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 Blizzard ladder map pool change, 1v1 2v2 3v3 4v4 FFA

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TSquest_5692
post Feb 26 2011, 09:52 AM, updated 15y ago

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1v1
removed
Blistering Sands (2)
Jungle Basin (2)
Steppes of War (2)
Lost Temple (4)
Shakuras Plateau (4)

new
Backwater Gulch (4)
Slag Pits (4)
The Shattered Temple (4)
Typhon Peaks (4)

old
Scrap Station (2)
Xel’Naga Caverns (2)
Delta Quadrant (4)
Metalopolis (4)

2v2
removed
Arid Wastes (4)
Discord IV (4)
Tarsonis Assault (4)
Twilight Fortress (4)
War Zone (4)

new
Gutterhulk (4)
Khaydarin Depths (4)
Omega Sector (4)
Red Stone Gulch (4)
Ruins of Tarsonis (4)

old
High Orbit (4)
Monlyth Ridge (4)
Scorched Haven (4)
Tempest (8)

3v3
removed
Quicksand (6)

old
Arakan Citadel (6)
Colony 426 (6)
Dig Site (6)
Frontier (6)
Monsoon (6)
The Bio Lab (6)
Typhon (6)
Ulaan Deeps (6)

4v4
new
District 10 (8)

old
Extinction (8)
High Ground (8)
Lava Flow (8)
Megaton (8)
Outpost (8)
Sand Canyon (8)
Toxic Slums (8)

FFA
removed
Lost Temple (4)
Kulas Ravine (4)

new
Slag Pits (4)
The Shattered Temple (4)

old
Metalopolis (4)
Quicksand (6)
Tectonic Rift (6)
Abyss (8)

Backwater Gulch (4):
user posted image

Slag Pits (4):
user posted image

The Shattered Temple (4):
user posted image

Typhon Peaks (4):
user posted image


Gutterhulk (4):
user posted image

Khaydarin Depths (4):
user posted image

Omega Sector (4):
user posted image

Red Stone Gulch (4):
user posted image

Ruins of Tarsonis (4):
user posted image

District 10 (8):
user posted image


DISCUSS!!!!

This post has been edited by quest_5692: Feb 26 2011, 09:55 AM
TSquest_5692
post Feb 26 2011, 10:00 AM

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actually the lost temple, they just add 2 roads to the island to make it a high ground.

and WTF.....................if you change the terrain theme of typhon peak..........aint it................................Twisted Meadow? WTFLOL

and now i wonder how much worth is the lone mineral patch in the middle in slag pits....hmmm....
jeffvip
post Feb 26 2011, 10:04 AM

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luckily lost temple is still there. I was like holy crap when I saw lost temple removed
TSquest_5692
post Feb 26 2011, 12:20 PM

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wonder why they keep delta quadrant and eliminate shakuras plateau....

i just checked my latest 25 map stat, FU CK!!!!!

im having 0-4 on scrap station (srsly this map is bullshit man......

and a surprisingly 7-0 on Delta Quadrant

6-1 on Xel Naga Cavern....
kEazYc
post Feb 26 2011, 12:48 PM

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QUOTE(jeffvip @ Feb 26 2011, 10:04 AM)
luckily lost temple is still there. I was like holy crap when I saw lost temple removed
*
1v1
removed
Blistering Sands (2)
Jungle Basin (2)
Steppes of War (2)
Lost Temple (4)
Shakuras Plateau (4)

Probably not removed now, maybe later.

This post has been edited by kEazYc: Feb 26 2011, 12:48 PM
TSquest_5692
post Feb 26 2011, 01:04 PM

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it will be removed and will be replaced by The Shattered Temple....its now up in PTR server, hey, there are quite a few important changes in PTR....bunker 35 sec to 40 sec, fungal growth reduce from 8 to 4 second, there will be no khadiran emulate upgrade for HT.
westley0214
post Feb 26 2011, 01:07 PM

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Are all the maps much larger now compared to the ones they've removed?

