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MOBA League of Legends v2, Clash of Fates

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Davidtcf
post Jul 28 2011, 02:00 PM

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QUOTE(Fruitloop @ Jul 28 2011, 01:23 AM)
I use a bypass, no hotspot shield involved. I do think its an overseas server connection problem though, as someone else above has the same problem as me sad.gif and I have been able to play smoothly just 5 days ago with just 200 ping, in comparison to the massive 500 atm.
*
maybe it's the bypass that's causing the problem
Davidtcf
post Aug 5 2011, 09:21 PM

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DOMINION map is coming!! can't wait!! looks more like RPG feel and capture the flag that time!


Added on August 5, 2011, 9:22 pmgot new players in NA... care to add me? lvl 30 MarkXKiller

My main is tank so I can be handy in any team smile.gif

This post has been edited by Davidtcf: Aug 5 2011, 09:22 PM
Davidtcf
post Aug 9 2011, 01:29 PM

To the moon!!
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QUOTE(Yuki Ijuin @ Aug 7 2011, 09:52 PM)
I faced off with a dual jungle, dual smite duo a match back as a jungle nunu, gave me freaking nightmares until the wards are up. ._.
*
wont dual jungle make their team weak since both are jungling and less creeps to farm?


Added on August 9, 2011, 1:36 pmwow the latest release notes will be awesome!

Taken from:
http://na.leagueoflegends.com/news/release-notes-v100123

New Skins in the Store
Sandscourge Skarner
Earthrune Skarner
Bloodstone Taric

PVP.net v1.41.XX
Players will now receive a popup message when they attempt to join a game lobby that is already full
Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion

League of Legends v1.0.0.123

Skarner, The Crystal Vanguard

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

Akali
The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff

Amumu
Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

Ashe
Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early

Blitzcrank
Mana Barrier
Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
Fixed a bug where Power Fist failed to grant lifesteal effects

Brand
Fixed a bug where Pyroclasm would fizzle if Brand died

Caitlyn
Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

Cho'Gath
Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die

Corki
The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

Evelynn
Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones

FiddleSticks
Basic attack projectile speed increased to 1750 from 1500
Dark Wind
Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
Fixed a bug where Dark Wind was bouncing 4 times instead of 5
Drain ability power ratio reduced to .45 from .5
Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds

Gangplank
Grog Soaked Blade max stacks has been reduced to 3 from 4
Cannon Barrage
Fixed a bug where Cannon Barrage would not grant gold on minion kills
Fixed a bug where Cannon Barrage's slow was not always applying consistently

Garen
Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25

Heimerdinger
H28G Evolution Turret
Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm

Irelia
Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

Jarvan IV
Cataclysm
Jarvan will no longer follow the target while he is in the air during Cataclysm
Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor

Jax
Jax will now attempt to attack after Leap Striking if the target is an enemy champion
Fixed a bug where Jax's attacks could not be dodged

Karma
The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff

Katarina
Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo

Kayle
Holy Fervor
Armor and magic resistance shred increased to 3% from 2%
Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance

Kennen
Thundering Shuriken ability power ratio increased to .75 from .66
Lightning Rush
Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
Ability power ratio increased to .6 from .55

Kog'Maw
Updated Living Artillery's reveal particle effect

Lee Sin
Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

Leona
Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
Zenith Blade
Mana cost reduce to 60 at all ranks from 60/65/70/75/80
Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
Fixed a bug where Eclipse would break enemy spell shields on activation

Lux
Updated Lux's autoattack to feel more responsive and increased its missile speed
Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

Malphite
Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
Ground Slam
Radius increased to 400 from 350
Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

Maokai
Maokai will now attempt to attack after using Twisted Advance if the target is a champion

Master Yi
Alpha Strike
Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion

Mordekaiser
Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
Fixed a bug where Children of the Grave could clone a clone

Morgana
Updated Morgana's autoattack to feel more responsive and increased its missile speed
Base movement speed increased to 310 from 300
Dark Binding cooldown reduced to 11 seconds from 12 seconds.
Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
Soul Shackles
Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
Shackle activation time reduced to 3 seconds from 4 seconds

Nasus

Attack range increased to 125 from 110
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
Wither
Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
Mana cost reduced to 80 from 100
Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
Spirit Fire
No longer has a 0.5 second delay before taking effect
Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Fixed a bug where Siphoning Strike sometimes gained extra lifesteal

Nidalee
Bushwhack
Updated Bushwhack's reveal particle effect
Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance

Nocturne
Paranoia
Nocturne will now attempt to attack the target after using Paranoia
Paranoia no longer grants assists for limiting enemy vision

Pantheon
Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%

Renekton
Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor

Rumble
Fixed a bug where The Equalizer would fizzle if Rumble died

Shaco
Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

Sion
Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

Teemo
Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active

Trundle
Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

Tryndamere
Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

Urgot
Noxian Corrosive Charge will now update as the target gains or loses armor

Warwick
Infinite Duress
Fixed a bug where Infinite Duress would sometimes tick only 4 times
Fixed a bug where Infinite Duress could sometimes break early even if not interrupted

Wukong
Wukong will now attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

Yorick
Omen of War attack damage ratio increased to 1.2 from 1

Items
Quicksilver Sash is now unique
Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.

