QUOTE(DuskBin.Marksman @ Aug 23 2013, 01:55 PM)
Throwing people insults always start a fight and isn't objective to this discussion.
Secondly, I personally believe the design of the UI system isn't 'bad' but improvements would be highly welcomed with regards to social aspects.
Ability to control more than 1 thing =/= pro. Other games also have their tactical or strategic elements within the game that has to be considered. The more random these variables are, the more complex it can become. Please do take note.
Cultural elements in Malaysia would always be a problem for Pay to play based gaming. This is of course due to the nature of our national financial status within the global economy. RTS games in general for Malaysia have always been very low due to this and the next reason below.
Moreover, RTS games are by default have a lower base population (competitive wise) due to the nature of the genre itself and the learning curve. The big chunk of players are also more casual which the steep learning curve strongly discourages such players from entering such games.
Team games in general also have better population since its after all a team game. I've probably mentioned this once before but people prefer games with more social elements aka teams.
The games being discussed are different genres entirely. Comparison of quantity should be made within the same class ideally. After that, we can put further discussion to this.
Now I need to get back to work lol. Have a good day
pretty much why people should stop comparing sc2, lol, dota2, wot etc altogether...Secondly, I personally believe the design of the UI system isn't 'bad' but improvements would be highly welcomed with regards to social aspects.
Ability to control more than 1 thing =/= pro. Other games also have their tactical or strategic elements within the game that has to be considered. The more random these variables are, the more complex it can become. Please do take note.
Cultural elements in Malaysia would always be a problem for Pay to play based gaming. This is of course due to the nature of our national financial status within the global economy. RTS games in general for Malaysia have always been very low due to this and the next reason below.
Moreover, RTS games are by default have a lower base population (competitive wise) due to the nature of the genre itself and the learning curve. The big chunk of players are also more casual which the steep learning curve strongly discourages such players from entering such games.
Team games in general also have better population since its after all a team game. I've probably mentioned this once before but people prefer games with more social elements aka teams.
The games being discussed are different genres entirely. Comparison of quantity should be made within the same class ideally. After that, we can put further discussion to this.
Now I need to get back to work lol. Have a good day
as i've said, apple vs oranges...
as a person who play both games and actively participate in their events, both have their pros and cons...
if u wanna say a good contributor for a competitive scene, look at Wizards of the Coast and what they are doing for MTG...
their model is imho the best you can emulate...
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inb4 Hearthstone as the new eSport lolx
Aug 23 2013, 01:59 PM

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