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 The SteelSeries Thread v6!?, SteelSeries User Welcomed!

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andrewtho
post Mar 6 2011, 08:20 PM

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QUOTE(Everdying @ Mar 6 2011, 11:23 AM)
thats why my WASD keys are now like this biggrin.gif
its a temp fix, but still doesnt help the other keys around WASD that i use alot in FPS also...
my caps lock, left shift and left ctrl has gotten darker since that pic...

user posted image
anyway, the keys all personal choices...but in general im sure most ppl for FPS will still prefer blacks.
*
wow, this is what i call imba thumbup.gif


Added on March 6, 2011, 8:20 pmuser posted image
user posted image

4 days and counting. LOL.

This post has been edited by andrewtho: Mar 6 2011, 08:20 PM
AlexLai
post Mar 6 2011, 09:46 PM

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Your case is normal since you play FPS a lot.
andrewtho
post Mar 7 2011, 08:04 PM

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QUOTE(AlexLai @ Mar 6 2011, 09:46 PM)
Your case is normal since you play FPS a lot.
*
true. laugh.gif if only if its laser embedded thumbup.gif
AlexLai
post Mar 7 2011, 09:05 PM

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QUOTE(andrewtho @ Mar 7 2011, 08:04 PM)
true.  laugh.gif if only if its laser embedded  thumbup.gif
*
If got enough orders maybe can bulk laser engraved keycaps. I just need for my WASD mostly.
andrewtho
post Mar 7 2011, 10:35 PM

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QUOTE(AlexLai @ Mar 7 2011, 09:05 PM)
If got enough orders maybe can bulk laser engraved keycaps. I just need for my WASD mostly.
*
where can we get those from?
Everdying
post Mar 7 2011, 11:27 PM

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QUOTE(andrewtho @ Mar 7 2011, 08:04 PM)
true.  laugh.gif if only if its laser embedded  thumbup.gif
*
laser embedded? or engraved?
i've worn out laser engraved ones before after countless hrs of fps.
best are blank keys tongue.gif
TSH3LLKEEPER
post Mar 8 2011, 12:01 AM

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QUOTE(Everdying @ Mar 7 2011, 10:27 PM)
laser embedded? or engraved?
i've worn out laser engraved ones before after countless hrs of fps.
best are blank keys tongue.gif
*
embedded..everytime i press the key, the alphabate sticks to my finger laugh.gif
AlexLai
post Mar 8 2011, 10:24 AM

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QUOTE(Everdying @ Mar 7 2011, 11:27 PM)
laser embedded? or engraved?
i've worn out laser engraved ones before after countless hrs of fps.
best are blank keys tongue.gif
*
Woah imba. I wonder where I can get those.
Everdying
post Mar 8 2011, 11:22 AM

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QUOTE(AlexLai @ Mar 8 2011, 10:24 AM)
Woah imba. I wonder where I can get those.
*
KBC or filco got blank keycaps.
ppl in SG have bulked them before.


TechnoG
post Mar 8 2011, 03:59 PM

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share share share smile.gif

for you Apple fans out there, SS are giving away this.
user posted image
http://www.facebook.com/photo.php?fbid=101...2634021&theater
shueking
post Mar 8 2011, 06:09 PM

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QUOTE(TechnoG @ Mar 8 2011, 03:59 PM)
share share share smile.gif

for you Apple fans out there, SS are giving away this.
user posted image
http://www.facebook.com/photo.php?fbid=101...2634021&theater
*
Oh, DAMN~~ I want one!
AlexLai
post Mar 8 2011, 06:27 PM

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QUOTE(TechnoG @ Mar 8 2011, 03:59 PM)
share share share smile.gif

for you Apple fans out there, SS are giving away this.
user posted image
http://www.facebook.com/photo.php?fbid=101...2634021&theater
*
OMG I want one of those!!
Calvin Seak
post Mar 8 2011, 06:48 PM

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QUOTE(TechnoG @ Mar 8 2011, 03:59 PM)
share share share smile.gif

for you Apple fans out there, SS are giving away this.
user posted image
http://www.facebook.com/photo.php?fbid=101...2634021&theater
*
Thanks! ur awesome!
Playinteractive
post Mar 8 2011, 08:09 PM

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CeBIT 2011: What a weekend.
by SteelSeries on Tuesday, March 8, 2011 at 1:21am
Consecutive world championship titles to SK Gaming and Natus Vincere, the launch of our first cross-platform gaming headset for PS3®, and the coming together of our family of products for iPod®, iPhone® and iPad™. Hannover treated us well.

