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Multiplayer LYN STREET FIGHTER Thread V5, ICMY Gathering at Suncomic, the Curve.

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hahli9
post Sep 3 2011, 07:38 PM

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QUOTE(Agito666 @ Sep 3 2011, 01:04 PM)
i heard trial actually is a combo, memorize that can already?  hmm.gif
duno i actually cant do combo as well. even hakan i never grab.
*
The trials are there for the challenge. Like doing 4 LPs in a row is just stupid in a real match. Just learn how to hit confirm, FADC and play footsies with your character and you'll do good. smile.gif
fremont88
post Sep 3 2011, 08:43 PM

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QUOTE(hahli9 @ Sep 3 2011, 07:38 PM)
The trials are there for the challenge. Like doing 4 LPs in a row is just stupid in a real match. Just learn how to hit confirm, FADC and play footsies with your character and you'll do good. smile.gif
*
4lp in a row is part of the bnb combos for e.g bison and ryu, and used a lot in real matches...
TSkianweic
post Sep 3 2011, 09:14 PM

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Just get GNCell to show his 2x lp tick throws.
fremont88
post Sep 3 2011, 09:15 PM

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QUOTE(kianweic @ Sep 3 2011, 09:14 PM)
Just get GNCell to show his 2x lp tick throws.
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i remember that.....i cannot even OS fast enough to stop it.....imba tongue.gif
Lurker
post Sep 3 2011, 09:37 PM

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getting lessons from fremont now
Agito666
post Sep 3 2011, 09:39 PM

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fremont tapau us.
Dinofish
post Sep 3 2011, 09:55 PM

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GNCell uses untechable throw, dun ever think to tech it..
Darkstalker
post Sep 3 2011, 10:12 PM

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I normally start teching GNCell while he starts doing the first LP.

...it doesn't always work.
hahli9
post Sep 3 2011, 10:20 PM

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QUOTE(fremont88 @ Sep 3 2011, 08:43 PM)
4lp in a row is part of the bnb combos for e.g bison and ryu, and used a lot in real matches...
*
I never see 4 LP before. Mostly 3 only << But w/e you know better than me. :U I always think the less hits to confirm the better. Like 4 LPs will reduce your damage by quite a bit won't it? :I

This post has been edited by hahli9: Sep 3 2011, 10:22 PM
Darkstalker
post Sep 3 2011, 10:34 PM

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QUOTE(hahli9 @ Sep 3 2011, 10:20 PM)
I never see 4 LP before. Mostly 3 only << But w/e you know better than me. :U I always think the less hits to confirm the better. Like 4 LPs will reduce your damage by quite a bit won't it? :I
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Even if you can "see" 3 (or 2 or even 1), there are benefits to doing 4.

For instance, you think you might be rushing the timing. Doing more might help you reset the timing.

Or you want more distance before your next attack.

Or you just want more hits. Like, say, big combo to dizzy where damage scaling is already max; now more hits is more useful.

Or you just want to create distance (see a lot of Boxers and Abels do this)

Etc smile.gif
fremont88
post Sep 3 2011, 10:37 PM

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QUOTE(hahli9 @ Sep 3 2011, 10:20 PM)
I never see 4 LP before. Mostly 3 only << But w/e you know better than me. :U I always think the less hits to confirm the better. Like 4 LPs will reduce your damage by quite a bit won't it? :I
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Depend on situation bro. But u are right also, cause less hits, the higher chance to complete it. But some char depend a lot on pokes. Yang in particular. Lp won't really affect the damage scaling la. but i am basing my comments on chars i use more only.

Also, 4 LP is good when after the 3rd LP, u forget what combo you were supposed to do, so you come out one more LP to get greater distance. hehe.

But i also prefer 3 hit combos....lol.


Added on September 3, 2011, 10:39 pm
QUOTE(Lurker @ Sep 3 2011, 09:37 PM)
getting lessons from fremont now
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Just lucky just now. Nice ryu u have. Agito also tricky hakan. Ggs.

This post has been edited by fremont88: Sep 3 2011, 10:42 PM
Lurker
post Sep 4 2011, 12:22 AM

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still very stuck in sf2 era ...zzzzz
Deimos Tel`Arin
post Sep 4 2011, 01:17 AM

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QUOTE(SemiSweet @ Sep 3 2011, 10:56 AM)
You mean this , deimos ?

