QUOTE(axn992 @ Mar 25 2011, 11:28 AM)
ask blizzard~Patch 1.3 is finally out
Patch 1.3 is finally out
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Mar 25 2011, 11:30 AM
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304 posts Joined: Nov 2008 |
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Mar 25 2011, 12:07 PM
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QUOTE(SiewKaiz @ Mar 25 2011, 11:01 AM) i) supply 100 huh~ that time u already got 2 OC how mindgame??? i) 2 OC so how? u get 4 DT to harrass, one each for the mining, 1 for main army and 1 more to attack main army/mining after 1st scan. A good terran wont keep his OC energy more than 100 dude, they will always mule. (If bad terran, u will pawn him in no time no matter what)ii) protoss is the slowest max out among 3 race iii)do u see GSL pro play mid game dT play?? coz once DT is expose DT is consider useless to harrass against T ii) I dont see how Protoss is a slowest max, even it is, 150 Protoss can match 170 Terran. Thats why u need DT harass more to slow down the macro of terran. iii)I see alot, mixing DT inside main army is useful. sometime game deciding. |
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Mar 25 2011, 12:36 PM
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QUOTE(jeffvip @ Mar 25 2011, 12:07 PM) i) 2 OC so how? u get 4 DT to harrass, one each for the mining, 1 for main army and 1 more to attack main army/mining after 1st scan. A good terran wont keep his OC energy more than 100 dude, they will always mule. (If bad terran, u will pawn him in no time no matter what) i wondering why GSL protoss dun use DT play so much like u mention~ ii) I dont see how Protoss is a slowest max, even it is, 150 Protoss can match 170 Terran. Thats why u need DT harass more to slow down the macro of terran. iii)I see alot, mixing DT inside main army is useful. sometime game deciding. they must a noob hor~ yeah they must b btw at my league ladder~ terran that go MMM ball alwiz get e-bay early so there will alwiz b a turret~ This post has been edited by SiewKaiz: Mar 25 2011, 12:37 PM |
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Mar 25 2011, 01:17 PM
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853 posts Joined: Aug 2008 |
most of the time arguement wont get click into the same channel if skill diffrent is huge lol......................anyway the game is still too young to judge. its obvious theres imbalances but blizzard is fixing it. *i hope*
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Mar 25 2011, 01:25 PM
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860 posts Joined: Jul 2005 |
QQ thread?
Less QQ more pew pew. |
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Mar 25 2011, 01:27 PM
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929 posts Joined: Mar 2009 From: Earth, just like you |
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Mar 25 2011, 01:29 PM
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304 posts Joined: Nov 2008 |
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Mar 25 2011, 01:33 PM
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929 posts Joined: Mar 2009 From: Earth, just like you |
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Mar 25 2011, 01:42 PM
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terran wont get nerf~especially when dustin browder and david kim favor terran
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Mar 25 2011, 01:53 PM
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929 posts Joined: Mar 2009 From: Earth, just like you |
Nerf d, now TvZ super hard, especially these big map.
