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 Bastion, Not your ordinary hack-and-slash RPG!

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TStalexeh
post Mar 11 2011, 03:35 AM, updated 14y ago

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Developer: SuperGiant Games
Official website: http://supergiantgames.com/?page_id=242
Platforms: PC & XBLA (at this moment)
Release ETA: 2011
Background plot: Something went wrong with your world & everything goes kapoot! You must now make your way to the Bastion & armed with a hammer (& most probably a shield), you'll have to traverse across the sea of nothingness... WHAT?!

I've been following Bastion since late last year & after going through 2 of the clips posted up in YouTube, I was totally in awe! Some of the main points that immediately set Bastion apart from all the RPGs out there are:

1. All levels in Diablo II are randomly generated? Meh... that's nothing. The world & environment in Bastion are constructed / build up around you as your avatar pushes onward across the plain / fabric.
» Click to show Spoiler - click again to hide... «

2. There is no dialogue texts that peel your eyes away from all the action on the main screen. Instead, a narrator will accompany your avatar's adventure by describing all the things you do & see in the game. Make no mistake, the narration doesn't repeat itself twice & based on the review so far, it goes pretty smooth too.
» Click to show Spoiler - click again to hide... «

3. The art! We've seen too many developers that tried too hard in making their games to appear as realistic as possible. When it comes to fantasy & with no sex innuendo involved (*cough* BioWare *cough*), nothing should appear realistic! Catch the screenshots here & drool your hearts out: http://supergiantgames.com/?page_id=242

Oh by the way, if you really appreciate the art, you might also want to pay the Jen a visit: http://jenzee.deviantart.com/

Pic Vid or GTFO? OK OK!



This post has been edited by memphiz_zero88: Oct 27 2014, 06:37 AM
transhumanist92
post Mar 11 2011, 07:30 AM

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cool, remind me of deathspank
kianweic
post Mar 11 2011, 07:33 AM

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QUOTE(transhumanist92 @ Mar 11 2011, 07:30 AM)
cool, remind me of deathspank
*
Thanks for reminding me that I have the second installment which I have yet to complete.
TStalexeh
post Mar 11 2011, 10:42 AM

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QUOTE(transhumanist92 @ Mar 11 2011, 07:30 AM)
cool, remind me of deathspank
*
Hahaha... somehow when I first saw it, Bastion reminds me of Final Fantasy Tactics instead. Perhaps it's got something to do with the hero's midget size. tongue.gif
sai86
post Mar 11 2011, 12:45 PM

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Cool, the graphic looks very lively thumbup.gif any release date? summer o winter this year?
TStalexeh
post Mar 11 2011, 02:23 PM

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QUOTE(sai86 @ Mar 11 2011, 12:45 PM)
Cool, the graphic looks very lively thumbup.gif any release date? summer o winter this year?
*
Should be summer this year but I don't mind waiting a little longer if that will make the game better. smile.gif
Ocke
post Mar 11 2011, 08:09 PM

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I actually got to play it on GDC. Before I played I wasnt impressed at all, looked like a regular hack n' slash. Sure, it looked very good, but still.

Then I played it and I have to say it is the best game experience I have had in a very very long time. The music and narrator is such a big part of the game, without them the game just isnt the same.
My jaw literally dropped while I was playing, it's amazing.

I'll buy 10 copies of this game, easy.
SpikeTwo
post Mar 11 2011, 10:59 PM

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lol...the gameplay movie looks boring. i dont feel the game. maybe i need to try it.
TStalexeh
post Mar 11 2011, 11:26 PM

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QUOTE(Ocke @ Mar 11 2011, 08:09 PM)
I actually got to play it on GDC. Before I played I wasnt impressed at all, looked like a regular hack n' slash. Sure, it looked very good, but still.

Then I played it and I have to say it is the best game experience I have had in a very very long time. The music and narrator is such a big part of the game, without them the game just isnt the same.
My jaw literally dropped while I was playing, it's amazing.

