QUOTE(mr.cellophane @ Sep 29 2012, 11:30 AM)
what is ur player id and character namei'll add you later
MMO Phantasy Star Online 2: New Genesis 6/9/2021, Play JP version please
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Sep 29 2012, 11:48 AM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
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Sep 29 2012, 11:53 AM
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Junior Member
57 posts Joined: Jan 2012 |
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Sep 29 2012, 02:45 PM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
u sure ur in ship08? cant find that player name
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Sep 29 2012, 09:20 PM
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Senior Member
2,336 posts Joined: Nov 2007 From: 特別壱参番対ゴミ人間調査隊大将 |
Something evil about the team room.
Unless u have a huge colony to support the team or else expect a disaster to hit your team. http://www.pso-world.com/forums/showthread.php?p=2862249 This post has been edited by darkskies: Sep 29 2012, 09:21 PM |
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Sep 29 2012, 10:09 PM
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Junior Member
245 posts Joined: Feb 2010 |
lately not a single members of Sora team was online when i was online.
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Sep 30 2012, 11:39 AM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
QUOTE(darkskies @ Sep 29 2012, 09:20 PM) Something evil about the team room. oh my.. look at those team pointsUnless u have a huge colony to support the team or else expect a disaster to hit your team. http://www.pso-world.com/forums/showthread.php?p=2862249 QUOTE(Marcion @ Sep 29 2012, 10:09 PM) remember only team leader able to extend team level. |
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Sep 30 2012, 01:46 PM
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Senior Member
2,336 posts Joined: Nov 2007 From: 特別壱参番対ゴミ人間調査隊大将 |
yeap it's tremendous pnts.
Mission changes every wk which ship 8 was lucky to be on the easier ones this week. Team storage totally blows. U need VIP to access.*well fair enough to prevent players from abusing*. But 10k points? Upgrading those tree effect req tonnes of point. And to keep those effect checked, watering requires another points. Bear in mind each player could only max out 3000 pnts per week. If a team had only 10 player or less ... building the team room up will probably be out of reach. Will requires merging of smaller teams into bigger ones to accomplish that atm. |
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Oct 1 2012, 04:22 AM
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Newbie
0 posts Joined: May 2012 |
hi... im new here.... have some question.... blocks are like channels right? like if i start at block 1 and can i transfer to block 7??
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Oct 1 2012, 08:16 AM
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Junior Member
245 posts Joined: Feb 2010 |
QUOTE(pooks @ Oct 1 2012, 05:22 AM) hi... im new here.... have some question.... blocks are like channels right? like if i start at block 1 and can i transfer to block 7?? oyes as long as u still in the same ship ur character were created u can freely change the block u want but not able to change the ship unless u spend 700AC. |
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Oct 1 2012, 10:19 AM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
QUOTE(pooks @ Oct 1 2012, 04:22 AM) hi... im new here.... have some question.... blocks are like channels right? like if i start at block 1 and can i transfer to block 7?? ship = serverof course u can move to another block in the game to make your life easier, they have arranged the block according to difficulties and map |
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Oct 1 2012, 10:35 AM
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Newbie
1 posts Joined: Jun 2009 From: Kyrimorut, Mandalore |
QUOTE(pooks @ Oct 1 2012, 04:22 AM) hi... im new here.... have some question.... blocks are like channels right? like if i start at block 1 and can i transfer to block 7?? ship is the server, blocks are the channels in the server.you can change the blocks at will through the room with green signboard at the top. as ultiman said, it's been sorted and labelled with the difficulties so that you may find other players that suited your level. and as for ship, you can't change as Marcion said. you will need AC points bought with money. if you had just started, you could just make an alternate account as an alternative and choose another ship :/ This post has been edited by skirata_k: Oct 1 2012, 10:38 AM |
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Oct 1 2012, 08:47 PM
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Newbie
0 posts Joined: May 2012 |
which block u guys usually in??
