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 PlayStation Vita Community Thread | V1, Japan: 17/12 HK: 23/12 US/EU: 22/02

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daniel arby
post Jan 28 2011, 11:46 AM

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2 words- totally cool!!!
still waiting from Microsoft handheld pwn 'em all
tongue.gif
lilko
post Jan 28 2011, 11:53 AM

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QUOTE(daniel arby @ Jan 28 2011, 11:46 AM)
2 words- totally cool!!!
still waiting from Microsoft handheld pwn 'em all
tongue.gif
*
Nak kena ni! tongue.gif
SSJBen
post Jan 28 2011, 01:14 PM

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Alright some technical stuff for the tech-jargons here.

What I found is that while the ARM Cortex-A9 CPU is 4 cores (quad-cores), it runs on a 32-bit platform.
Not much of a surprise there considering majority of the handhelds today (including most mobile smartphones) are doing the same thing.

It is estimated that each core will be clocked in at 1.5Ghz each, but the maximum amount of clock speed it can reach is 2Ghz per core.
Obviously, faster CPU = less battery life.

Like the PSP before FW3.5, the CPU was only clocked at 266mhz, which was the default.
When GoW: COO was in development, Sony gave developers that extra speed by unlocking the CPU speed up to 333mhz.

With that said, I think Sony would allow developers to use that extra power down the line when needed.


As for the GPU, it is also a quad-core based.
Pretty unique for an embedded IGP if you ask me.

Each core is rated at 200mhz, delivers up to 133 million polys per sec.
Pretty much as powerful as the Xbox 1's GPU, about 4x as powerful as the current PSPs.

Like we've seen on the live-presentation yesterday, Uncharted was seemingly running at a pretty stable 25-30fps mark.
While the character polys weren't that impressive, the shaders and textures were pretty jaw-dropping stuff.

I expect developers to push for shaders more than polys though (MGS4 tech demo was all polys), but we'll see soon enough as Sony hasn't finalized the clock speed it wants for the GPU yet.


That's the end of my analysis.
Lots of power packed under the NGP, lots of potential too.

One thing is for sure, games will look better than the Wii and we can expect games on the NGP to be as good looking as first-generation titles on the PS3.
wallance13
post Jan 28 2011, 01:35 PM

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Now I was thinking... NGP or 3DS !?

ZeneticX
post Jan 28 2011, 01:58 PM

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QUOTE(SSJBen @ Jan 28 2011, 01:14 PM)
Alright some technical stuff for the tech-jargons here.

What I found is that while the ARM Cortex-A9 CPU is 4 cores (quad-cores), it runs on a 32-bit platform.
Not much of a surprise there considering majority of the handhelds today (including most mobile smartphones) are doing the same thing.

It is estimated that each core will be clocked in at 1.5Ghz each, but the maximum amount of clock speed it can reach is 2Ghz per core.
Obviously, faster CPU = less battery life.

Like the PSP before FW3.5, the CPU was only clocked at 266mhz, which was the default.
When GoW: COO was in development, Sony gave developers that extra speed by unlocking the CPU speed up to 333mhz.

With that said, I think Sony would allow developers to use that extra power down the line when needed.
As for the GPU, it is also a quad-core based.
Pretty unique for an embedded IGP if you ask me.

Each core is rated at 200mhz, delivers up to 133 million polys per sec.
Pretty much as powerful as the Xbox 1's GPU, about 4x as powerful as the current PSPs.

Like we've seen on the live-presentation yesterday, Uncharted was seemingly running at a pretty stable 25-30fps mark.
While the character polys weren't that impressive, the shaders and textures were pretty jaw-dropping stuff.

I expect developers to push for shaders more than polys though (MGS4 tech demo was all polys), but we'll see soon enough as Sony hasn't finalized the clock speed it wants for the GPU yet.
That's the end of my analysis.
Lots of power packed under the NGP, lots of potential too.

One thing is for sure, games will look better than the Wii and we can expect games on the NGP to be as good looking as first-generation titles on the PS3.
*
the cortex A9 quad core is still not as powerfull as PS3's cell broadband rite?

coz i saw a lot of claims on the web tht its more powerfull
SSJBen
post Jan 28 2011, 02:29 PM

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QUOTE(ZeneticX @ Jan 28 2011, 01:58 PM)
the cortex A9 quad core is still not as powerfull as PS3's cell broadband rite?

coz i saw a lot of claims on the web tht its more powerfull
*
Obviously not as powerful.
If it is powerful (or more powerful), the battery would only last an hour. laugh.gif

People who says that it is more powerful doesn't know what they're talking about.
afeeq
post Jan 28 2011, 02:38 PM

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QUOTE(wallance13 @ Jan 28 2011, 01:35 PM)
Now I was thinking... NGP or 3DS !?
*
NGP for sure.
3ds is ds + 3d.