you just need to QQ Loud enuf like Zerg does |
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Mar 25 2011, 01:57 PM
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304 posts Joined: Nov 2008 |
reduce marauder hp to 100
dmg to armor 15 and no stim then i ok with it marauder just like dragoon with stim just that cant hit air n can pucking slow |
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Mar 25 2011, 02:30 PM
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853 posts Joined: Aug 2008 |
errrr...........i just lost to a forge expand into super fast 3-3 stalker + zealot ball........i used marauder and blink stalkers with 3-3 just lol-ed i was like 2-2 also....wtfbbq
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Mar 25 2011, 02:36 PM
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Mar 25 2011, 02:56 PM
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853 posts Joined: Aug 2008 |
D:
T.T today damn kesian, lost str8 3 games to a T Z P. fukken noob......gonna cut off my fingers soon |
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Mar 25 2011, 03:53 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(jeffvip @ Mar 25 2011, 09:49 AM) I see your point. you are saying toss might lose an early battle if mis micro FF against MM and that is a risk everytime toss need to take. if tat is true, i wont see tester aka kisuu die to MKP's MM timingBut you gotta know, when u play this game long enough, ur skill of FF will only increase and to a point that this risk is almost 0%. By that time, MM is just a sitting duck for your FF to pawn. Bcos toss have more casting ability, the older the game become, the better Protoss is bcos they can improve while MM will be stay stagnant with only stimpack. Added on March 25, 2011, 3:58 pm QUOTE(jeffvip @ Mar 25 2011, 10:28 AM) i guess u r only playing Protoss and Protoss only. Nowadays (in SC2), you can hardly see scan been made regularly bcos it is money DT is good if u scouted ur opponent not getting detection which most terran will get...Added on March 25, 2011, 10:31 am DT actually cause so much psychology damage to a Terran player that it will always disrupt the build order and the macro ability of Terran player. you just need to sent in a few DT in different place is enough to crack the Terran player (until they might feel wanna press gg straight away) if u go bio, u would need ebay for upgrades thus a no brainer... if u go mech, u would get raven for PDD at least... of course there's a timing window till terran gets it which is why u can see builds that ask u to -store energy for scan- and u can always scout wit a floating factory (they dun need fuel and can fly forever)... the more u cut corners, the more u will die to DT... the same as toss cutting corners skipping robo for templar/ stargate tech dying to banshee... and if u are experienced enough u wont die to any of these harass... see DT? stay calm and try to reduce the damage... else u can do the 2 base 3-4 OC build (this is variable as we say top and a few other terrans using it now) giving u enough scans and mules (make turrets etc)... Added on March 25, 2011, 3:59 pm QUOTE(InFe_eD @ Mar 25 2011, 10:55 AM) Ohh, you mean DT into contain into Safe expand. nt when the terran make turret even b4 i go DT (u know who am i talking about)...Only work if Terran din go tech and its a long rush distance its as though ppl know my PvT style now T.T Added on March 25, 2011, 3:59 pm QUOTE(axn992 @ Mar 25 2011, 11:28 AM) up to blizzardAdded on March 25, 2011, 4:03 pm QUOTE(jeffvip @ Mar 25 2011, 12:07 PM) i) 2 OC so how? u get 4 DT to harrass, one each for the mining, 1 for main army and 1 more to attack main army/mining after 1st scan. A good terran wont keep his OC energy more than 100 dude, they will always mule. (If bad terran, u will pawn him in no time no matter what) considering 1 mule = 300 minerals...ii) I dont see how Protoss is a slowest max, even it is, 150 Protoss can match 170 Terran. Thats why u need DT harass more to slow down the macro of terran. iii)I see alot, mixing DT inside main army is useful. sometime game deciding. why nt spend 1 mule on ebay n turret to not die to such things (its a small investment not to loose to such mistake)... when u scout the protoss, u can roughly know what is coming ur way (like like toss scouting T)... as i said, if u going bio u need to get upgrades so ebay is auto... if u going mech, getting 1 raven for pdd energy and detection is not a bad idea... unless u have good map awareness + scouting + knowing to keep scan energy like korean pros... Added on March 25, 2011, 4:06 pm QUOTE(quest_5692 @ Mar 25 2011, 02:30 PM) errrr...........i just lost to a forge expand into super fast 3-3 stalker + zealot ball........i used marauder and blink stalkers with 3-3 just lol-ed i was like 2-2 also....wtfbbq WAIT...the toss forge expanded? all u need to do is jz to 3 rax and roll him... else double expand... first time i heard a toss forge expand (i assume ur game lvl is high since u play in KR and is diamond in NA so ur opponent wouldnt be bronze lvl) and really do u have any medivacs??? cause marauders roll stalkers with stim regardless of blink as long as u dun a-move and know to get a good spread... i soloed 2 toss blink stalkers vs my lolders ball and tat was not even close... either ur macro is bad, not having medics (then u overstim) or pure a-move (didnt kite)... This post has been edited by evofantasy: Mar 25 2011, 04:14 PM |
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Mar 25 2011, 04:14 PM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
i played 1v1, terran, opponent is toss. i lold.
