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 The SteelSeries Thread v6!?, SteelSeries User Welcomed!

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Playinteractive
post Mar 8 2011, 08:09 PM

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CeBIT 2011: What a weekend.
by SteelSeries on Tuesday, March 8, 2011 at 1:21am
Consecutive world championship titles to SK Gaming and Natus Vincere, the launch of our first cross-platform gaming headset for PS3®, and the coming together of our family of products for iPod®, iPhone® and iPad™. Hannover treated us well.

First off, Natus Vincere once again took the Counter-Strike World Championship title for $35,000, and writes history by being the only Counter-Strike team to ever win two consecutive Intel Extreme Masters World Championships.



To complement the awesomeness, we announced the new SteelSeires QcK+ Limited Edition (Natus Vincere) gaming surface designed in collaboration with the Ukranian team:



As if Na`Vi doing the "the double" wasn't sufficient, SK Gaming's Shane 'rapha' Hendrixson also defended his World Championship title in QuakeLive for $8,500, and becomes the only ever consecutive QuakeLive world champion. More pictures from the event are up over on HLTV.org and SK Gaming.



On top of the Natus Vincere gaming surface, we announced the new Siberia v2 and 7H headsets in versions compatible with the iPod®, iPhone® and iPad™. The headsets feature a 3.5mm jack for combined audio and voice, as well as an inline remote for instantly answering calls and adjusting volume. Check out everything about the new headsets over on steelseries.com/i.



Finally, there's no doubt that the Siberia v2 is one of our most popular headsets. Also, there's no doubt that a lot of you guys are into console gaming. The new SteelSeries Siberia v2 for PS3® comes in a fresh, matte black color and is compatible with PlayStation® 3, Xbox 360®, Mac® and PC, so you're covered regardless of what you feel like playing.



Pretty electric weekend, actually. We like.


Added on March 8, 2011, 8:10 pmPls feel free to let us know what the gamer like.


Added on March 8, 2011, 8:10 pmWe like the Iphone Cover too, cant wait for it.

WOWOWOWO

SteelSeries Rock On!!!

This post has been edited by Playinteractive: Mar 8 2011, 08:10 PM


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Playinteractive
post Mar 8 2011, 08:23 PM

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This latest Siberia v2 is one of our most popular headsets not only compatible for PS3® but also for Xbox 360®, Mac® and PC.

Its that cool 4 in 1.


Playinteractive
post Mar 8 2011, 08:32 PM

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SIBERIA V2 FOR PS3

NOISE REDUCTION
The earcups feature a noise reducing foam, which helps you to focus on the important audio or voice communication, and not being disturbed or interrupted by outside noise.


QUALITY DRIVER UNITS
It’s one thing to have a beautiful exterior, but it’s what’s inside that makes these one of the best quality headsets on the market. A 50mm driver unit with crystal clear sound in high, low, and mid-range ensures quality output for multiple uses.

RETRACTABLE MICROPHONE
The Siberia v2 for PS3 features a retractable microphone that can be hidden in the left earcup, which means you can use it when you need it, but don’t have to flash it in public if you don’t want to.


XBOX 360® READY
For Xbox 360 game play, the headset also comes with a SteelSeries AudioMixer™, which allows for voice compatibility through the Xbox 360 controller.

VOLUME CONTROL
The integrated volume controller found on the 12ft cord offers easy access to sound volume, microphone volume and SteelSeries LiveMix™.


STEELSERIES LIVEMIX™
SteelSeries’ LiveMix™ feature is now accessible to all platforms from Xbox 360 and PlayStation 3 to PC and Mac.


THE 4 LIVEMIX™ SETTINGS
The LiveMix levels range from OFF, which is unaltered in-game and voice sound to LOW (game sound is reduced by 5db when your teammates are talking), MEDIUM (game sound is reduced by 15db), to HIGH (game sound is reduced by 25db). By providing optional levels of LiveMix, users will have the ability to control how much of the game sound they want to hear balanced over the voice communication.

