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 Unit tester compilation, Put your results if u want to..

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TShazairi
post Apr 3 2011, 11:46 PM, updated 15y ago

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Hi guys,
Just wanna start a thread regarding unit testing.. feel free to put some inputs.

Anyway,

I just tested roaches vs marines combination, and here are the results:

10 Roaches vs 20 Marines = 5 Roaches
10 Roaches vs 20 Steamed Marines = 9 Marines
10 Speed Roaches vs 20 Steamed Marines = 8 Marines
10 Speed Roaches +1 Armor vs 20 Steamed Marines = 3 Roaches

All the results above are without creep and just A-move. Tested a few times and I took the average number.

It seems that without any upgrades, roaches pawns marines..
But with Steam pack, marines pawns roaches totally!
Hence, must upgrade armor for roaches to counter the steam..

I will update other tests soon..
dishwasher
post Apr 4 2011, 09:51 AM

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Steamed marines? Didn't realize they had a sauna system installed in their suits. Damn OPed marines.
Sichiri
post Apr 4 2011, 09:53 AM

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"Would you like your marines Grilled, Smoked or Steamed?"
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awyongcarl
post Apr 4 2011, 10:00 AM

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Can I have my SPEESS MUHREENS stir fried?
Quazacolt
post Apr 4 2011, 10:48 AM

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lol tfmers spamming

to OP: stim, as in stimulant.
and umm, from the other forum thread i have linked, which you have replied and assumingly inspired from, marines do > roaches when they are critical massed compared to roach. your test is pretty much redundant.

also, mere armor would not make much difference on the approximately doubled up (more if stop-micro'd properly etc) DPS of the marines. feel free to try urself anyways if you're skeptical
KepalaRadio
post Apr 4 2011, 11:44 AM

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HAHAHAAHAHAHAAHAHAHAAHAHAHAAH QUAZA YOU SO FUNNY
Quazacolt
post Apr 4 2011, 01:01 PM

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QUOTE(KepalaRadio @ Apr 4 2011, 11:44 AM)
HAHAHAAHAHAHAAHAHAHAAHAHAHAAH QUAZA YOU SO FUNNY
*
nice caps
SiewKaiz
post Apr 4 2011, 01:02 PM

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QUOTE(Quazacolt @ Apr 4 2011, 10:48 AM)
lol tfmers spamming

to OP: stim, as in stimulant.
and umm, from the other forum thread i have linked, which you have replied and assumingly inspired from, marines do > roaches when they are critical massed compared to roach. your test is pretty much redundant.

also, mere armor would not make much difference on the approximately doubled up (more if stop-micro'd properly etc) DPS of the marines. feel free to try urself anyways if you're skeptical
*
i wonder why ppl tend to upgrade attack and armor~ hmmm~
evofantasy
post Apr 4 2011, 01:12 PM

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QUOTE(SiewKaiz @ Apr 4 2011, 01:02 PM)
i wonder why ppl tend to upgrade attack and armor~ hmmm~
*
vT always upgrade armor
vZ always upgrade attack
vP always upgrade attack

why? research urself
TShazairi
post Apr 4 2011, 01:17 PM

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QUOTE(Quazacolt @ Apr 4 2011, 10:48 AM)
lol tfmers spamming

to OP: stim, as in stimulant.
and umm, from the other forum thread i have linked, which you have replied and assumingly inspired from, marines do > roaches when they are critical massed compared to roach. your test is pretty much redundant.

also, mere armor would not make much difference on the approximately doubled up (more if stop-micro'd properly etc) DPS of the marines. feel free to try urself anyways if you're skeptical
*
aight, i will test using more units..


Added on April 4, 2011, 1:20 pm
QUOTE(evofantasy @ Apr 4 2011, 01:12 PM)
vT always upgrade armor
vZ always upgrade attack
vP always upgrade attack

why? research urself
*
is it because T has high attack rate units such as marines? hence a good armor can decrease the fast damage while P attacks quite slow but very high damage per attack..

