QUOTE(yuvster @ Nov 19 2011, 03:04 AM)
You say that, I say Ghost super OP.. Ultralisks? No problem. Brood Lords? Pfft.. Check out that replay of Happy vs Lalush, the game took oh so freaking long and the Ghosts were just killing Ultralisks like they were flies.. Though I've got a few qualms on the way Lalush was playing..

apparently kaiz n me r trolling each other only la.
QUOTE(SiewKaiz @ Nov 19 2011, 08:35 AM)
thats the problem of z~ engagement wrong then everything gone bad eventhough ahead in drone despite u burn 3x drone and cannot let terran parking siege tank outside base~ position is important and dun turtle too much like game no1 u turtle n die in the end, 2nd game u spotted my roach using ur hellion at my hatch u should prepared for that attack
3rd game i were trying to do bl but GS were not done in time n u were outside my base~ so GG
p/s if u collect ur tank around 3-4 and 7-8 more hellion and attack me after u burn my drone i would gg coz zerg will drone drone drone unless he go all in
after game no1 vs quest i know why i dun like rr against terran and prefer bane bust~

do u mean not turtling too much against zerg? I sort of understand this point and I usually will try to gain as much advantage position in TvT but zerg is very good at counter attack. how to solve it? unsiege my tank and move around with sensor tower? This have been 1 of my problem too, once the mech army move out, is hard to come back and usually force a base trade scenario when z not confident to take down my army.
about the attack after drone burning, erm. really good idea. might try that next time