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Games All Things Gran Turismo™ | V7, Update 1.06 is UP!

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lopak
post Jan 23 2011, 07:56 PM

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masalahnya adalah DLC keta special ikut region atau ikut game retailer cam gamestop.

sony dh bagi complete list keta available in game utk sume region adalah sama.

nk complete list keta dlc kena p google sendiri la setiap region gt5 special edition ke ape ke.

selagi sony x jual dlc keta dlm psn store,sampai bila2 pon list keta dlc xkan complete atau jadi official 100% complete list.







Sauron76
post Jan 23 2011, 08:00 PM

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Unofficial GTP list ada semua DLC..
lopak
post Jan 23 2011, 08:09 PM

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penting ke DLC list tu laugh.gif

buat sakit ati ada la sbb xleh nk dapatkan keta2 dlc tu whistling.gif notworthy.gif
Sauron76
post Jan 23 2011, 08:11 PM

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QUOTE(lopak @ Jan 23 2011, 08:09 PM)
penting ke DLC list tu laugh.gif

buat sakit ati ada la sbb xleh nk dapatkan keta2 dlc tu  whistling.gif  notworthy.gif
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Mcm kau collect gambar p0rn gaks...tak dpt pun..tapi tgk jek le..whistling.gif

SUSadvocado
post Jan 24 2011, 01:54 AM

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I'm getting abit confused with the LSD settings, can someone clarify regarding:

1.Initial
2.Acceleration
3.Braking

Higher value means Stronger the LSD setting, or higher the difference between 2 wheels allowed (meaning lower value LSD kick in earlier)?

Can someone give example of settings for:

FF car want more oversteer.

FR car want more understeer.

All this while I've been setting the FR cars on high values as I though it will make it less wheel spin.
TSevoHahn
post Jan 24 2011, 11:08 AM

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its on page 140 of the apex book, there's a brief explanation on LSD
SUSadvocado
post Jan 24 2011, 01:45 PM

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i don't have the Apex book, can just give brief explanation here?

Initial Torque, lower or higher LSD functions more?
Acceleration, lower or higher LSD works harder?
Braking, lower or higher LSD works harder?

In order for oversteer/understeer which parameters need to be high/low?
TSevoHahn
post Jan 24 2011, 03:19 PM

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There's two pages on it - i dont dare to explain because i myself very noobie in this LSD thingy LOL
NSX
post Jan 24 2011, 03:58 PM

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something to share.

MIND MAPPING tuning diagram. http://www.redrktracing.com/car_tuning_bracket.jpg

for LSD. check out this post. http://www.gtplanet.net/forum/showthread.php?t=167421

This post has been edited by NSX: Jan 24 2011, 04:57 PM
SUSadvocado
post Jan 24 2011, 07:51 PM

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Is there really bad making the ride height close to min? I see most guides stop at -10 to -15 when they can go -25 to -30. I though lower the better, at least on race tracks, unless the bottom touches the ground?

And most players set the spring rate between 7 to 12 which is quite low compare to max allowed.

Also am curious because i hear for understeer/oversteer in real life you only need to work on either the camber or toe, but in GT5 it seems we have to work on both?
amduser
post Jan 24 2011, 07:55 PM

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QUOTE(advocado @ Jan 24 2011, 01:54 AM)
I'm getting abit confused with the LSD settings, can someone clarify regarding:

1.Initial
2.Acceleration
3.Braking

Higher value means Stronger the LSD setting, or higher the difference between 2 wheels allowed (meaning lower value LSD kick in earlier)?

Can someone give example of settings for:

FF car want more oversteer.

FR car want more understeer.

All this while I've been setting the FR cars on high values as I though it will make it less wheel spin.
*
initial - how much wheel spin is there to activate the LSD, the higher the number, the more sensitive the LSD will be, the lower it is the lower the sensitivity

acceleration - sensitivity of the LSD during acceleration, useful for cornering, if the car tend to oversteer while cornering, then increase the acceleration LSD

braking - sensitivity of LSD during braking, the higher it is the more stable your car will be during braking, but that does not prevent you from wheel lock, it just prevent your car from oversteer during braking.

in another words, higher LSD means bias to understeer, lower LSD bias to oversteer

from my own thinking, LSD make sure both wheels turn at the same speed, and the sensitivity determine how much is the variation between left and right wheels, which mean the LSD will lower the rotation speed of the outside wheel during cornering to make sure both wheel spin at the same speed, if outside wheel turn slower, this will caused understeer if it is set to too sensitive.

if you off the LSD, you will find that enter corner is easier for some car, especially 4WD, if you set all LSD to full, you will notice the car can hardly turn

normally i will set initial LSD to 15, acceleration to 50 for some car, braking to 30


Added on January 24, 2011, 8:01 pm
QUOTE(advocado @ Jan 24 2011, 07:51 PM)
Is there really bad making the ride height close to min? I see most guides stop at -10 to -15 when they can go -25 to -30. I though lower the better, at least on race tracks, unless the bottom touches the ground?

And most players set the spring rate between 7 to 12 which is quite low compare to max allowed.