And finally Steppes has been removed. There goes my 75% win rate vs. Zergs map sweat.gif

This post has been edited by westley0214: Feb 26 2011, 01:11 PM
axn992
post Feb 26 2011, 01:14 PM

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Long live Lost Temple. Best map in Starcraft!
TSquest_5692
post Feb 26 2011, 01:14 PM

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my steppes is 5-4, not very impressive....=( maybe thats because i dun really know how to play a short game =(


Added on February 26, 2011, 1:17 pm
QUOTE(axn992 @ Feb 26 2011, 01:14 PM)
Long live Lost Temple. Best map in Starcraft!
*
bet you are a terran. at least you are not a zerg haha...im a terran but my lost temple record is not good too....something like 5-5 only..

This post has been edited by quest_5692: Feb 26 2011, 01:17 PM
jeffvip
post Feb 26 2011, 01:56 PM

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QUOTE(kEazYc @ Feb 26 2011, 12:48 PM)
1v1
removed
Blistering Sands (2)
Jungle Basin (2)
Steppes of War (2)
Lost Temple (4)
Shakuras Plateau (4)

Probably not removed now, maybe later.
*
upgraded only... the Lost Temple DNA still there at The shattered Temple
evofantasy
post Feb 26 2011, 02:18 PM

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QUOTE(axn992 @ Feb 26 2011, 01:14 PM)
Long live Lost Temple. Best map in Starcraft!
*
try playing other race vs terran and tell me this =(
axn992
post Feb 26 2011, 03:03 PM

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QUOTE(quest_5692 @ Feb 26 2011, 01:14 PM)
bet you are a terran. at least you are not a zerg haha...im a terran but my lost temple record is not good too....something like 5-5 only..
*
protoss player here biggrin.gif
TSquest_5692
post Feb 26 2011, 04:27 PM

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the natural cliffs in lost temple is pretty retarded, dun like it at all...
TSquest_5692
post Feb 26 2011, 06:40 PM

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hey! the new maps are up in ladder already!!! shit, havent get used to them yet =/
westley0214
post Feb 26 2011, 06:44 PM

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Just veto the three new maps minus the remade Lost Temple and you'll be fine LOL even though Crap Station is still there.

This post has been edited by westley0214: Feb 26 2011, 06:45 PM
TSquest_5692
post Feb 26 2011, 06:59 PM

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whats the point of veto-ing -.- just gotta learn it through the hard way!
axn992
post Feb 26 2011, 08:25 PM

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QUOTE(westley0214 @ Feb 26 2011, 06:44 PM)
Just veto the three new maps minus the remade Lost Temple and you'll be fine LOL even though Crap Station is still there.
*
Scrap station is too small! Make it slightly bigger will be better. Alot cheese play in that map
evofantasy
post Feb 26 2011, 10:18 PM

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I can't veto since I m random so gotta learn all maps.
westley0214
post Feb 27 2011, 01:23 AM

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Tried Slag Pits, it's such a small map that total base is only 10 in total (Same amount with Steppes). Rush distance from natural to natural is so short it's almost too risky for Zerg to FE.
TSquest_5692
post Feb 27 2011, 08:32 AM

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Slag Pits is funny lol..........it has so many spawning location like a 4 player map but its so small! lol....nat to nat is uber small, i dno whats the point of destroying the small path rock also as going from main road is almost as short, they have cliffs for tank drop too =)

i played against a protoss and basically reaper LOL-ed him hard...many cliffs =)

anyway, 1 thing i like about this map is, i can expand systematically, cuz the bases are so near, i just expand and expand and expand and they look like 1 whole line of bases which are relatively easy to defend from end to end.
Calvin Seak
post Feb 27 2011, 09:03 AM

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Lol ur awake so early
cupmee2nd
post Feb 27 2011, 09:39 AM

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QUOTE(Calvin Seak @ Feb 27 2011, 09:03 AM)
Lol ur awake so early
*
9am alrdy mah
TSquest_5692
post Feb 27 2011, 01:45 PM

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owh shit......just realized protoss can do the inca cannon rush on slag pit.....
westley0214
post Feb 27 2011, 01:47 PM

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All the new maps have short rush distance if not spawn cross position. Even close by air spawn position has shorter rush distance than those of Metalo and Lost Temple.