AND THE NUMBERS
Headphones
Frequency response: 18 – 28.000 Hz
Impedance: 32 Ohm
SPL@ 1kHz, 1 Vrms: 112 dB
Cable: 1.0 m / 3 ft.
Jacks: 3,5 mm
Microphone
Frequency response: 50 – 16.000 Hz
Pick up pattern: Uni-directional
Sensitivity: -38 dB
AudioMixer
Cable: 3.0 m / 9 ft.
Chat cable: 1m / 3 ft.



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Playinteractive
post Mar 9 2011, 12:11 AM

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Release on Q2 2011

Price: TBA


Playinteractive
post Mar 9 2011, 12:36 AM

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SteelSeries Interview with Kim Rom - 3rd Feb 2010

HH: How would you sum up SteelSeries? What is the company’s main goal?
Kim Rom: Our main goal is to make gaming peripherals that improve the performance of players and help gamers win. That’s definitely a broad mission statement, but it’s something we take very seriously and something we put a lot of time, energy and soul into. Making a great headset is drastically different from making a great mouse or a great keyboard, especially since a great product might not be the same for everyone - an expert Warcraft III player uses his equipment in an entirely different way compared to an expert Counter-Strike player. In some cases, players from one continent will use products in an entirely different way than players from another continent. It’s challenging but incredibly rewarding.

HH: What is your role within SteelSeries and what tasks make up a typical day?
Kim Rom: As a company we have a pretty fluid structure, where almost everyone in the company is a jack of all trades and helps out in whatever area they can. Personally, I run our global marketing team, I spend a lot of time testing and evaluating new products with our gaming experts and professional players, and I also try to not get killed by our CFO when I hand in my expense reports 6-8 months late. A typical day is hard to define. Most of the year I live in suitcases, as I go around the globe to do testing with professional players or tell journalists and reviewers about our new products, and why exactly they are what they are.

HH: Are you a gamer? If so, what are your favourite titles and what SteelSeries gear do you use?
Kim Rom: Yes, for sure. My favorite titles right now are Mass Effect 2, QuakeLive and CSPromod for PC (I have been Beta testing for quite a while now, and I’m really into it), geoDefense for iPhone, and every Final Fantasy game I can get my hands on for Nintendo DS and Sony PSP. I spend a lot of my time traveling, where I often end up in hotels with less-than-awesome internet connections, so I have had to scale back on multiplayer gaming in general. I usually have a travel kit of our products with me, for testing and comparison purposes, I seem to favor the Xai, Siberia v2 and QcK Mass the most.

HH: Which item in your current product range is the most popular amongst gamers?
Kim Rom: Honestly, I don’t know exactly. While I obviously want our products to be successful, I spend very little time looking at sales figures. For me, product reviews, forum comments and feedback from actual gamers are a lot more important. Right now I’m certain it would be either the Xai mouse or the Siberia v2 headset. Both of them have been incredibly well-received.

HH: What do you see as being your most important product of 2010?
Kim Rom: Okay, so... This is going to sound lame: We are announcing a new product within a few months that I believe will set a new benchmark for that type of product. We have been working on it for so long, we have put so much time into it, and we have come up with some ideas that I seriously think will wow just about everyone. My CEO would strangle me (very slowly, and very painfully) if I revealed what it was, and I realize that all this sounds like a lame marketing spiel, but this product is really just awesome in many ways. I see that baby as our most important product for the core competitive scene in 2010. When we release I suggest we give some to your readers and get their opinion on it... I am confident they will be wowed.

HH: The SteelSeries Xai recently won our Gold Award. What was the main goal you wanted to achieve when designing the mouse?
Kim Rom: We wanted to make a mouse that could make the user a better gamer. In many ways, we feel that the new gaming mice being released today fail in that one simple task - they don’t really make you better a better player, compared to, say, a gaming mouse released in 2001. A modern gaming mouse boats higher sensitivity and a few other tech specs, and they usually glow or pulsate a lot more than they did in 2001, but they don’t really make the user more accurate or more precise. We wanted to accomplish that with a new level of pixel precision. That’s also why it took us roughly three years to create the Xai.

