.
QUOTE
SFV Server @SFVServer Jan 30 3 is the recommended setting. Raising it to 4 or 5 will improve the match quality, but limit your potential opponents (closer players).
This post has been edited by sai86: Jan 31 2016, 01:55 PM
Its easier now to do that, but you can still do it in SF4, given the perfect timing. Just select 5 and you can see moar MY players. But do keep in mind, fighting the opponent from the same country also dont promise you a smooth ride. I met this Karin player from MY, also the characters keep teleporting here and there (due to the rollback netcode).
somehow i feel SFV is a more quick match Zangief ulti with almost half bar..... 2 heavy kick = quarter?
2 more weeks to release
play around on CFN and it is really a good feature. just by going to Rank Leaderboard will find those top player, get their ID and view their replay match btw, any1 know Daigo PSN ID?
This post has been edited by sai86: Jan 31 2016, 08:27 PM
is the graphic requirement need higher than tomb raider? or doom 2016??
dont think need so high. i play at 1440p with all max settings still fluid as usual. the stutter/clawback is only due to the netcode. better than TR as in cinematic i got stutter plak