I <3 it!
TSquest_5692
post Feb 27 2011, 01:48 PM

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ya, although they are 4 player maps, they were categorized as SMALL. lol....i find backwatergutch pretty hard to secure 3rd base.......


Added on February 27, 2011, 1:49 pmbackwatergutch close ground position = steppes of war lol.......look at the steps..haha

This post has been edited by quest_5692: Feb 27 2011, 01:49 PM
westley0214
post Feb 27 2011, 02:14 PM

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Anyway stim research and bunker build time are getting nerfed on patch 1.3. Guess blizzard compensate this by making the maps smaller? I'm going to laddering hard before the next patch is out LOL.
TSquest_5692
post Feb 27 2011, 02:46 PM

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QUOTE(westley0214 @ Feb 27 2011, 02:14 PM)
Anyway stim research and bunker build time are getting nerfed on patch 1.3. Guess blizzard compensate this by making the maps smaller? I'm going to laddering hard before the next patch is out LOL.
*
yaya ^^ fungal growth damage is insane after patch 1.3, 8 sec damage shorten to 4 sec (damage > heal of medivac) + 30% to thors. marine thor = lulz


Added on February 27, 2011, 2:55 pmblizzard do love their destructible rocks...

if you read the last sentence in every map description, they start to sound the same. "Destroy rocks to have a 10 seconds access point to your opponents natural"f*** YOU ROCKS!!!

This post has been edited by quest_5692: Feb 27 2011, 02:55 PM
evofantasy
post Feb 27 2011, 02:56 PM

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QUOTE(quest_5692 @ Feb 27 2011, 02:46 PM)
yaya ^^ fungal growth damage is insane after patch 1.3, 8 sec damage shorten to 4 sec (damage > heal of medivac) + 30% to thors. marine thor = lulz


Added on February 27, 2011, 2:55 pmblizzard do love their destructible rocks...

if you read the last sentence in every map description, they start to sound the same. "Destroy rocks to have a 10 seconds access point to your opponents natural"f*** YOU ROCKS!!!
*
FG would be much more useful against stalkers (infestors in ZvP)
smartleader
post Feb 27 2011, 08:56 PM

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All the new maps looks pretty good, at least better than those replaced one.
TSquest_5692
post Feb 27 2011, 09:02 PM

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QUOTE(smartleader @ Feb 27 2011, 08:56 PM)
All the new maps looks pretty good, at least better than those replaced one.
*
???????? the 2 new maps if close spawn location is shorter than steppes....cz they are SMALL size despite having 4 spawning location...good for terran tho...

anyway im just mindfucek why blizzard dont just take all 3 GSL maps, those big maps are fantastic.

and take away shakuras instead of delta? blizzard's explaination is shakuras is a plain macro map, too boring. o0o blizzard love 1 base all in or 2 base all in.
smartleader
post Feb 27 2011, 09:06 PM

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QUOTE(quest_5692 @ Feb 27 2011, 09:02 PM)
???????? the 2 new maps if close spawn location is shorter than steppes....cz they are SMALL size despite having 4 spawning location...good for terran tho...

anyway im just mindfucek why blizzard dont just take all 3 GSL maps, those big maps are fantastic.

and take away shakuras instead of delta? blizzard's explaination is shakuras is a plain macro map, too boring. o0o blizzard love 1 base all in or 2 base all in.
*
Not sure though, maybe they wanna test something out? But the 3 new GSL maps are pretty good though. Shakuras being removed is really a big let down, don't know why Delta is still there but not Shakuras.
TSquest_5692
post Feb 28 2011, 02:59 PM