HH: Xai was designed with the input of professional gamers, how did this process work and what was the most valuable feedback they gave you?
Kim Rom: The process started with a really big and really boring book about ergonomics, 5 different shapes based on reading that book, and then a considerable amount of airline miles. Myself and some of my colleagues would go to gaming tournaments, LAN-events, and "bootcamps" gathering feedback on the shapes, go back and change them based on the feedback we got, and then go out again to get more feedback. It was a slow process, for sure. When the Xai was finally close to being finished, I showed it to a couple of Counter-Strike players I had done testing with in Dallas in 2007. It was interesting to see their facial expressions as they recalled conversations that took place two and a half years earlier, and realized just how much we had listened to them. I think it’s really hard for me to define what the most valuable feedback was, because every aspect of a mouse matters. Things like shape, weight, center of gravity, materials, clicks, lift distance, functionality - on the Xai, these are all based on feedback from experts in various kinds of gaming environments. I believe that we created such a great mouse in the Xai - and at the same time I can’t really even take any credit for it. A lot of gamers created that product, we just listened to them.

HH: How was the product received by professional gamers, outside those who were part of its development?
Kim Rom: As well as I had hoped for I, would say. For a high level gamer, a mouse is, by far, the peripheral that is subject to the most personal preference and scrutiny. So, going to the tournaments and seeing seriously high level gamers using the mouse, all having bought and paid for it themselves, is what I was hoping for.

HH: Where do you see gaming going over the next 12-24 months and what do you see SteelSeries doing to enhance the gaming experience in that time?
Kim Rom: I think gaming is rebounding right now. As a competitive platform it is still a relatively new thing, and competitive gaming still haven’t really found the perfect format for tournaments and spectators. The eco-system is highly dependent on corporate sponsorships and marketing budgets, both of which took a huge hit when the world economy went kapow - not just in gaming, across the board. As things (hopefully) start to get better, so will gaming again enter an expansion phase. As the consoles start to play a bigger role in competitive gaming, I think things will get really interesting and expand the reach of competitive gaming as a whole. As for us, we will continue to work with the best gamers we can find and develop products with them based on a simple question: what could make you better?

Thanks to Kim Rom - Chief Marketing Officer for SteelSeries


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Playinteractive
post Mar 9 2011, 07:59 PM

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Yes, its located at ICT Utopia 4th Flr Lowyat.

Full range of SteelSeries Product.

Thank guys
Playinteractive
post Mar 14 2011, 02:35 PM

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SteelSeries Scope
DISTINCTIVE DESIGN
We’ve teamed up with the pros. No, not just pro gamers this time, but the team from GUNNAR Optiks who know a thing or two about how staring at a digital screen for hours can not only affect your eyes, but also your game.
TIRED EYES
Eyes are supposed to blink on average, about 20x per minute. When you focus on your screen, your eyes blink only about 8x per minute. The less you blink and the longer your eyes are focused on a fixed distance, your eyes dry out and get tired. Dry eye is bad.
LIGHT STRAIN
The overabundance of light from digital screens and artificial light from where you’re gaming creates a strain on your eyes which often times makes you squint and develop headaches.
THE SCOPE OF HOW THEY WORK
THE SHAPE
GUNNAR’s fRACTYL™ wrap configuration limits air flow near the eyes, creating a high humidity area which keeps the eyes moist and prevents irritation. Moist eyes are good.

THE LENS
The NEOscopic Lens is specifically tuned for close viewing applications. It’s designed with a slight magnification to provide the greatest visual enhancement for the most dem anding computer users, especially those who spend long hours staring at a computer screen without breaks (ahem, that’s you).

THE COLOR
The AMBeR lens tint was created to improve overall contrast…an ideal scenario for video games, and shift the spectrum of light to a warmer, more forgiving spectrum for your eyes. Relaxed eyes mean less fatigue. Less fatigue means longer play time.

THE COATING
The coating layers found on the lens includes an anti-reflective to cut down on glare, a hydrophobic component keeps water spots to a minimum, an oleophobic layer protects from smudging and fingerprints, while the final hard coat reduces environmental wear and minimizes scratching.

THE FIT
The flat temple frame construction keeps the glasses lightweight. The purpose is to forget you’re wearing them and to help to improve your visual efficiency. Glasses? What glasses?
THE BENEFITS FOR GAMERS
MORE TO SEE
We want you to be able to see as much as you can. A larger lens surface area was chosen when designing Scope so that peripheral vision during a game won’t be obstructed by frames or be interrupted by your eyes adjusting from seeing through the Scope lens to seeing without.

