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 Patch 1.3 is finally out

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evofantasy
post Mar 23 2011, 01:46 PM

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QUOTE(quest_5692 @ Mar 23 2011, 12:15 PM)
we had master league months ago o.o

grandmaster league should be out by now. too bad i cant see haha
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grandmaster is in april according to blizzard notes...
1-2 weeks after the reset (reset is next week)


Added on March 23, 2011, 1:47 pm
QUOTE(Quazacolt @ Mar 23 2011, 12:29 PM)
i lold
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u are nt the only one loling...


Added on March 23, 2011, 2:47 pmps: idra love the infestor buff and thinks the new fungal is on the line OP in ZvP and would change ZvZ

This post has been edited by evofantasy: Mar 23 2011, 02:47 PM
evofantasy
post Mar 23 2011, 05:39 PM

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QUOTE(KepalaRadio @ Mar 23 2011, 05:29 PM)
I played so many TvZs today and only one of them used infestors. I guess people are still getting used to infestors =D
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infestor cant a-move...
if u a-mvoe they'll walk in front and headbutt the opponent army lol
evofantasy
post Mar 24 2011, 12:26 AM

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MLG: Patch 1.3 on the PTR currently has the Infestor's Fungal Growth changed; it now deals damage in four seconds rather than eight, and deals extra damage to armored units. How do you think this will change Infestor usage in Zerg matchups?

Idra: It's going to be a massive change for Zerg. I think Infestors are going to be overpowered against Protoss now, and it's going to completely change ZvZ as it'll nullify Roaches beyond timing attacks. ZvT might not change too much, simply because Mutas are so good and it might not be worth the gas to get Infestors before the lategame. But Fungal is going to be ridiculously good now.

MLG: How do you think the Infestor change will change the Protoss army composition in ZvP?

Idra: I'm not really sure what they're going to do because their best composition versus Zerg is all armored: Stalkers, Collosi and Void Rays. And Fungal is going to destroy that now. But Protoss light units aren't very good versus Zerg into the mid/lategame; Banelings are very good if they can avoid forcefields, and Roach/Hydra is cost efficient versus light unit mixes as well. I think PvZ is likely to devolve into timing all-ins unless someone comes up with something weird
evofantasy
post Mar 24 2011, 05:05 PM

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rock: paper is imba, scissors is fine
evofantasy
post Mar 24 2011, 05:08 PM

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QUOTE(InFe_eD @ Mar 24 2011, 05:07 PM)
But All rock does is T 1A! how?
*
u missed out alt tab
evofantasy
post Mar 25 2011, 03:53 PM

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QUOTE(jeffvip @ Mar 25 2011, 09:49 AM)
I see your point. you are saying toss might lose an early battle if mis micro FF against MM and that is a risk everytime toss need to take.

But you gotta know, when u play this game long enough, ur skill of FF will only increase and to a point that this risk is almost 0%. By that time, MM is just a sitting duck for your FF to pawn. Bcos toss have more casting ability, the older the game become, the better Protoss is bcos they can improve while MM will be stay stagnant with only stimpack.
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if tat is true, i wont see tester aka kisuu die to MKP's MM timing


Added on March 25, 2011, 3:58 pm
QUOTE(jeffvip @ Mar 25 2011, 10:28 AM)
i guess u r only playing Protoss and Protoss only. Nowadays (in SC2), you can hardly see scan been made regularly bcos it is money


Added on March 25, 2011, 10:31 am

DT actually cause so much psychology damage to a Terran player that it will always disrupt the build order and the macro ability of Terran player. you just need to sent in a few DT in different place is enough to crack the Terran player (until they might feel wanna press gg straight away)
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DT is good if u scouted ur opponent not getting detection which most terran will get...
if u go bio, u would need ebay for upgrades thus a no brainer...
if u go mech, u would get raven for PDD at least...

of course there's a timing window till terran gets it which is why u can see builds that ask u to -store energy for scan- and u can always scout wit a floating factory (they dun need fuel and can fly forever)...
the more u cut corners, the more u will die to DT...
the same as toss cutting corners skipping robo for templar/ stargate tech dying to banshee...

and if u are experienced enough u wont die to any of these harass...
see DT? stay calm and try to reduce the damage...
else u can do the 2 base 3-4 OC build (this is variable as we say top and a few other terrans using it now) giving u enough scans and mules (make turrets etc)...


Added on March 25, 2011, 3:59 pm
QUOTE(InFe_eD @ Mar 25 2011, 10:55 AM)
Ohh, you mean DT into contain into Safe expand.

Only work if Terran din go tech and its a long rush distance
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nt when the terran make turret even b4 i go DT (u know who am i talking about)...
its as though ppl know my PvT style now T.T


Added on March 25, 2011, 3:59 pm
QUOTE(axn992 @ Mar 25 2011, 11:28 AM)
i got a question, 1 league season is how long?
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up to blizzard


Added on March 25, 2011, 4:03 pm
QUOTE(jeffvip @ Mar 25 2011, 12:07 PM)
i) 2 OC so how? u get 4 DT to harrass, one each for the mining, 1 for main army and 1 more to attack main army/mining after 1st scan. A good terran wont keep his OC energy more than 100 dude, they will always mule. (If bad terran, u will pawn him in no time no matter what)

ii) I dont see how Protoss is a slowest max, even it is, 150 Protoss can match 170 Terran. Thats why u need DT harass more to slow down the macro of terran.

iii)I see alot, mixing DT inside main army is useful. sometime game deciding.
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considering 1 mule = 300 minerals...
why nt spend 1 mule on ebay n turret to not die to such things (its a small investment not to loose to such mistake)...
when u scout the protoss, u can roughly know what is coming ur way (like like toss scouting T)...

as i said, if u going bio u need to get upgrades so ebay is auto...
if u going mech, getting 1 raven for pdd energy and detection is not a bad idea...
unless u have good map awareness + scouting + knowing to keep scan energy like korean pros...