First off, Natus Vincere once again took the Counter-Strike World Championship title for $35,000, and writes history by being the only Counter-Strike team to ever win two consecutive Intel Extreme Masters World Championships.



To complement the awesomeness, we announced the new SteelSeires QcK+ Limited Edition (Natus Vincere) gaming surface designed in collaboration with the Ukranian team:



As if Na`Vi doing the "the double" wasn't sufficient, SK Gaming's Shane 'rapha' Hendrixson also defended his World Championship title in QuakeLive for $8,500, and becomes the only ever consecutive QuakeLive world champion. More pictures from the event are up over on HLTV.org and SK Gaming.



On top of the Natus Vincere gaming surface, we announced the new Siberia v2 and 7H headsets in versions compatible with the iPod®, iPhone® and iPad™. The headsets feature a 3.5mm jack for combined audio and voice, as well as an inline remote for instantly answering calls and adjusting volume. Check out everything about the new headsets over on steelseries.com/i.



Finally, there's no doubt that the Siberia v2 is one of our most popular headsets. Also, there's no doubt that a lot of you guys are into console gaming. The new SteelSeries Siberia v2 for PS3® comes in a fresh, matte black color and is compatible with PlayStation® 3, Xbox 360®, Mac® and PC, so you're covered regardless of what you feel like playing.



Pretty electric weekend, actually. We like.


Added on March 8, 2011, 8:10 pmPls feel free to let us know what the gamer like.


Added on March 8, 2011, 8:10 pmWe like the Iphone Cover too, cant wait for it.

WOWOWOWO

SteelSeries Rock On!!!

This post has been edited by Playinteractive: Mar 8 2011, 08:10 PM


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BlueBerry~
post Mar 8 2011, 08:11 PM

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SteelSeries is smart to "make" a Siberia that can "work" on the PS3. Uninformed people will just buy it. Any headphone can work fine on the PS3. Using a Siberia V2 on the PS3 myself.

This post has been edited by BlueBerry~: Mar 8 2011, 08:53 PM
Playinteractive
post Mar 8 2011, 08:23 PM

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This latest Siberia v2 is one of our most popular headsets not only compatible for PS3® but also for Xbox 360®, Mac® and PC.

Its that cool 4 in 1.


Playinteractive
post Mar 8 2011, 08:32 PM

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SIBERIA V2 FOR PS3

NOISE REDUCTION
The earcups feature a noise reducing foam, which helps you to focus on the important audio or voice communication, and not being disturbed or interrupted by outside noise.


QUALITY DRIVER UNITS
It’s one thing to have a beautiful exterior, but it’s what’s inside that makes these one of the best quality headsets on the market. A 50mm driver unit with crystal clear sound in high, low, and mid-range ensures quality output for multiple uses.

RETRACTABLE MICROPHONE
The Siberia v2 for PS3 features a retractable microphone that can be hidden in the left earcup, which means you can use it when you need it, but don’t have to flash it in public if you don’t want to.


XBOX 360® READY
For Xbox 360 game play, the headset also comes with a SteelSeries AudioMixer™, which allows for voice compatibility through the Xbox 360 controller.

VOLUME CONTROL
The integrated volume controller found on the 12ft cord offers easy access to sound volume, microphone volume and SteelSeries LiveMix™.


STEELSERIES LIVEMIX™
SteelSeries’ LiveMix™ feature is now accessible to all platforms from Xbox 360 and PlayStation 3 to PC and Mac.


THE 4 LIVEMIX™ SETTINGS
The LiveMix levels range from OFF, which is unaltered in-game and voice sound to LOW (game sound is reduced by 5db when your teammates are talking), MEDIUM (game sound is reduced by 15db), to HIGH (game sound is reduced by 25db). By providing optional levels of LiveMix, users will have the ability to control how much of the game sound they want to hear balanced over the voice communication.