STIMULATE YOUR GAME
Color contrast in video games is what creates an aesthetically stimulating game experience. Improve the way you view color contrast and ultimately improve the way you see the game. What gamer wouldn’t want that?

LESS TIRED = MORE PLAY TIME
Eyes feel less tired when they’re not strained. In fact, when your eyes are supported by magnified and tinted lenses, you can spend 5x more time in front of your screen (on average).

ALL ABOUT COMFORT
SteelSeries Scope frames are held above the ear so there is no pressure and complete comfort while wearing gaming headsets. Oh and just a reminder, all SteelSeries headsets provide enough cushion in the earcups so that eyewear won’t dig into your temples.
THE RX PROGRAM
Not all of us can be perfect, so if your eyes need more than the standard range of accommodation you can apply your Rx to your SteelSeries Scope. Inquire about the Rx program at www.gunnars.com/rx.
STATS TO HIGHLIGHT
GUNNAR Eyewear is a proven solution for Digital Eye Fatigue. Patients were interviewed before and after using GUNNAR Performance Eyewear and provided the following results:
100% reported improved ease of viewing
96% reported reduction in eye strain
90% would recommend the use of GUNNAR Digital Performance Eyewear
80% reported their eyes were less tired when wearing GUNNARS
79% said that wearing GUNNAR eyewear increased their productivity
*Based on the results of GUNNAR Optiks’ Market Test questionnaires, conducted March – April, 2009.


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Playinteractive
post Mar 14 2011, 04:55 PM

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PLAY Interactive are the exclusive distributor for the STEELSERIES SCOPE in Malaysia.

Thanks.
Playinteractive
post Mar 14 2011, 08:29 PM

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Will keep you guys update for the SS Scope soon.

Thanks
Playinteractive
post Mar 14 2011, 08:38 PM

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Steelseries Siberia Neckband for Apple



A new way to wear audio.

ALTERNATE DESIGN
SteelSeries Siberia Neckband is now available in an alternate design for mobile devices like the iPod®, iPhone®, and iPad®. The soundscape has been optimized to reproduce crisp highs, crystal clear vocals and deep, balanced bass levels for an impressive set of cans.

ADJUSTABLE
The SteelSeries Neckband can be adjusted to fit all head sizes by simply extending the band or minimizing it. Instead of resting on top of the head like most headsets, the Siberia Neckband is designed to rest behind the head on the user’s neck. A good tip: extend it by pulling apart the two earcups before you place it behind your head and to optimize the fit, simply give a gentle nudge to each earcup when you have it on to.


STEELSERIES SOUND
SteelSeries launched the first Siberia headset in 2004. Over the years SteelSeries’ Siberia line has become one of the most successful and recognized products in our line-up. The Siberia Neckband in particular has gained some serious attention from the music community including musicians, DJ´s, and enthusiasts that want to find a set of cans with a killer sound and an original look.
The SteelSeries Siberia Neckband takes the originality of the Siberia Headset to an entirely new level in creative design. The behind-the-head Neckband positioning and simplistic shape, makes the Siberia Neckband a perfect audio choice whether you’re relaxing at home, spinning at the turntables, or walking to work.

FOR YOUR COMFORT
The ear cups are XL-sized and cloth padded for awesome comfort in all situations.


TAKE CONTROL
The redesigned headset offers brand new features that include a single 3.5mm jack and an in-line remote. The easy to access in-line remote can be used to answer calls, control volume, as well as a quick button access for play/pause and fast forward.


MUSIC AND MOBILE
It’s compact design makes the neckband easy to transport, whether resting around your neck or tossed in a bag. Don’t underestimate the neckband, its compact design still means big sound.. The neckband doesn’t disappoint with its premium sound quality, regardless of your music, gaming and entertainment tastes.

HIDDEN MICROPHONE
The retractable microphone system can be “hidden” in the left ear cup of the Neckband when you’re not chatting on the phone or VoIP.


