QUOTE(SSJBen @ Jan 28 2011, 01:14 PM)
Alright some technical stuff for the tech-jargons here.
What I found is that while the ARM Cortex-A9 CPU is 4 cores (quad-cores), it runs on a 32-bit platform.
Not much of a surprise there considering majority of the handhelds today (including most mobile smartphones) are doing the same thing.
It is estimated that each core will be clocked in at 1.5Ghz each, but the maximum amount of clock speed it can reach is 2Ghz per core.
Obviously, faster CPU = less battery life.
Like the PSP before FW3.5, the CPU was only clocked at 266mhz, which was the default.
When GoW: COO was in development, Sony gave developers that extra speed by unlocking the CPU speed up to 333mhz.
With that said, I think Sony would allow developers to use that extra power down the line when needed.
As for the GPU, it is also a quad-core based.
Pretty unique for an embedded IGP if you ask me.
Each core is rated at 200mhz, delivers up to 133 million polys per sec.
Pretty much as powerful as the Xbox 1's GPU, about 4x as powerful as the current PSPs.
Like we've seen on the live-presentation yesterday, Uncharted was seemingly running at a pretty stable 25-30fps mark.
While the character polys weren't that impressive, the shaders and textures were pretty jaw-dropping stuff.
I expect developers to push for shaders more than polys though (MGS4 tech demo was all polys), but we'll see soon enough as Sony hasn't finalized the clock speed it wants for the GPU yet.
That's the end of my analysis.
Lots of power packed under the NGP, lots of potential too.
One thing is for sure, games will look better than the Wii and we can expect games on the NGP to be as good looking as first-generation titles on the PS3.
the cortex A9 quad core is still not as powerfull as PS3's cell broadband rite?What I found is that while the ARM Cortex-A9 CPU is 4 cores (quad-cores), it runs on a 32-bit platform.
Not much of a surprise there considering majority of the handhelds today (including most mobile smartphones) are doing the same thing.
It is estimated that each core will be clocked in at 1.5Ghz each, but the maximum amount of clock speed it can reach is 2Ghz per core.
Obviously, faster CPU = less battery life.
Like the PSP before FW3.5, the CPU was only clocked at 266mhz, which was the default.
When GoW: COO was in development, Sony gave developers that extra speed by unlocking the CPU speed up to 333mhz.
With that said, I think Sony would allow developers to use that extra power down the line when needed.
As for the GPU, it is also a quad-core based.
Pretty unique for an embedded IGP if you ask me.
Each core is rated at 200mhz, delivers up to 133 million polys per sec.
Pretty much as powerful as the Xbox 1's GPU, about 4x as powerful as the current PSPs.
Like we've seen on the live-presentation yesterday, Uncharted was seemingly running at a pretty stable 25-30fps mark.
While the character polys weren't that impressive, the shaders and textures were pretty jaw-dropping stuff.
I expect developers to push for shaders more than polys though (MGS4 tech demo was all polys), but we'll see soon enough as Sony hasn't finalized the clock speed it wants for the GPU yet.
That's the end of my analysis.
Lots of power packed under the NGP, lots of potential too.
One thing is for sure, games will look better than the Wii and we can expect games on the NGP to be as good looking as first-generation titles on the PS3.
coz i saw a lot of claims on the web tht its more powerfull
Jan 28 2011, 01:58 PM

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