AND THE NUMBERS
Headphones
Frequency response: 18 – 28.000 Hz
Impedance: 32 Ohm
SPL@ 1kHz, 1 Vrms: 112 dB
Cable: 1.0 m / 3 ft.
Jacks: 3,5 mm
Microphone
Frequency response: 50 – 16.000 Hz
Pick up pattern: Uni-directional
Sensitivity: -38 dB
AudioMixer
Cable: 3.0 m / 9 ft.
Chat cable: 1m / 3 ft.



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shueking
post Mar 8 2011, 11:36 PM

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QUOTE(Playinteractive @ Mar 8 2011, 08:32 PM)
SIBERIA V2 FOR PS3

NOISE REDUCTION
The earcups feature a noise reducing foam, which helps you to focus on the important audio or voice communication, and not being disturbed or interrupted by outside noise.
QUALITY DRIVER UNITS
It’s one thing to have a beautiful exterior, but it’s what’s inside that makes these one of the best quality headsets on the market. A 50mm driver unit with crystal clear sound in high, low, and mid-range ensures quality output for multiple uses.

RETRACTABLE MICROPHONE
The Siberia v2 for PS3 features a retractable microphone that can be hidden in the left earcup, which means you can use it when you need it, but don’t have to flash it in public if you don’t want to.
XBOX 360® READY
For Xbox 360 game play, the headset also comes with a SteelSeries AudioMixer™, which allows for voice compatibility through the Xbox 360 controller.

VOLUME CONTROL
The integrated volume controller found on the 12ft cord offers easy access to sound volume, microphone volume and SteelSeries LiveMix™.
STEELSERIES LIVEMIX™
SteelSeries’ LiveMix™ feature is now accessible to all platforms from Xbox 360 and PlayStation 3 to PC and Mac.
THE 4 LIVEMIX™ SETTINGS
The LiveMix levels range from OFF, which is unaltered in-game and voice sound to LOW (game sound is reduced by 5db when your teammates are talking), MEDIUM (game sound is reduced by 15db), to HIGH (game sound is reduced by 25db). By providing optional levels of LiveMix, users will have the ability to control how much of the game sound they want to hear balanced over the voice communication.

AND THE NUMBERS
Headphones
Frequency response: 18 – 28.000 Hz
Impedance: 32 Ohm
SPL@ 1kHz, 1 Vrms: 112 dB
Cable: 1.0 m / 3 ft.
Jacks: 3,5 mm
Microphone
Frequency response: 50 – 16.000 Hz
Pick up pattern: Uni-directional
Sensitivity: -38 dB
AudioMixer
Cable: 3.0 m / 9 ft.
Chat cable: 1m / 3 ft.
*
Whats the price? Cause im definitely getting one.
Playinteractive
post Mar 9 2011, 12:11 AM

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Release on Q2 2011

Price: TBA


Playinteractive
post Mar 9 2011, 12:36 AM

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SteelSeries Interview with Kim Rom - 3rd Feb 2010

HH: How would you sum up SteelSeries? What is the company’s main goal?
Kim Rom: Our main goal is to make gaming peripherals that improve the performance of players and help gamers win. That’s definitely a broad mission statement, but it’s something we take very seriously and something we put a lot of time, energy and soul into. Making a great headset is drastically different from making a great mouse or a great keyboard, especially since a great product might not be the same for everyone - an expert Warcraft III player uses his equipment in an entirely different way compared to an expert Counter-Strike player. In some cases, players from one continent will use products in an entirely different way than players from another continent. It’s challenging but incredibly rewarding.

HH: What is your role within SteelSeries and what tasks make up a typical day?
Kim Rom: As a company we have a pretty fluid structure, where almost everyone in the company is a jack of all trades and helps out in whatever area they can. Personally, I run our global marketing team, I spend a lot of time testing and evaluating new products with our gaming experts and professional players, and I also try to not get killed by our CFO when I hand in my expense reports 6-8 months late. A typical day is hard to define. Most of the year I live in suitcases, as I go around the globe to do testing with professional players or tell journalists and reviewers about our new products, and why exactly they are what they are.