General
Made adjustments to reduce the load time for games
Made adjustments to how death and kill streaks work
Dying to non-champions no longer resets kill streaks or increases death streaks
Assists now reduce (not reset) death streaks
Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will de-stealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
Attack-move improvements:
Attack-move targeting is now more predictable (now targets closest enemy)
Attack-move will now target visible wards
Changed attack-move cursor color to red from green
Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
Fixed a bug where clones did not show items in their inventories
Fixed a bug where certain particle effects would not show up if using the minimap for targeting
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
Fixed a bug where several spells were triggering on-cast events more than once
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

======================================

buff to most of the characters!! biggrin.gif

This post has been edited by Davidtcf: Aug 9 2011, 01:43 PM
Davidtcf
post Aug 9 2011, 01:47 PM

To the moon!!
*******
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Joined: Jan 2003


Leona, Pantheon, Morgana, Nasus, Tryndamere, Wukong, Kennen, Garen, Fiddlesticks are all gonna be more powerful by the next patch @@

Skarner seems like an OP champ too with his passive that reduces cooldown!!


Added on August 9, 2011, 1:49 pm
QUOTE(Currylaksa @ Aug 9 2011, 01:44 PM)
So many changes to Pantheon.

When leveling to 30, pre-nerf Pantheon was my number one source of death laugh.gif always die to his skyfall stun combo
*
yes yes!! that's what I was about to say too!! So much buff to pantheon!! His skyfall channelling reduced to 2 secs!! OMG what a huge difference it will make that time!! =X

Pantheon

Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds (lol! reduced duration xD )

Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage

Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia

Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%


Added on August 9, 2011, 1:53 pmmore buff to Tryn = GG to any games with a pro tryn in it (full crit x runes) =="

Tryndamere

Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3

Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash


This post has been edited by Davidtcf: Aug 9 2011, 01:53 PM
Davidtcf
post Aug 14 2011, 10:39 AM

To the moon!!
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finally mastered Alistar and Cho'Gath

Tanks that I have managed to master, from easiest to hardest:

Mordekaiser, Amumu, Leona, Cho'Gath, Alistar

Played Shen and Taric so-so... not really interested in this two compare to the above. Galio might be next but his only useful ability is his ulti, the rest does not contribute that much to teamplay.

So far I find Rammus hardest to master... anyone feeling the same way? Prolly u could share a tip or two as I'm really noob with him. sweat.gif (even after reading the best guides in Leaguecraft, I still suck with him)

Add me in NA server as mostly I play tank... ID: MarkXKiller smile.gif

This post has been edited by Davidtcf: Aug 14 2011, 10:40 AM
Davidtcf
post Aug 14 2011, 12:27 PM

To the moon!!
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QUOTE(Currylaksa @ Aug 14 2011, 11:42 AM)
Taric and Mordekaiser are not tanks biggrin.gif  Taric is support, Mordekaiser is tanky mage

Leaguecraft guides are terrible, use this instead http://www.solomid.net/guides.php (solomid contributors are all 2000+ Rating)
*
i play mordekaiser more as tank because the team would need a tank more than an AP usually. If there are instances where other tanks are present, i'll switch to AP mord instead. (still, HP is important to Morde)

Cho and Alistar is sort of Tanky AP as well. That includes Maokai. I would get some AP items when using these champs. (still, tanky items are needed unless your team performs very well)

Thanks for the link, appreciate it. Read a few and disagreed with some... Some guides are written good tho. Leaguecraft ain't that bad if you only read those rated with Great, Excellent or Featured guides. So far mastered a few champs because of those guides. You never know they have high ELO too, no? Nyway I'm not a constant rank player... a rank game requires a smooth connection + a great team to always win.. something that we lack here (stupid msia broadband). Would usually join during the weekends due to the heavy presence of noobs ruining normal games in NA during that period.