I'll buy 10 copies of this game, easy.
*
Yeah, I read your reviews in Supergiant Games' Facebook page & I have to admit that I'm filled with nothing but envy. tongue.gif

Did you managed to secure the bandana from Supergiant Games when you visited their kiosk? I was so desperate to get 1 for myself that I actually wrote a Facebook message to Greg Kasavin. It was very unprofessional of me to do that & I totally deserved the no-reply. doh.gif
Ocke
post Mar 13 2011, 08:51 AM

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QUOTE(talexeh @ Mar 11 2011, 04:26 PM)
Yeah, I read your reviews in Supergiant Games' Facebook page & I have to admit that I'm filled with nothing but envy. tongue.gif

Did you managed to secure the bandana from Supergiant Games when you visited their kiosk? I was so desperate to get 1 for myself that I actually wrote a Facebook message to Greg Kasavin. It was very unprofessional of me to do that & I totally deserved the no-reply. doh.gif
*
Didnt actually get a bandana from then when I was there, might get one afterwards, tho biggrin.gif

That game is going to be so good, it'll be unreal.
Darkstalker
post Mar 13 2011, 09:41 AM

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So how's the gameplay?

I already have high expectations of the presentation of course. tongue.gif

Like the premise too, of apparently doing questing and world building at the same time (it looks like, from the trailer)

This post has been edited by Darkstalker: Mar 13 2011, 09:41 AM
TStalexeh
post Mar 13 2011, 12:22 PM

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QUOTE(Ocke @ Mar 13 2011, 08:51 AM)
Didnt actually get a bandana from then when I was there, might get one afterwards, tho biggrin.gif

That game is going to be so good, it'll be unreal.
*
Yeah, I really can't wait to get my hands on this game. I wonder if there's going to be a demo soon. hmm.gif

QUOTE(Darkstalker @ Mar 13 2011, 09:41 AM)
So how's the gameplay?

I already have high expectations of the presentation of course. tongue.gif

Like the premise too, of apparently doing questing and world building at the same time (it looks like, from the trailer)
*
According to Ocke, it's awesome but I'm not too sure about the world-building part. IINM, we played no role is constructing the world. hmm.gif
kianweic
post Mar 13 2011, 12:37 PM

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Can the main playable character fall over the cliff or the edges of walkable platforms?
TStalexeh
post Mar 13 2011, 12:47 PM

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QUOTE(kianweic @ Mar 13 2011, 12:37 PM)
Can the main playable character fall over the cliff or the edges of walkable platforms?
*
Yes, he can fall off the cliff but I'm not sure if that will kill him. I'll have to ask my friend but according to her article in Indiegames.com:
QUOTE
The narrator, in his whiskey-scratched voice, had been busy relating the Kid's escape from an unpleasant situation when I fell off a ledge into oblivion. Without missing a beat, his monologue fluidly segued into a rather dry 'And then, he falls to his death.' Before I could even respond to what I had perceived as my death, the protoganist came tumbling through the sky to land face first on the cobbled stones. 'Just kidding', the narrator quipped.



kianweic
post Mar 14 2011, 07:07 AM

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The range weapon (ie. crossbow) looks cool, sorta like machine guns.

How much will this be going for?
TStalexeh
post Mar 14 2011, 01:16 PM

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QUOTE(kianweic @ Mar 14 2011, 07:07 AM)
The range weapon (ie. crossbow) looks cool, sorta like machine guns.

How much will this be going for?
*
No info on the price at the moment. Will update here if I happened to receive any reliable news. smile.gif
Currylaksa
post Mar 14 2011, 01:46 PM

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Reminds me of the many action JRPGs (dark cloud?) where you build the levels as you go along hmm.gif
TStalexeh
post Mar 14 2011, 03:29 PM

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QUOTE(kianweic @ Mar 13 2011, 12:37 PM)
Can the main playable character fall over the cliff or the edges of walkable platforms?
*
Here's the update I promised. Yes, your avatar, The Kid can fall off the edge of the floating platforms & will suffer a certain degree of health penalty when he's been brought back on top.
» Click to show Spoiler - click again to hide... «


QUOTE(Currylaksa @ Mar 14 2011, 01:46 PM)
Reminds me of the many action JRPGs (dark cloud?) where you build the levels as you go along hmm.gif
*
The similarity of city-building element is there but the main catch here lies with the narrator's ability in matching your actions on the screen in real-time. smile.gif
ashx
post Mar 15 2011, 09:04 PM

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Heh... i'm sold.. where do i sign up smile.gif
TStalexeh
post Mar 15 2011, 09:19 PM

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QUOTE(ashx @ Mar 15 2011, 09:04 PM)
Heh... i'm sold.. where do i sign up  smile.gif
*
The game is still in development & expected to be released this year. smile.gif Hang on there, we're in the final stretch... where did I read this line before? rolleyes.gif

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