QUOTE(Dogma18 @ Jan 10 2011, 11:01 AM)
Well said. And I fully agree, so this isn't just some passing statement. I wanna research as much as I can and what is needed. Hence the topic.
I unfortunately, don't have the skills to program a game. What I do have is an idea. A few actually. That's why I need a team.
But it's the intricacies of starting out a game company that I'm ignorant about. And I'm not afraid to admit that. Which is why I'd be grateful for any advice given.
Then, get some programming, artistic or management skills. You cant just run a development team, as you have no skills at all. I worked with mod teams before (in DoW1 community), every single leader(compiler in IDH mod, thudmeizer in AI Mod,mastrorobertus in SL Mod) in the community have some amazing skills like programming, hacking, modelling or something. If you dont have any skills, how you gonna lead the team if you dont even know how things works.
Developing a game isnt as easy as you think and it is not the same as playing a game. Playing a game is fun, but developing isnt the same, as you are looking at that small aspect almost everyday, trying to debug it or code new features. I was with AI testing, where i have to play a race(which was Imperial Guard, as it's AI is very broken, and i was good with them in multiplayer) daily, just to figure out what build orders to implement for the AI. If not, i usually just run a script that force the Player 1 of the game, to be run by the AI, where technically im watching how the AI play to find how many face palming actions the AI is doing like the AI decides to spend the rest of the day building infinite bunkers for some weird reasons. So that another Polish guy, Larkin can code or debug the AI.
I have almost no programming skills, which means i cant code lua scripts, where i just stuck as a AI tester, sucks in a way, but it gives me an eye opener where game development isnt for me. It's not that fun coding the AI, as it's pretty tedious due to the amount of probabilities and the amount of time needed for testing. At the end, you got a pretty similar to human AI, where it micros, retreat dying units, have multiple build order, uses every single thing in the game and so on. It feels damn natural and it wipes typical players all over the floor. It does feel damn good, but im not keen about having game development as my future career. Thats why i say, games are fun to play, but developing it isnt the same as playing in almost every way.
Also, the way you write the post, it makes me feel as if you just woke up one day and say:" OH YEH, im gonna make a game. lulz". Seriously, the way you are now, i think i'll salute you if you have some sort of semi working alpha as i really have no confidence that you will achieve anything, without any skills at all. Ideas alone wont get you anywhere, as you can see in various modding community(not just DoW, also applies in UT, Total War and so on), where people with ideas only, but no skills, they wont get anywhere. You need skills, to bring your ideas into code.
I think, what you should do now is, get some programming skills and start the work yourself as an indie or better, join a mod team, as they always need people with skills. Then, slowly build whatever you are thinking to do, at the same time, decide whether this is for you or not.
Btw, long live, Imperial Guard!!!!