(better get both tho)
eehtsitna
post Jan 28 2011, 04:12 PM

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Lastest news! The battery cannot be removed without disassembling the NGP!
Kyoyagami
post Jan 28 2011, 04:15 PM

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Should I step to kacau those who are indecisive of whether to get NGP or 3DS? tongue.gif
Flying_Ukui
post Jan 28 2011, 04:15 PM

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QUOTE(eehtsitna @ Jan 28 2011, 04:12 PM)
Lastest news! The battery cannot be removed without disassembling the NGP!
*
shocking.gif
Eoma
post Jan 28 2011, 04:19 PM

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Kompoms will buy. rclxm9.gif
SUSalmattitude_v1
post Jan 28 2011, 05:06 PM

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QUOTE
Sony says NGP will be 'affordable,' won't cost $599, WiFi-only version also coming

We had quite the interview with Sony's Jack Tretton, but we certainly didn't corner the market on hot new NGP details -- Eurogamer and Game Informer quizzed the company's Andrew House and Shuhei Yoshida, respectively, and came out with some important tidbits about the quad-core gaming handheld, particularly regarding pricing. Though Tretton seemed to suggest we'll see a price somewhere northward of the Nintendo 3DS's $250, Yoshida was quoted as saying "It's not going to be $599," laughing off the idea that the system would cost as much as the PlayStation 3's infamous appraisal at launch, and House said that Sony "will shoot for an affordable price that's appropriate for the handheld gaming space."

While none were willing to cough up a real ballpark estimate, the SCEE president revealed one way that the cost might come down: pushing out a lesser model without cellular connectivity, a strategy we've seen before. House said that while all devices come with WiFi, "a separate SKU will have 3G," making us wonder which of the handheld's other groundbreaking features might carry a premium. After all, OLED screens don't come cheap. Find the rest of Eurogamer's excellent interview (including a bit about how Sony will prioritize downloadable content over physical media) at our source link.


QUOTE
Tretton wouldn't definitively say whether or not original PSP titles are in Suite's future -- "at this point, it's PlayStation One games, but I think it can go in a number of directions." This runs a bit counter to what Kaz Hirai said earlier in the day, but either he might've misspoken or the translator erred.

The controller overlay we saw used as an example at the event was just that -- an example, with no guarantee of future use.

That "holiday 2011" launch applies to at least one territory, but Sony was "ambiguous for a reason" (i.e. simultaneous global rollout is a dream but far from a promise.) We probably won't have a clearer image until fall rolls around, sometime after E3.

No discussion on battery life, but Sony is "certainly look to improve upon [original PSP]." For what it's worth, that one measured about 4.5 to 7 hours at launch, and Sony eventually sold an extended-life pack.

PS Suite will have non-gaming apps.

A WiFi-only version? "We haven't made any determination on models yet," which is infinitely more vague than the confirmation of non-3G SKUs from SCEE president Andrew House.

Will Sony or a Sony partner make a flagship device to show off the Suite? A, dare we say, PlayStation phone? "Stay tuned" was all Tretton would say, followed by a laugh. Hey, at least we acknowledged the elephant in the room.


This post has been edited by almattitude_v1: Jan 28 2011, 05:07 PM
lilko
post Jan 28 2011, 05:21 PM

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kenot remove batt? then extra batt oso tak guna? oh dear sony... well, maybe they workig on that.. if can last 7 hours or more... fuuuh... NGP for the win...
Ninja
post Jan 28 2011, 05:41 PM

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Direct feed NGP Uncharted game:

user posted image
Convael
post Jan 28 2011, 05:45 PM

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^Oh jesus, that is on handheld?
That looked incredibly breathTaking , all the juicy lighting...

SICK !!
W T F!!

This post has been edited by Convael: Jan 28 2011, 05:46 PM
-Torrz
post Jan 28 2011, 05:46 PM

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^Not developed by Naughty Dog, developed by the developers of Resistance Retribution on the PSP though.

If only NGP have texting system, instant buy
wallance13
post Jan 28 2011, 05:52 PM

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QUOTE(afeeq @ Jan 28 2011, 02:38 PM)
NGP for sure.
3ds is ds + 3d.

(better get both tho)
*
3DS has enhanced graphic too.. N release earlier rclxms.gif o.o ... got my favourite RE mercenaries and MGS3 n SSFIV.. tempting...
NGP.. got graphic... imagine playing MGS4 on NGP.. hmm.gif
SUSalmattitude_v1
post Jan 28 2011, 05:52 PM

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QUOTE(-Torrz @ Jan 28 2011, 05:46 PM)
^Not developed by Naughty Dog, developed by the developers of Resistance Retribution on the PSP though.

If only NGP have texting system, instant buy
*
They should incorporate some sort of chat program.

I mean, after all, it shouldn't be so difficult.

Just use each others PSN ID like the PS3 to add friends, then can play online and chat with one another, and maybe even video chat? There is a front-facing camera after all.
uchiha_sauffie
post Jan 28 2011, 05:55 PM

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This NGP uses Android right?

there will be various app that can be downloaded...tru Android store?? hmm.gif
SSJBen
post Jan 28 2011, 05:56 PM

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QUOTE(-Torrz @ Jan 28 2011, 05:46 PM)
^Not developed by Naughty Dog, developed by the developers of Resistance Retribution on the PSP though.

If only NGP have texting system, instant buy
*
The UI is basically a heavily modified Android.
It's bound to have a texting system, no worries.

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