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Season 2 gonna come out after patch 1.3!! ladder reset!
jeffvip
post Feb 28 2011, 03:22 PM

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QUOTE(quest_5692 @ Feb 28 2011, 02:59 PM)
Season 2 gonna come out after patch 1.3!! ladder reset!
*
so we gotta play placement match again?
evofantasy
post Feb 28 2011, 03:59 PM

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QUOTE(quest_5692 @ Feb 27 2011, 09:02 PM)
???????? the 2 new maps if close spawn location is shorter than steppes....cz they are SMALL size despite having 4 spawning location...good for terran tho...

anyway im just mindfucek why blizzard dont just take all 3 GSL maps, those big maps are fantastic.

and take away shakuras instead of delta? blizzard's explaination is shakuras is a plain macro map, too boring. o0o blizzard love 1 base all in or 2 base all in.
*
some rush distance is retarded as u said...
shakuras u wont spawn close which is damn awesome and yet it is nt there T.T

i prefer the 3 GSL maps as well...
those macro games are nice to watch...
TSquest_5692
post Feb 28 2011, 04:23 PM

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but map creator need to be careful with the difficulty to secure 3rd, if its too easy like...crevesse or wtv, forgotten the name adi, protoss get to secure the 3rd very easily and hence i think toss are favored in such maps. The one with inner 6 mineral patch that can only go in via natural.
TSquest_5692
post Mar 5 2011, 11:32 AM

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WTF IS WITH OUR DEAR BLIZZARD?????

i didnt down vote any maps and i got this shit this morning........almost all games this morning are on Slag Pit for me.....WTF? moreover slag pit is like the worst nightmare for zerg......WTF MAN? i hate this map ALOT o0o


blizzard needs a better random map choice generator...


this is not the way to promote your map indirectly blizzard wink.gif the more i play it, the more i hate it. puik

This post has been edited by quest_5692: Mar 5 2011, 11:33 AM


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SiewKaiz
post Mar 7 2011, 08:22 AM

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QUOTE(quest_5692 @ Mar 5 2011, 11:32 AM)
WTF IS WITH OUR DEAR BLIZZARD?????

i didnt down vote any maps and i got this shit this morning........almost all games this morning are on Slag Pit for me.....WTF? moreover slag pit is like the worst nightmare for zerg......WTF MAN? i hate this map ALOT o0o
blizzard needs a better random map choice generator...
this is not the way to promote your map indirectly blizzard wink.gif the more i play it, the more i hate it. puik
*
i though u r terran~???
TSquest_5692
post Mar 7 2011, 09:53 AM

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this is my smurf account to play for fun only wink.gif normally i jz play random but this 2 weeks wna train zerg so i play zerg very frequently lo
SUSAzurues
post Mar 7 2011, 12:49 PM

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I actually like the new map because it suits macro style. Compared to the small maps i can't really play well.

But in some maps really hard to do forge expand (protoss player) due to the super huge gap.
westley0214
post Mar 21 2011, 01:55 PM

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Source: http://www.teamliquid.net/forum/viewmessag...topic_id=203475

QUOTE
Q: We saw that you scouted close positions on Metalopolis, even though the maps have been fixed so you cannot start on those spots. Let's be honest here, how much did you practice for this match?


Metalopolis spawn position has been fixed so that no more close spawn? Or this only applies to TSL3 modified Metalopolis?


Added on March 21, 2011, 2:04 pmEdited: Just checked out and it only applies to TSL3, besides on Shakuras only cross spawn is possible.

This post has been edited by westley0214: Mar 21 2011, 02:04 PM
TSquest_5692
post Mar 21 2011, 05:38 PM

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the only good thing about the new 4 player small map is your opponent cant blindly go 6 pool cannon rush cuz they need to double scout to know your position unlike in steppes or blistering.

 

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