Added on March 25, 2011, 4:06 pm
QUOTE(quest_5692 @ Mar 25 2011, 02:30 PM)
errrr...........i just lost to a forge expand into super fast 3-3 stalker + zealot ball........i used marauder and blink stalkers with 3-3 just lol-ed i was like 2-2 also....wtfbbq
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WAIT...
the toss forge expanded?
all u need to do is jz to 3 rax and roll him...
else double expand...
first time i heard a toss forge expand (i assume ur game lvl is high since u play in KR and is diamond in NA so ur opponent wouldnt be bronze lvl)

and really do u have any medivacs???
cause marauders roll stalkers with stim regardless of blink as long as u dun a-move and know to get a good spread...

i soloed 2 toss blink stalkers vs my lolders ball and tat was not even close...
either ur macro is bad, not having medics (then u overstim) or pure a-move (didnt kite)...

This post has been edited by evofantasy: Mar 25 2011, 04:14 PM
evofantasy
post Mar 25 2011, 04:20 PM

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QUOTE(Quazacolt @ Mar 25 2011, 04:14 PM)
i played 1v1, terran, opponent is toss. i lold.

then, i sad. remembered patch nerf stim.

by the time my stim done (~6mins+) and reach his base, he got immortals. my rauders gg. my marines also gg cuz clamped by FF then stalker pew pew

i lost. SAD.
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y go 1 base when u can concussive pressure-expand?
evofantasy
post Mar 25 2011, 05:55 PM

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QUOTE(Quazacolt @ Mar 25 2011, 05:08 PM)
immortals and stalkers and sentries. what concussive pressure expand herp.

game was 6mins also. unless i FE, the command center wouldnt have finished anyways.


Added on March 25, 2011, 5:10 pm

i dual screen, so no need to alt tab. and i dont have skype. but i do cry that my terran wasnt imba with stim nerf
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i think i know ur problem quaz...
u forgot to bring ur scv <insert trollface>

ps: concussive expand is when u pressure the toss with 1 marauder 2 marine with concussive and u expand behind tat pressure... protoss wont be able to do much but defend (though u need to macro ur marauders well) and from there u kick into macro mode...

This post has been edited by evofantasy: Mar 25 2011, 05:57 PM
evofantasy
post Mar 25 2011, 05:57 PM

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QUOTE(Quazacolt @ Mar 25 2011, 05:56 PM)
that must be it. forgot those manner mules too.
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jz updated my post about the concussive FE
evofantasy
post Mar 25 2011, 06:09 PM

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QUOTE(westley0214 @ Mar 25 2011, 05:59 PM)
Also, type /dance before a battle starts to annoy your opponent a bit. Mistakes were made when one is angry.
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not every1 is idra...

anyways when a player loose its always about the race, not the player, not the skill, nt the mistake made #fact
evofantasy
post Mar 25 2011, 06:28 PM

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QUOTE(Quazacolt @ Mar 25 2011, 06:23 PM)
im sure you can macro your marauders.
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damnit i mean micro rclxub.gif
evofantasy
post Mar 25 2011, 06:39 PM

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QUOTE(jeffvip @ Mar 25 2011, 06:31 PM)
you see my point, he is making 3 way attack. 1st of all, there are no turret. 2nd even he got turret, he certainly is more putting more attention on the main army thus DT can do his killing at the mineral line.

nuff said. I wont reply to this anymore bcos u seems to me are those ppl who taking things for granted and very stubborn. eg Assume Terran sure will wall-off the ramp, so baneling bust is not usable, totally abandon it. This is not always the case bcos sometime the wall is weak or maybe Terran choose to FE which maybe the walling is not that strong. Or zerg can fool the Terran to 3 FE in front of the SCV, then cancel it and make a bust when Terran thought he is safe to expand. this is all part of the strategy. U dont say DT is useless bcos Terran gt scan/turret/raven, is u who need to make DT work bcos DT is a cunning unit itself.

end_
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honestly in every expo besides ur natural u always need some def...
u see how zergs play? their 4th and 5th natural always have 1 spore 1 spine...

its good but noway as OP as u put it...
toss get DT vs zerg around the 150 food mark to put pressure on the zerg's expo ability...
and zergs have adapted to having spine n spore to cover tat expo...
small investment to protect ur mining base why not...

going DT is always a huge risk due to the big gas sink putting a dent in ur main army...
its possible in PvZ standard build bt not really possible in PvT...
its the same as terran drops where i used DT to def against it...

This post has been edited by evofantasy: Mar 25 2011, 06:40 PM
evofantasy
post Mar 28 2011, 11:49 AM

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QUOTE(KepalaRadio @ Mar 28 2011, 11:39 AM)
Personally I think discussions about nerfs and OPness is fine regardless of whatever league you are in. But for you to shoot everybody's opinion down and acting as if you're the bloody champion of GSL makes you look sad, shame.
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i would rather blame skill over race unless u are in masters...
if u dun have the mechanics, u wont be able to do anything regardless of wut units u have...
u dun expect a bronze player to multiprong drop after all...
evofantasy
post Mar 28 2011, 12:03 PM

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ps: terrans dun walk up ramp if u are wondering... they contain toss below the ramp off 1-2 bunkers and expand behind it... its more of a macro metagame now isntead of i'm gonna kill u and loose all my units...

this is like wut rainbow always like to do to toss =p

This post has been edited by evofantasy: Mar 28 2011, 12:18 PM
evofantasy
post Mar 28 2011, 01:41 PM

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i thing u guys gotta knw bout siewkaiz is tat he troll by raging a lot LOL

 

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