then, i sad. remembered patch nerf stim. by the time my stim done (~6mins+) and reach his base, he got immortals. my rauders gg. my marines also gg cuz clamped by FF then stalker pew pew i lost. SAD. |
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Mar 25 2011, 04:20 PM
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QUOTE(Quazacolt @ Mar 25 2011, 04:14 PM) i played 1v1, terran, opponent is toss. i lold. y go 1 base when u can concussive pressure-expand?then, i sad. remembered patch nerf stim. by the time my stim done (~6mins+) and reach his base, he got immortals. my rauders gg. my marines also gg cuz clamped by FF then stalker pew pew i lost. SAD. |
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Mar 25 2011, 04:45 PM
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929 posts Joined: Mar 2009 From: Earth, just like you |
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Mar 25 2011, 04:57 PM
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I saw my friend play last nite as Toss against Terran, He build 3 DT b4 engaging marauder medivacs viking army. food is about 180 vs 180, He send 1 DT to each mining base during the engagement and keep 1 DT in the main army with Zealot, Stalker Collouss. Terran army come up on top after that battery with 6 viking and bout 6 marauder left, attack straight into toss main base. But my fren can easily defend that attack after losing his expansion with zealot and stalker warping out. And you know what, Terran SCV count is very low with no more energy left for mule and thats the beginning of the end for that Terran.. Double expand, contain the Terran and Terran gg in 10 more minutes...
Personally as a Terran player, I fear templar the most, dark or high. When I saw them, I feel chill even b4 the battle start This post has been edited by jeffvip: Mar 25 2011, 05:01 PM |
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Mar 25 2011, 05:03 PM
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QUOTE(Quazacolt @ Mar 25 2011, 04:14 PM) i played 1v1, terran, opponent is toss. i lold. from the way u say~ i think u likethen, i sad. remembered patch nerf stim. by the time my stim done (~6mins+) and reach his base, he got immortals. my rauders gg. my marines also gg cuz clamped by FF then stalker pew pew i lost. SAD. MARINE MARA MARCH TO PROTOSS RAMP ok infront ramp, time to press T and A ok wait few sec let the battle processing.....*matt hormer report to u* sir all our mm die to immortal n FF...... heck man~ a move cant bring u win all the time =.=a learn to micro and a good terran will scan protoss ramp b4 going up kutip fee from protoss~ i bet u just mules mules mules~ Added on March 25, 2011, 5:04 pm QUOTE(jeffvip @ Mar 25 2011, 04:57 PM) I saw my friend play last nite as Toss against Terran, He build 3 DT b4 engaging marauder medivacs viking army. food is about 180 vs 180, He send 1 DT to each mining base during the engagement and keep 1 DT in the main army with Zealot, Stalker Collouss. Terran army come up on top after that battery with 6 viking and bout 6 marauder left, attack straight into toss main base. But my fren can easily defend that attack after losing his expansion with zealot and stalker warping out. And you know what, Terran SCV count is very low with no more energy left for mule and thats the beginning of the end for that Terran.. Double expand, contain the Terran and Terran gg in 10 more minutes... got replay on that~??Personally as a Terran player, I fear templar the most, dark or high. When I saw them, I feel chill even b4 the battle start Added on March 25, 2011, 5:07 pm[5:07:00 PM] Alex aka Greenwood: if the P want to DT harass during mid game to own expansions, all the terran needs to do is to put one turret up and make a PF [5:07:05 PM] Alex aka Greenwood: you do that = no more DT harass this comment from a master T got problem with that~? This post has been edited by SiewKaiz: Mar 25 2011, 05:07 PM |
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