AND THE NUMBERS
Headphones
Frequency response: 18 – 28.000 Hz
Impedance: 40 Ohm
SPL@ 1kHz, 1 Vrms: 104 dB
Cable length: 1 m / 3.3 ft.
Jacks: TRRS jack for iPhone
Microphone
Frequency response: 80 – 15.000 Hz
Pick up pattern: Uni-directional
Sensitivity: -38 dB
Impedance: 2K Ohm


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Playinteractive
post Mar 16 2011, 05:40 PM

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QCK+ NATUS VINCERE EDITION

Team Natus Vincere, latin meaning born for victory, was formed in 2009 by two top-tier Ukrainian teams who in less than two years have become the eSports team to beat. With gold medals from 2010′s Intel Extreme Masters World Championships in Hannover, the Electronic Sport World Cup Finals in France, and the World Cyber Games Grand Finals in USA, this brogue of gamers wear and represent the SteelSeries logo proudly. Partake in the excitement with the Na`Vi Limited Edition QcK+ mousepad.

WHAT THEY PLAY
Team Na`Vi players dominate in Counter Strike, FIFA, DotA and StarCraft II.

NON-SLIPPERY RUBBER
The SteelSeries QcK+ (Natus Vincere) mouse pad has a non-slip rubber base that prevents the pad from slipping when you use it. Also the rubber ensures that you have maximum comfort for your wrist and hand on the pad at all times.

EXTRA THICKNESS
The heavy thickness of this special edition Qck+ makes it a perfect companion for LAN events or places with an uneven gaming area underneath the pad. This particular edition of the Qck+ is 4mm thick, which places it between a normal Qck and Qck Heavy.

PROFESSIONALLY TESTED
The SteelSeries QcK series has been optimized and tested with professional gaming teams for the past decade. From the mini to the heavy, the QcK series offers something for every gamer regardless of their space and set-up.

MORE THAN JUST CLOTH
The cloth surface on QcK+ provides a smooth and steady glide regardless of the tabletop or surface that it’s place on.

SIZE MATTERS
It is crucial to find the correct size of your mouse pad, both in terms of what suits your needs, but also in what space requirements you have to adhere to. The SteelSeries QcK+ is XXL in size, providing a surface are for all types of FPS, MMO and RPS players and grip styles.

AND THE NUMBERS
Dimensions: 400 x 450 x 4 mm / 15.7 x 17.7 x 0.16 in


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Playinteractive
post Mar 17 2011, 07:48 PM

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We just get the few SS Scope, and will send to our lowyat members for review soon.

Hope you guys love it. its really cool.

We cant wait too.
Playinteractive
post Mar 19 2011, 12:23 AM

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Dont worries, We at PLAY Interactive will coming up an new contest for the local gamers and SS fans here.

Keep you eyes on The SteelSeries Thread.

Thank guys.....


Added on March 19, 2011, 12:29 amForum members will giving the chance to review the latest STEELSERIES SIBERIA NECKBAND FOR IPOD®, IPHONE® AND IPAD™ & STEELSERIES SCOPE.

Those who like to have the first hand review of SteelSeries latest product, Pls kindly send the message on thread.

We will announce on Monday 21 March 2011.

Thank you.


This post has been edited by Playinteractive: Mar 19 2011, 12:29 AM
Playinteractive
post Mar 20 2011, 07:02 PM

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QUOTE(Iphone4Lover @ Mar 19 2011, 10:32 PM)
Limited for ppl from KL/Selangor? Any particular requirements or just give you the name?
*
Open for Any SteelSeries Fans.

Thanks


Added on March 20, 2011, 7:04 pm
QUOTE(rockccf @ Mar 19 2011, 11:58 AM)
Hi,

Just want to know that which shop in lowyat has 6GV2 ready stock or demo set? Just want to try the black switches.

Thanks.
*
ICT Utopia @ 4th floor of Low Yat Plaza

Check it out!!!



This post has been edited by Playinteractive: Mar 20 2011, 07:04 PM
Playinteractive
post Mar 22 2011, 11:27 PM

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Dear All SteelSeries Fans,

This round our proud reviewer are H3LLKEEPER.

Thanks to H3LLKEEPER help us to maintain SteelSeries thread.


Playinteractive
post May 29 2011, 10:58 PM

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Please note that 7G and 6Gv2 is using black switches, lifespan 50 million times

However Blackwidow is using blue switches, lifespan 20 million times.

If you look at the price, you should know which keyboard to buy smile.gif

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