This post has been edited by hazairi: Apr 4 2011, 01:21 PM
evofantasy
post Apr 4 2011, 02:16 PM

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QUOTE(hazairi @ Apr 4 2011, 01:17 PM)
aight, i will test using more units..


Added on April 4, 2011, 1:20 pm

is it because T has high attack rate units such as marines? hence a good armor can decrease the fast damage while P attacks quite slow but very high damage per attack..
*
its more to the e-dps calculation...
getting damage upgrades vs terran dun do as well as armor...
for example bling +1 armor dun get 1 shotted by tanks...
as for bio like marine, stim is a limited period thus u can force a restim...
nt to mention their high dps but low burst....

like vs zerg u have +1zeal 2 shotting lings compared to +0zeal tat 3 shot lings...
quest_5692
post Apr 4 2011, 04:12 PM

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speed upgrade got nothing to do with the result if you 1A both army...
Quazacolt
post Apr 4 2011, 04:49 PM

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QUOTE(quest_5692 @ Apr 4 2011, 04:12 PM)
speed upgrade got nothing to do with the result if you 1A both army...
*
its both a yes and no in this situation, and how you conduct the test. if you want more solid/diverse data, refer to the bnet forum link i have pointed out on the other thread


Added on April 4, 2011, 4:52 pm
QUOTE(hazairi @ Apr 4 2011, 01:17 PM)
aight, i will test using more units..


Added on April 4, 2011, 1:20 pm

is it because T has high attack rate units such as marines? hence a good armor can decrease the fast damage while P attacks quite slow but very high damage per attack..
*
dont forget on test methods, and unit counts (more specifically, critical massed vs non critical massed encounters, very applicable to ranged dps, more specifically towards marines/mutalisks)

well the bnet forum thread was basically testing marines vs all sorts of units. while it looks like you're focusing on what counter marines? or just zerg?

having a clear goal would also help in what sorta tests you want to do, as to the test methods etc.

This post has been edited by Quazacolt: Apr 4 2011, 04:53 PM
LoNeLy-Zhai
post Apr 4 2011, 05:09 PM

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Roach > stimmed marine provided if roach has upgrades, but roach will lose stimmed marines with MEDIVAC because the damage output is not high enough. So go for the banelings for the high output DPS to overrun medviac heal rate.( or to be more simple, kill it almost instantly )
SiewKaiz
post Apr 4 2011, 05:10 PM

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why need tester we all know that marines > anything that not AOE
Quazacolt
post Apr 4 2011, 05:17 PM

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QUOTE(LoNeLy-Zhai @ Apr 4 2011, 05:09 PM)
Roach > stimmed marine provided if roach has upgrades, but roach will lose stimmed marines with MEDIVAC because the damage output is not high enough. So go for the banelings for the high output DPS to overrun medviac heal rate.( or to be more simple, kill it almost instantly )
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>he said go for the banelings

mfw he doesnt realize marines micro'd properly would gg units that counter them. even banelings, and yes even on creeps depending on situation.
evofantasy
post Apr 4 2011, 05:38 PM

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QUOTE(Quazacolt @ Apr 4 2011, 05:17 PM)
>he said go for the banelings

mfw he doesnt realize marines micro'd properly would gg units that counter them. even banelings, and yes even on creeps depending on situation.
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there is no such thing as hard counter in sc2 #fact
Quazacolt
post Apr 4 2011, 05:43 PM

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QUOTE(evofantasy @ Apr 4 2011, 05:38 PM)
there is no such thing as hard counter in sc2 #fact
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no one said anything about hard counter though. and banelings are even mentioned by blizz themselves numerous times to be a counter to units like marines. see how it ended up in the hands of koreans wwwwwww
quest_5692
post Apr 4 2011, 05:45 PM

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marines > everything. nuff said.
SiewKaiz
post Apr 4 2011, 05:46 PM

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QUOTE(Quazacolt @ Apr 4 2011, 05:43 PM)
no one said anything about hard counter though. and banelings are even mentioned by blizz themselves numerous times to be a counter to units like marines. see how it ended up in the hands of koreans wwwwwww
*
but still~ baneling still used bcoz banelings is needed against marines~
evofantasy
post Apr 4 2011, 05:46 PM