• As requested by users, we've added support for the following render resolutions:

640x480
720x480
720x576
1280x1024

• Support added for a wider range of arcade sticks

Many arcade sticks that previously would not be recognized should now be recognized (again, no guarantees your exact stick/pad is covered but there's a lot more natively supported than before).

• Fixed a bug that caused just the stick inputs (left / right / up / down) to not be recognized

• Fixed a bug that could sometimes cause extra lag/slowdowns in Endless Battle mode

• Fixed a bug with the controller mappings not always saving, especially when adding / removing controllers

• Fixed a bug that would allow players to go online with incorrect benchmark scores, which could affect match making
*

aaah thanks.

a bit pain for me to update since i formatted my windows.


i need to create a shortcut to update it.
"C:\Users\Deimos Tel`Arin\AppData\Local\Microsoft\XLive\Updates\43430fa0\Content\setup.exe" /f "E:\Program Files\CAPCOM\Super Street Fighter IV"



Agito666
post Sep 4 2011, 01:22 AM

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QUOTE(fremont88 @ Sep 3 2011, 10:37 PM)
Depend on situation bro. But u are right also, cause less hits, the higher chance to complete it. But some char depend a lot on pokes. Yang in particular. Lp won't really affect the damage scaling la. but i am basing my comments on chars i use more only.

Also, 4 LP is good when after the 3rd LP, u forget what combo you were supposed to do, so you come out one more LP to get greater distance. hehe.

But i also prefer 3 hit combos....lol.


Added on September 3, 2011, 10:39 pm
Just lucky just now. Nice ryu u have. Agito also tricky hakan. Ggs.
*
my hakan is cacat one, cant do 360 grab command XD
SemiSweet
post Sep 4 2011, 01:46 AM

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QUOTE(hahli9 @ Sep 3 2011, 07:38 PM)
The trials are there for the challenge. Like doing 4 LPs in a row is just stupid in a real match. Just learn how to hit confirm, FADC and play footsies with your character and you'll do good. smile.gif
*
minus the FADC, replace it with ultra combo ( if the char have it )

So it's just footsies, hit confirm and ultra combo biggrin.gif
With that, you can go far smile.gif
TSkianweic
post Sep 4 2011, 08:38 AM

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Json188
post Sep 4 2011, 08:48 AM

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QUOTE(fremont88 @ Sep 3 2011, 09:15 PM)
i remember that.....i cannot even OS fast enough to stop it.....imba tongue.gif
*
=.=, the reason it is 2 time lp because wanna mess up ppl tech timing and only few character can do that, it will need fast walk speed and big throw range. but a lot ppl already give up tech me and replace it with srk direct! you will found 1 time lp and throw is more easier to tech!

i think once you familiar, it should be easier to tech!

and one more thing, mr dino 2lp -> kara throw is more hard to predict and tech!

p.s. accident use little brothers account!

This post has been edited by Json188: Sep 4 2011, 08:55 AM
fremont88
post Sep 4 2011, 10:10 AM

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QUOTE(Json188 @ Sep 4 2011, 08:48 AM)
=.=, the reason it is 2 time lp because wanna mess up ppl tech timing and only few character can do that, it will need fast walk speed and big throw range. but a lot ppl already give up tech me and replace it with srk direct! you will found 1 time lp and throw is more easier to tech!

i think once you familiar, it should be easier to tech!

and one more thing, mr dino 2lp -> kara throw is more hard to predict and tech!

p.s. accident use little brothers account!
*
tks for tips bro...but its not only your 2xlp throw, its also your mixup game, thats why i say you imba...haha
TSkianweic
post Sep 4 2011, 02:38 PM

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Dinofish
post Sep 4 2011, 04:37 PM

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QUOTE(Json188 @ Sep 4 2011, 08:48 AM)
=.=, the reason it is 2 time lp because wanna mess up ppl tech timing and only few character can do that, it will need fast walk speed and big throw range. but a lot ppl already give up tech me and replace it with srk direct! you will found 1 time lp and throw is more easier to tech!

i think once you familiar, it should be easier to tech!

and one more thing, mr dino 2lp -> kara throw is more hard to predict and tech!

p.s. accident use little brothers account!
*
kara throw is for nubs like me, ur 2 time cr.LP to throw is godlike, even u know it's coming, u cant tech it!

QUOTE(fremont88 @ Sep 4 2011, 10:10 AM)
tks for tips bro...but its not only your 2xlp throw, its also your mixup game, thats why i say you imba...haha
*
yup, that 2 cr.LP then hazanshu, dash dash backdash hazanshu/2HK, and DAT cr.LP spam, oh god

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