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which unit u all fear most?, lets discuss to counter them?
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Quazacolt
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Apr 18 2011, 07:25 PM
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QUOTE(debiru-man13 @ Apr 18 2011, 07:19 PM) Dark Templar... when i hav more roaches early atk enemy base, i scare when suddenly got that DT slashing sound... *Szzzaaass* FFFFFFFFFFF- make overseer, overseer, overseer, overseer... if you make roach, and banshee come. all you got is a queen. no overseer. FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU
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LoNeLy-Zhai
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Apr 18 2011, 08:30 PM
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New Member
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Blue flame hellions.
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quest_5692
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Apr 18 2011, 09:34 PM
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why no1 says marine?
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TSSiewKaiz
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Apr 19 2011, 08:59 AM
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QUOTE(quest_5692 @ Apr 18 2011, 09:34 PM) it is becoz it is counterable~ with some micro or power unit
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Quazacolt
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Apr 19 2011, 09:34 AM
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QUOTE(SiewKaiz @ Apr 19 2011, 08:59 AM) it is becoz it is counterable~ with some micro or power unit then its not OP
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TSSiewKaiz
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Apr 19 2011, 09:41 AM
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QUOTE(Quazacolt @ Apr 19 2011, 09:34 AM) it still OP like i mention power unit~ need T3 for protoss to counter marines
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keretapir
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Apr 19 2011, 10:32 AM
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marines still OP,but i'm not afraid of them..in fact,i'll just say...bring it on! plus,if he didn't attack with them,he's on the losing end...
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aLertz
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Apr 19 2011, 10:40 AM
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probe..... dowan to see canons in ya base
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TSSiewKaiz
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Apr 19 2011, 11:50 AM
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QUOTE(aLertz @ Apr 19 2011, 10:40 AM) probe..... dowan to see canons in ya base  if like that i shall answer SCV~ becoz they r the begining and producer of TERRAN nightmare
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takeshi99
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Apr 19 2011, 12:19 PM
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i afraid of PROs
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Calvin Seak
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Apr 19 2011, 12:38 PM
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no need to be scared... the more you play the sooner you will be like them
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TSSiewKaiz
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Apr 19 2011, 12:39 PM
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QUOTE(Calvin Seak @ Apr 19 2011, 12:38 PM) no need to be scared... the more you play the sooner you will be like them  u IMBA WEI~!!!!! 31win 5xx pts still got 87 bonus pool~
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goldenrudolph87
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Apr 19 2011, 12:43 PM
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Getting Started

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nowadays if enemy mass marine... then i will very happy... lolx
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debiru-man13
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Apr 19 2011, 01:20 PM
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New Member
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QUOTE(quest_5692 @ Apr 18 2011, 09:34 PM) Becoz.... QUOTE(mules @ Apr 18 2011, 12:46 PM) BANELINGS, BANELINGS, BANELINGS OOOH~
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axn992
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Apr 19 2011, 01:22 PM
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corruptors! very hard to stop!
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BrotherHoe
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Apr 19 2011, 01:24 PM
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Siege tanks
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sparda
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Apr 19 2011, 02:49 PM
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Getting Started

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QUOTE(SiewKaiz @ Apr 18 2011, 11:30 AM) i as a toss i fear marauder more than any unit in sc2~ they just demolish any protoss ground unit if engage without proper FF so what unit does u all fear most? lets us discuss the Opness n improve on it marauders are not much of a problem for me because i play zerg. i've offraced as toss though and yes, marauders are really hard to face. early game i rely on a zealot-heavy army and trapping forcefields, then i chronoboost out immortals to face them. just want to ask, do you bother with making immortals when facing a marauder-heavy terran or do you just proceed straight to colossi?
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TSSiewKaiz
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Apr 19 2011, 03:01 PM
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QUOTE(sparda @ Apr 19 2011, 02:49 PM) marauders are not much of a problem for me because i play zerg. i've offraced as toss though and yes, marauders are really hard to face. early game i rely on a zealot-heavy army and trapping forcefields, then i chronoboost out immortals to face them. just want to ask, do you bother with making immortals when facing a marauder-heavy terran or do you just proceed straight to colossi? kinda subjective question i dunno wat the pros think but marauder heavy army u can just immortal or VR them~ punish those fatty -i fear MnMkoros too-
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westley0214
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Apr 19 2011, 03:26 PM
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QUOTE(sparda @ Apr 19 2011, 02:49 PM) marauders are not much of a problem for me because i play zerg. i've offraced as toss though and yes, marauders are really hard to face. early game i rely on a zealot-heavy army and trapping forcefields, then i chronoboost out immortals to face them. just want to ask, do you bother with making immortals when facing a marauder-heavy terran or do you just proceed straight to colossi? Immortals are only good before the Marauders army reach a certain mass. After that they are pretty useless in that Marauders will target fire them with their high DPS before Immortals can pay off their cost. It's all down to force field usage (Split army in half and prevent Marauders kiting) and Zealots surface area IMO. Colosi are good too with good FF placement.
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sparda
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Apr 19 2011, 04:35 PM
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Getting Started

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From my experience when playing as Toss, Marauders are handlable in the early stages with forcefields and a zealot-heavy composition. In the late game when there are several colossi on the field and your zeals have charge, they are not that tough as well.
The problematic stage is the early stages of the midgame, where they have stim and are in a mass where it is hard for your slow zeals to get enough surface area on them. This is the part I have difficulties with, so I rely on immortals to bolster up my army against them. Only thing is when the opponent has good micro, he focus-fires them as you mentioned. And I don't seem to have any way to micro the immortals against this.
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