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QUOTE(Quazacolt @ Apr 4 2011, 05:43 PM)
no one said anything about hard counter though. and banelings are even mentioned by blizz themselves numerous times to be a counter to units like marines. see how it ended up in the hands of koreans wwwwwww
*
saw july's banes?
well they sure counter everything...
morrow vs jinro in TSL3? they do counter everything...

sc2 is real time...
thus the timing matters a lot...
u can maximize it via upgrades to make things easier...
SiewKaiz
post Apr 4 2011, 05:48 PM

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QUOTE(evofantasy @ Apr 4 2011, 05:46 PM)
saw july's banes?
well they sure counter everything...
morrow vs jinro in TSL3? they do counter everything...

sc2 is real time...
thus the timing matters a lot...
u can maximize it via upgrades to make things easier...
*
MC chew july banes perfectly at GSL march RO32
Quazacolt
post Apr 4 2011, 05:51 PM

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QUOTE(evofantasy @ Apr 4 2011, 05:46 PM)
saw july's banes?
well they sure counter everything...
morrow vs jinro in TSL3? they do counter everything...

sc2 is real time...
thus the timing matters a lot...
u can maximize it via upgrades to make things easier...
*
my point exactly.
evofantasy
post Apr 4 2011, 05:55 PM

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QUOTE(SiewKaiz @ Apr 4 2011, 05:48 PM)
MC chew july banes perfectly at GSL march RO32
*
u see MC? he counter everything!!!
1 gate expand holding a 3 rax timing perfectly...
players etc i guess...
quest_5692
post Apr 4 2011, 06:15 PM

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sc2 is still too young to put conclusion in everything. the player standard is not there yet to determine what BO counters what BO. guess we wont be surprised in another 8-10 years everyone will be understanding the game so well starcraft 2 will be all about executing build orders and 1 small mistake will cost you the game. even in GSL finals now we can see loop holes is play.


Added on April 4, 2011, 6:19 pmexample:

time
pre GSL 2 - baneling counters marine
GSL 2 - FoxeR counters banelings
after GSL 2 - foxer's marine micro is pre-requisite to be even called a good terran

when time goes by, overall players' standard will improve and change the meaning of counter.

not to mention there will be endless patch coming out in the future.

This post has been edited by quest_5692: Apr 4 2011, 06:19 PM
TShazairi
post Apr 5 2011, 01:09 AM

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75 Roaches vs 150 Marines = 26 Marines
(without steam, without creep, without any upgrades)

Damn!!
keretapir
post Apr 5 2011, 05:03 AM

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Marines with steam
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» Click to show Spoiler - click again to hide... «


laugh.gif

@ts:can do a burrow-move 10 roach vs 20 marine test?the roaches have good concave against the marines...
Quazacolt
post Apr 5 2011, 08:11 AM

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QUOTE(keretapir @ Apr 5 2011, 05:03 AM)
Marines with steam
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» Click to show Spoiler - click again to hide... «


laugh.gif

@ts:can do a burrow-move 10 roach vs 20 marine test?the roaches have good concave against the marines...
*
marines generally have better because of smaller unit size. of course, unburrowing into their face pointblank does make this point moot
TShazairi
post Apr 5 2011, 10:02 AM

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The results surely shows how insane damage done by super mass marines.

With the same amount of money and with a critical mass, marines pawns roaches. Plus, marines can also attack air, roaches can't. And with medievacs + steams, it's just make it more OP. Roaches however do have the advantage of burrow ability + speed.
Quazacolt
post Apr 5 2011, 10:05 AM

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QUOTE(hazairi @ Apr 5 2011, 10:02 AM)
The results surely shows how insane damage done by super mass marines.