Also am curious because i hear for understeer/oversteer in real life you only need to work on either the camber or toe, but in GT5 it seems we have to work on both?
*
not really bad making ride height as low as possible, i always did that, if you see your car bottom out (spark coming from the bottom of the car during braking or acceleration) then you better increase the ride height by a bit, bottom out is most noticeable from nascar

we dont set spring rate to max because this will cause the overall suspension system to be too stiff, in daily driving of coz we will want stiffer suspension for better cornering and stability, but too much will cause the car move hard to move and cause you to have trouble entering corner, stiffer suspension give better steering respond and lesser body roll, if too stiff then your braking will be affected, and might cause understeer during corner.

in GT5, understeer and oversteer is not only need to work on camber and toe, in fact, camber and toe give too insignificant effect compare to damper settings, try work on the damper compression and damper extension first.

in most situation, most cars, most races, i recommend toe in for both front and rear wheel

This post has been edited by amduser: Jan 24 2011, 08:01 PM
hewtwok
post Jan 24 2011, 09:22 PM

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@amduser....nice explanation on LSD etc rclxms.gif
SUSadvocado
post Jan 24 2011, 09:53 PM

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I like to set the ride low, but the lower the height the stronger the spring rate needs to be, too strong and the car starts to sway away in uneven surface, from the menu description it says stronger spring rate needs softer rollbars, i'm not too sure how roll bar effects the car as a whole other than oversteer & understeer, sometimes i find roll bar too stiff it tends to roll more over.

There's a few cars i'm still having problem with even after setting LSD high up and rear toe to high +ve, like Silvia 240RS, RUF Yellow Bird (this car is impossible...), Blitz Skyline R34, Lotus 119R.
amduser
post Jan 24 2011, 10:42 PM

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QUOTE(advocado @ Jan 24 2011, 09:53 PM)
I like to set the ride low, but the lower the height the stronger the spring rate needs to be, too strong and the car starts to sway away in uneven surface, from the menu description it says stronger spring rate needs softer rollbars, i'm not too sure how roll bar effects the car as a whole other than oversteer & understeer, sometimes i find roll bar too stiff it tends to roll more over.

There's a few cars i'm still having problem with even after setting LSD high up and rear toe to high +ve, like Silvia 240RS, RUF Yellow Bird (this car is impossible...), Blitz Skyline R34, Lotus 119R.
*
lower ride height stiffer suspension so that your car wont bottom out when cornering, roll bat just prevent roll, to much roll will cause the car hard to steer

i see RUF is all RR layout, so i just give up on getting one, MR layout is already hard to handle, dont say RR

skyline R34 is great car, but handling is bad and the car weight is still heavy even after all the lighten mod.

try pagani zonda, that's even worst
Silenced
post Jan 24 2011, 11:18 PM

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any online lobby for fun?
hewtwok
post Jan 25 2011, 09:13 AM

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QUOTE(advocado @ Jan 24 2011, 09:53 PM)
I like to set the ride low, but the lower the height the stronger the spring rate needs to be, too strong and the car starts to sway away in uneven surface, from the menu description it says stronger spring rate needs softer rollbars, i'm not too sure how roll bar effects the car as a whole other than oversteer & understeer, sometimes i find roll bar too stiff it tends to roll more over.

There's a few cars i'm still having problem with even after setting LSD high up and rear toe to high +ve, like Silvia 240RS, RUF Yellow Bird (this car is impossible...), Blitz Skyline R34, Lotus 119R.
*
for MR, try increased rear wheel camber to counter the oversteer problem. but once u hav racing soft tyres, the oversteer problem will disappear in most of my MR cars biggrin.gif
SUSadvocado
post Jan 25 2011, 09:33 AM

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The max i go for road cars are sports soft, if go racing it becomes less realistic, only during races where other AI use race tyres i will switch to one.

Most of my MR & RR have rear cambers pretty high, 0.35 to 0.40. while front is around -25.

Toe in front i usually put 2.0-2.5 while back is most of the time 0.

Even with LSD max the Yellowbird still spins like mad.



QUOTE(hewtwok @ Jan 25 2011, 09:13 AM)
for MR, try increased rear wheel camber to counter the oversteer problem. but once u hav racing soft tyres, the oversteer problem will disappear in most of my MR cars biggrin.gif
*
hewtwok
post Jan 25 2011, 12:58 PM

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QUOTE(advocado @ Jan 25 2011, 09:33 AM)
The max i go for road cars are sports soft, if go racing it becomes less realistic, only during races where other AI use race tyres i will switch to one.

Most of my MR & RR have rear cambers pretty high, 0.35 to 0.40. while front is around -25.

Toe in front i usually put 2.0-2.5 while back is most of the time 0.

Even with LSD max the Yellowbird still spins like mad.
*
try put front camber as 0.
Silenced
post Jan 25 2011, 04:55 PM

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Hmm when is the expected date for new seasonal event to be released?
Sauron76
post Jan 25 2011, 04:59 PM

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QUOTE(Silenced @ Jan 25 2011, 04:55 PM)
Hmm when is the expected date for new seasonal event to be released?
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When Event 4 expired.

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