HH: Are you a gamer? If so, what are your favourite titles and what SteelSeries gear do you use?
Kim Rom: Yes, for sure. My favorite titles right now are Mass Effect 2, QuakeLive and CSPromod for PC (I have been Beta testing for quite a while now, and I’m really into it), geoDefense for iPhone, and every Final Fantasy game I can get my hands on for Nintendo DS and Sony PSP. I spend a lot of my time traveling, where I often end up in hotels with less-than-awesome internet connections, so I have had to scale back on multiplayer gaming in general. I usually have a travel kit of our products with me, for testing and comparison purposes, I seem to favor the Xai, Siberia v2 and QcK Mass the most.

HH: Which item in your current product range is the most popular amongst gamers?
Kim Rom: Honestly, I don’t know exactly. While I obviously want our products to be successful, I spend very little time looking at sales figures. For me, product reviews, forum comments and feedback from actual gamers are a lot more important. Right now I’m certain it would be either the Xai mouse or the Siberia v2 headset. Both of them have been incredibly well-received.

HH: What do you see as being your most important product of 2010?
Kim Rom: Okay, so... This is going to sound lame: We are announcing a new product within a few months that I believe will set a new benchmark for that type of product. We have been working on it for so long, we have put so much time into it, and we have come up with some ideas that I seriously think will wow just about everyone. My CEO would strangle me (very slowly, and very painfully) if I revealed what it was, and I realize that all this sounds like a lame marketing spiel, but this product is really just awesome in many ways. I see that baby as our most important product for the core competitive scene in 2010. When we release I suggest we give some to your readers and get their opinion on it... I am confident they will be wowed.

HH: The SteelSeries Xai recently won our Gold Award. What was the main goal you wanted to achieve when designing the mouse?
Kim Rom: We wanted to make a mouse that could make the user a better gamer. In many ways, we feel that the new gaming mice being released today fail in that one simple task - they don’t really make you better a better player, compared to, say, a gaming mouse released in 2001. A modern gaming mouse boats higher sensitivity and a few other tech specs, and they usually glow or pulsate a lot more than they did in 2001, but they don’t really make the user more accurate or more precise. We wanted to accomplish that with a new level of pixel precision. That’s also why it took us roughly three years to create the Xai.

HH: Xai was designed with the input of professional gamers, how did this process work and what was the most valuable feedback they gave you?
Kim Rom: The process started with a really big and really boring book about ergonomics, 5 different shapes based on reading that book, and then a considerable amount of airline miles. Myself and some of my colleagues would go to gaming tournaments, LAN-events, and "bootcamps" gathering feedback on the shapes, go back and change them based on the feedback we got, and then go out again to get more feedback. It was a slow process, for sure. When the Xai was finally close to being finished, I showed it to a couple of Counter-Strike players I had done testing with in Dallas in 2007. It was interesting to see their facial expressions as they recalled conversations that took place two and a half years earlier, and realized just how much we had listened to them. I think it’s really hard for me to define what the most valuable feedback was, because every aspect of a mouse matters. Things like shape, weight, center of gravity, materials, clicks, lift distance, functionality - on the Xai, these are all based on feedback from experts in various kinds of gaming environments. I believe that we created such a great mouse in the Xai - and at the same time I can’t really even take any credit for it. A lot of gamers created that product, we just listened to them.

HH: How was the product received by professional gamers, outside those who were part of its development?
Kim Rom: As well as I had hoped for I, would say. For a high level gamer, a mouse is, by far, the peripheral that is subject to the most personal preference and scrutiny. So, going to the tournaments and seeing seriously high level gamers using the mouse, all having bought and paid for it themselves, is what I was hoping for.

HH: Where do you see gaming going over the next 12-24 months and what do you see SteelSeries doing to enhance the gaming experience in that time?
Kim Rom: I think gaming is rebounding right now. As a competitive platform it is still a relatively new thing, and competitive gaming still haven’t really found the perfect format for tournaments and spectators. The eco-system is highly dependent on corporate sponsorships and marketing budgets, both of which took a huge hit when the world economy went kapow - not just in gaming, across the board. As things (hopefully) start to get better, so will gaming again enter an expansion phase. As the consoles start to play a bigger role in competitive gaming, I think things will get really interesting and expand the reach of competitive gaming as a whole. As for us, we will continue to work with the best gamers we can find and develop products with them based on a simple question: what could make you better?

Thanks to Kim Rom - Chief Marketing Officer for SteelSeries


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