With the same amount of money and with a critical mass, marines pawns roaches. Plus, marines can also attack air, roaches can't. And with medievacs + steams, it's just make it more OP. Roaches however do have the advantage of burrow ability + speed.
*
stim speed > roaches unless they have creep. even then its still pretty comparable. and of course, scanner sweeps

i wonder what can blizz do about marines tongue.gif
jeffvip
post Apr 5 2011, 10:34 AM

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QUOTE(Quazacolt @ Apr 5 2011, 08:11 AM)
marines generally have better because of smaller unit size. of course, unburrowing into their face pointblank does make this point moot
*
smaller sometimes is their disadvantage as they are very afraid of AOE attack from banes, tanks and Collosi

How bout Stalker? gt some1 do an test for this unit?
TShazairi
post Apr 5 2011, 10:45 AM

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QUOTE(Quazacolt @ Apr 5 2011, 10:05 AM)
stim speed > roaches unless they have creep. even then its still pretty comparable. and of course, scanner sweeps

i wonder what can blizz do about marines tongue.gif
*
i have this slight feeling (i have to be very defensive on this) that marines are quite OP. And i think Blizzard have to do something.

And i think terran players should forget all those mech play. Just max the marines and a few medievecs with some microing. GG
Quazacolt
post Apr 5 2011, 12:21 PM

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QUOTE(jeffvip @ Apr 5 2011, 10:34 AM)
smaller sometimes is their disadvantage as they are very afraid of AOE attack from banes, tanks and Collosi

How bout Stalker? gt some1 do an test for this unit?
*
concaving, not really. and look at the marine tester on the bnet post, even colossi gg to marines. ROFL
AFAIK no siege tank testing yet though

stalker was tested too
Koroster
post Apr 5 2011, 12:23 PM

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QUOTE(hazairi @ Apr 5 2011, 10:45 AM)
i have this slight feeling (i have to be very defensive on this) that marines are quite OP. And i think Blizzard have to do something.

And i think terran players should forget all those mech play. Just max the marines and a few medievecs with some microing. GG
*
Marine is weak againsts what actually? i play so long oso dunno swt...
Quazacolt
post Apr 5 2011, 12:24 PM

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QUOTE(hazairi @ Apr 5 2011, 10:45 AM)
i have this slight feeling (i have to be very defensive on this) that marines are quite OP. And i think Blizzard have to do something.

And i think terran players should forget all those mech play. Just max the marines and a few medievecs with some microing. GG
*
from unit tester, what we can see on gsl/pro koreans, yes they are indeed quite OP. however that only apply to a small % of players, and/or applicable only to a atk + move/pre-set critical massed unit tester. that is why you dont see drastic changes/immediate nerfs on marines.

that said, something definitely need to be done, though not too much as the rest of bnet's terran players would take a hit from that. do remember, GSL/korea does not speak for the entire starcraft community. blizzard as a company still prioritizes money, even when they do have to look out for their korean friends/esports (look at bnet 2.0, casuals all day erry day rolleyes.gif )
evofantasy
post Apr 5 2011, 12:43 PM

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QUOTE(Koroster @ Apr 5 2011, 12:23 PM)
Marine is weak againsts what actually? i play so long oso dunno swt...
*
nothing!!!
http://www.teamliquid.net/forum/viewmessag...topic_id=200525
SiewKaiz
post Apr 5 2011, 01:11 PM

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QUOTE(Koroster @ Apr 5 2011, 12:23 PM)
Marine is weak againsts what actually? i play so long oso dunno swt...
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u top 200~ i think u should giv us the answer instead of us~@@
TShazairi
post Apr 5 2011, 01:20 PM

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QUOTE(evofantasy @ Apr 5 2011, 12:43 PM)
taken from the forum:

But OT: I offrace as terran in teamgames and I always just mass marine medivac every game with really quick upgrades. The only problems I have are colossi, high templars and infestors. You can split against banelings, and marines will tear apart pretty much everything else... I always found marines to be the most effective vs protoss so I never understood why everyone makes so many marauders. I think a few marauders for conc shells is good, but the majority of your army should be marines.. idk, just my opinion

quest_5692
post Apr 5 2011, 03:49 PM

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in tvt, marines can win tank if you can get a good flank or catch them off guard.

Imo, marines are like mutalisk of zerg, forcefield of protoss, the skill cap is so high even if u have only imba understanding and micro of the above 3 units can win you the game.

 

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