for the 3rd game in shattered, its more like ur 1st blue flame run by won you the game (killed 30 drones in early game). if you play mech like ur style (very defensive didnt even try to push until 200/200) you need ur 3rd and 4th CC super early. dont need to fly them over until you have enuf defensive unit, just build in base and fly over when you feel comfortable. my timing is normally, once i set up my 2nd base, i build a new CC. once i fly it to 3rd base, i build 1 more new cc. even if i need to skip a round of production. and use the gas for upgrades. because OC scales btr the earlier you build without dying. and you definitely need a starport way earlier for raven once you see heavy roach ( because it means infestor + burrow too).
Added on November 19, 2011, 12:50 pmQUOTE(jeffvip @ Nov 19 2011, 10:37 AM)

apparently kaiz n me r trolling each other only la.
do u mean not turtling too much against zerg? I sort of understand this point and I usually will try to gain as much advantage position in TvT but zerg is very good at counter attack. how to solve it? unsiege my tank and move around with sensor tower? This have been 1 of my problem too, once the mech army move out, is hard to come back and usually force a base trade scenario when z not confident to take down my army.
about the attack after drone burning, erm. really good idea. might try that next time

for this, build a wall of supply depot out of ur natural and all ur new reinforcements park behind the wall. siege them up. you dno how effective is a wall of supply depot until you use it although hp low. wif good reaction, the wall wont die unless a bane bust.
for kaiz bane bust in game 3, i should have sensed it after i saw 20 lings so early. but kinda feel floaty didnt sense it.

(((
This post has been edited by quest_5692: Nov 19 2011, 12:50 PM