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 which unit u all fear most?, lets discuss to counter them?

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westley0214
post Apr 18 2011, 01:57 PM

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Unit I scare the most? Troll.
westley0214
post Apr 19 2011, 03:26 PM

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QUOTE(sparda @ Apr 19 2011, 02:49 PM)
marauders are not much of a problem for me because i play zerg. i've offraced as toss though and yes, marauders are really hard to face. early game i rely on a zealot-heavy army and trapping forcefields, then i chronoboost out immortals to face them. just want to ask, do you bother with making immortals when facing a marauder-heavy terran or do you just proceed straight to colossi?
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Immortals are only good before the Marauders army reach a certain mass. After that they are pretty useless in that Marauders will target fire them with their high DPS before Immortals can pay off their cost.

It's all down to force field usage (Split army in half and prevent Marauders kiting) and Zealots surface area IMO. Colosi are good too with good FF placement.
westley0214
post Apr 19 2011, 04:59 PM

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QUOTE(sparda @ Apr 19 2011, 04:35 PM)
From my experience when playing as Toss, Marauders are handlable in the early stages with forcefields and a zealot-heavy composition. In the late game when there are several colossi on the field and your zeals have charge, they are not that tough as well.

The problematic stage is the early stages of the midgame, where they have stim and are in a mass where it is hard for your slow zeals to get enough surface area on them. This is the part I have difficulties with, so I rely on immortals to bolster up my army against them. Only thing is when the opponent has good micro, he focus-fires them as you mentioned. And I don't seem to have any way to micro the immortals against this.
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There is no way you can micro (kite) a range 5 unit against a range 6 unit. Furthermore, they have the same move speed if I'm not mistaken (That's only before the Marauders stim, after stimmed it become Lolder - LOL at your Gate units).

Which is why FF is a must during the early - mid game. The battle ground plays a large role too. What Terran wants is a large and open area so that they can get the concave, while Toss always try to contain Terran on a tight area e.g. ramp choke.

 

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