QUOTE(+3kk! @ Dec 14 2010, 03:55 PM)
the over reliance on ramps as a strategy is weak. its old and as old as the days of sparta, its common sense to fight at choke points with a smaller force but to rely that as a common gameplay tactic is just sad. i mean really CHOKE POINTS?
dont you guys feel cheated that after the much hype of strategy ramp playing seems to take center stage? to me its lazy cause really, thats the oldest gameplay trick in the book.
heres the gig, you put 200 bucks into a game that was in development for a decade that got divided into 3 installments and each installment costs probably 200 bucks. thus for the trilogy you need to pay 600 bucks, which i doubt the later installments would have any different multi player systems. for the above market price im sorry im not sold with "the same game but better graphics", im expecting more a LOT more for that premium price and im not giving a hoot that its SC thus blizzard can bank on it
however, this line is where i get even more frust. games are a form of entertainment, by far its a toy, its never ment to be competitive cause that spoils the fun of it. to say starcraft is worth its value in money cause its "competitive" and its a "sport" just blows my mind, it is both NOT a competition and a sport. the only nation that treats SC that seriously is Korea and even then they dont treat SC2 that seriously.
asking me to pay 200 quid for a game pretending to be a competitive sport is fallacy. go tell anyone "hey, i am an e-athlete cause i play SC2"Â and youd getÂ

.
a game that costs 200 bucks need its good value of money, i dont see any value of it
u need to look at a wider picture...
the use of ramps are just one of the positional strategy u would have...
positioning is key in RTS and what made it so interesting is that it varies from game to game, maps to maps etc...
ramp or not, positioning is key...
we saw hongun lost to rain in the final game due to the positional advantage that rain have from his building placement to support his weaker range units...
which is why some people are saying that sentry is OP as they can produce such advantage in the hands of good players like tester...
the game is only as competitive as u made it to be...
no1 force u to climb up the ladder...
i have frens who are in bronze and still happy wit the game playing together with me from 1v1 to 4v4s...
on the other hand i have frens who are as competitive as they can be as far as ebaying korean accounts just to play wit the best...
both of them enjoy the game and do play wit me...
i am enjoying the game due to the people i am playing with - competitively or not depending on who i am playing with...
no doubt i do get frustrated at times when i loose but hey i have the mindset of playing for fun and am ok 5 minutes after that...
finally:
one man's meat is another man's poison...
u dun like the game, we like the game...
u dun think its worth ur $$$, we think it totally worth our $$$...
i am not here to convince u that this game is good or wut nor i care as u playing or not doesnt affect me...
just dun buy the next expansion if u dun like it and sell off ur current 1...
btw:
bigger force or not, u should always make the best advantage u have...
even when i have a bigger army of gateway units, i still forcefield ramps when i can, blink when i can...
there is no room for arrogance in RTS to think "ramps are for the weak players"...
think of why idra have been losing as he is sticking to his "i am the better player, i will take risk and macro my heart out"...
This post has been edited by evofantasy: Dec 14 2010, 04:18 PM