Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 which unit u all fear most?, lets discuss to counter them?

views
     
westley0214
post Apr 19 2011, 04:59 PM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
QUOTE(sparda @ Apr 19 2011, 04:35 PM)
From my experience when playing as Toss, Marauders are handlable in the early stages with forcefields and a zealot-heavy composition. In the late game when there are several colossi on the field and your zeals have charge, they are not that tough as well.

The problematic stage is the early stages of the midgame, where they have stim and are in a mass where it is hard for your slow zeals to get enough surface area on them. This is the part I have difficulties with, so I rely on immortals to bolster up my army against them. Only thing is when the opponent has good micro, he focus-fires them as you mentioned. And I don't seem to have any way to micro the immortals against this.
*
There is no way you can micro (kite) a range 5 unit against a range 6 unit. Furthermore, they have the same move speed if I'm not mistaken (That's only before the Marauders stim, after stimmed it become Lolder - LOL at your Gate units).

Which is why FF is a must during the early - mid game. The battle ground plays a large role too. What Terran wants is a large and open area so that they can get the concave, while Toss always try to contain Terran on a tight area e.g. ramp choke.
The Amateur Working Bee
post Apr 20 2011, 08:08 PM

Regular
******
Senior Member
1,646 posts

Joined: Aug 2010
mass infestors

they spit death literally

fungal and infested terrans
ROTiJOHN
post Apr 20 2011, 08:18 PM

www.malaysiamilitarytag.com
*****
Senior Member
937 posts

Joined: Mar 2005
From: malaka



immortal? marauder and zergling
o2ding1992
post Apr 20 2011, 08:51 PM

New Member
*
Junior Member
7 posts

Joined: Feb 2010
From: JohorBahru & BandarSunway



Banelings & Infestors... Cos I like to go mass marine biggrin.gif Lol~
passionbass
post May 1 2011, 04:33 AM

Getting Started
**
Junior Member
60 posts

Joined: Apr 2007


i will say zergling rush n mass marine. im a protoss player. to counter mass marine the collussus takes a long time


Added on May 1, 2011, 4:35 am
QUOTE(keretapir @ Apr 18 2011, 12:17 PM)
VR & phoenix...well,more towards phoenix i think..

at least if VR,my queenie can shoot them back no problem.
but if phoenix,1 lift..150minerals bye-bye...then,can focus kill ovies..

many toss i fought now would go fast stargate,play phoenix/VR rush...& personally i think zerg anti-air units r damn expensive in early game...plus queens take very long time to produce.around 50sec as opposed to
50 mineral marines <30sec (2 can pop out if use reactor core) & 100mineral 50gas stalkers 20-40sec (depends on chrono boost usage,warpgate tech & number of warpgates)

u can argue that queens r beefy units,but they r too dependent on creep for speed.can only transfuse when have 50 energy.plus,when being lift-off by phoenix rush,that beefy hp won't do anything good..

queens need energy buff! make them got 50 energy right after being produced... brows.gif
*
tats the tactic i like to use against zerg, but not really many ppl do play phoenix yet.

but u counter with hydralisk

This post has been edited by passionbass: May 1 2011, 04:35 AM
tcheepin
post May 20 2011, 04:39 PM

New Member
*
Junior Member
34 posts

Joined: Jun 2010
I fear Collossus the most when I do MMM
fujkenasai
post May 20 2011, 06:49 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(tcheepin @ May 20 2011, 04:39 PM)
I fear Collossus the most when I do MMM
*
marauder cews colo
Nandeska
post May 24 2011, 04:35 AM

Getting Started
**
Junior Member
216 posts

Joined: Dec 2008


I damn scared of whiners
TSSiewKaiz
post May 24 2011, 08:10 AM

Casual
***
Junior Member
304 posts

Joined: Nov 2008


QUOTE(Nandeska @ May 24 2011, 04:35 AM)
I damn scared of whiners
*
QQer OP

3 Pages < 1 2 3Top
 

Change to:
| Lo-Fi Version
0.0143sec    0.24    5 queries    GZIP Disabled
Time is now: 30th November 2025 - 03:03 PM