ign:WarCrazed lvl:5 |
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Oct 1 2012, 08:57 PM
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Junior Member
245 posts Joined: Feb 2010 |
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Oct 1 2012, 09:15 PM
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Newbie
1 posts Joined: Jun 2009 From: Kyrimorut, Mandalore |
i switch block often, so can't really say lol
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Oct 1 2012, 10:15 PM
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Newbie
0 posts Joined: May 2012 |
pooks86
mostly on when im bored or have nothing else to do.. |
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Oct 4 2012, 09:15 AM
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Senior Member
550 posts Joined: Jan 2007 |
http://bumped.org/psublog/pso2jp-subclasse...ober-10th-2012/
QUOTE Problem 1: Party Rooms that stay up for an extremely long time: Uhh IMHO the reason why player looking for rare weapon in My Shop instead of farming for it was because the said rare weapon are very rare to drop, and often the drop one has shitty stats Some players discover random maps where the layout is efficient in such a way where they continue to play it for long periods of time (even in the case of several days). Doing so hinders the “charm” of random maps, and falls into the trap of monotonous gameplay. You lose the opportunity for a once in a lifetime chance in meeting other players. It creates a problem by widening the differences between long time players and newcomers. Proposed Solution: - After the room is created and four hours have passed, enemies and interrupt events will no longer respawn. - This applies to Multiparty areas, and some single party areas. - New parties will be blocked from joining a particular room mid-way if 3 hours and 30 minutes have passed. Problem #2: Getting Rare Items in Player Shops: Players feel the enjoyment and accomplishment of finding rare items is lost since currently, rare items do not have any restrictions (aside from being bound to owner). Players focus on buying expensive rare weapons in player shops rather than finding one in the field. It becomes a high priority to quickly gain lots of meseta by going around and around in a specific field and selling those drops to an NPC. They buy the rare item, the price rises, and inflation occurs. Proposed Solution: - Lower the amount of meseta you would earn from selling items to NPCs. Again, the selling price for weapons and units to NPCs will decrease. To compensate for that, you can sell 1 star weapons at a higher price so that new players won’t feel too hurt by this system. - Weapon drops 7 star (or higher) will have 25% ~ 45% elemental attribute attached. - Special weapons when decided by the Tekker will have 25% to 50%. elemental attribute attached. - The meseta value rare enemies and boss enemies drop will increase. In the future (or in some other update), the amount of meseta needed to grind weapons will decrease. Problem #3: The Game’s Economy: Since the selling price is currently too high when selling to NPCs, it tends to create inflation. If it continues to stay in its current form, there’s concern that the average price for items in Player Shops will steadily rise. The economy would become harsh for new and returning players. Meseta’s value will decreases and the joys of acquiring it is lost. Proposed Solution: - 10 star or higher weapons/units and Lv. 11 or higher disks will not be tradeable, - You can not trade nor sell these items in your player shop either. This applies only to the items that are introduced on or after the 10.10.2012 update, and will not affect the items that were released before then. This will not affect any future weapons 9 star and below, or disks level 10 or below. And rather than making reducing the amount of meseta needed for grinding, I rather want them to make the grind failed less often Dunno why they think selling stuff to NPC create inflation; 9-s rare usually only sells for around 3k to NPC while the price in My Shop can be hundreds of thousands or even millions. And not like everyone can open their own shop especially those people who playing with no AC This post has been edited by Exiled_Gundam: Oct 4 2012, 09:25 AM |
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Oct 4 2012, 11:19 AM
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Newbie
1 posts Joined: Jun 2009 From: Kyrimorut, Mandalore |
oh boy... it's becoming harder for those not playing with premium account
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Oct 4 2012, 02:30 PM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
how can u forget u can get 3 days player shop from FUN scratches. purei hardo.
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Oct 4 2012, 02:50 PM
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Junior Member
245 posts Joined: Feb 2010 |
Free to play game is like that. Hope someday sega remove the using AC player shop made it like other ftp online game allow player to open it own shop.
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Oct 4 2012, 02:57 PM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
ill try to get the team room by this week.
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