Thanks nyway! icon_rolleyes.gif

This post has been edited by Davidtcf: Aug 14 2011, 12:28 PM
Davidtcf
post Aug 15 2011, 10:47 AM

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QUOTE(bobohead1988 @ Aug 15 2011, 07:25 AM)
Morde can be considered as " Why won't he die " which many people wrongly believed to be a tank role

Why wont he die? If you get one spell vamp item
Use your shield of triangle shards to regain health and metal armor at the same time
Oh don't forget to use ulti for more spell vamp
And spamming other skills too that spell vamp and builds metal armor

Motherf***er must be focused fired or not at all
Aura build not useful anymore since its been long time his ulti doesnt heal allies anymore
Its either AP ( For heals and shattering ) or AD ( Using your ulti to the fullest )
*
yeah... problem is most ppl get too much AP for Morde.. resulting in him being weak as f***.. anytime he gets focus he'll die in less than 5 seconds sleep.gif

u dont need a lot of AP to make him terrifying.. just a Rylai or Abyssal Scepter.

my usual build,

Doran Shield, Regrowth Pendant, Heart of Gold (5 gold every 10 secs is important here), Merc Threads, <start making warmog> Chain Vest, Negatron, finished warmog, AP item (Abyssal or Rylai), finish Omen or Banshee/Abyssal, GA or other tank/AP item (u can add hextech, Rabaddon, Zhonya here).

done u have a tanky+ dmg loaded Morde. to Add more dmg if the team has little CC would be Sorceror's Shoe.

alot ppl don't know how to control the Morde's image.... use Alt + right click... i did some kills using the image bfore.. it does quite a decent dmg especially when it creates the image of a high dmg opponent e.g. Ashe, Jax, Xin...

This post has been edited by Davidtcf: Aug 15 2011, 10:49 AM
Davidtcf
post Aug 16 2011, 01:20 AM

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QUOTE(KHOdin @ Aug 15 2011, 08:58 PM)
you need to use hotspot shield for now that is the only way check 1st page for more info i will update it if i get any other method to access LoL NA
*
really afraid they might make it like HoN one day.... all banned countries can't access.. GG blink.gif
Davidtcf
post Aug 16 2011, 04:09 PM

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QUOTE(ctwice @ Aug 16 2011, 10:58 AM)
the launcer edit using pastebin url still works they just change the file name thats all
i'll post up the current file name later when i get back home
its still .tra file just that there are much fewer lines in it but you can see the url path is there

so currently there are 2 files that pretty much does the same thing just that 1 is inactive i guess, same thing they did with the playernametag if you wanna mod the colors.
*
cool... no need use hotspot shield already!! rclxms.gif
Davidtcf
post Aug 17 2011, 02:38 AM

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QUOTE(ctwice @ Aug 17 2011, 01:11 AM)
file name is NA_en_US.tra
you can find this file in \Riot Games\League of Legends\RADS\projects\lol_launcher\managedfiles\0.0.0.30

find

tr "url_host_news" =
tr "url_path_news" =

and change to

tr "url_host_news" = "pastebin.com"
tr "url_path_news" = "/raw.php?i=BAYpxAWN"
*
awesome bro... u are a genius!

tested and it works GREAT biggrin.gif

(do a backup of the file regardless.. i did mine by copying it outside of the folder and rename it to NA_en_USbackup.tra )

thanks much!

This post has been edited by Davidtcf: Aug 17 2011, 02:39 AM
Davidtcf
post Aug 17 2011, 01:13 PM

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QUOTE(KHOdin @ Aug 17 2011, 02:55 AM)
updated this to first page finally no need to use hotspot shield thanks  notworthy.gif  notworthy.gif
*
YES... hotspot shield sucks with its massive amount of ADs.. xD
Davidtcf
post Aug 20 2011, 11:26 PM

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QUOTE(WSL999 @ Aug 20 2011, 05:53 PM)
Thank you. My house is using VIP20 so should be no problem.
I'll google for the game now.
*
download NA client please.. Gayrena one is crap... go to http://na.leagueoflegends.com/

then un-ban yourself using these codes:

QUOTE
file name is NA_en_US.tra
you can find this file in \Riot Games\League of Legends\RADS\projects\lol_launcher\managedfiles\0.0.0.30

find

tr "url_host_news" =
tr "url_path_news" =

and change to

tr "url_host_news" = "pastebin.com"
tr "url_path_news" = "/raw.php?i=BAYpxAWN"


Why Gayrena sucks? Ask the rest yourself here to know why...


Davidtcf
post Aug 21 2011, 11:02 AM

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ok i'll try redownload Gayrena to give it a shot.

The last time I download and run the client it crashed on my Windows 7 64 bit... the thing just dissapear without a reason. That's why got so pissed with it sleep.gif

This post has been edited by Davidtcf: Aug 21 2011, 11:02 AM
Davidtcf
post Aug 21 2011, 11:19 PM

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i just installed Gayrena client and ran (downloaded the client in the office due to being a weekend).

Haha but now it's taking ages to find players at level 1.. lol guess I joined too late xD


Added on August 21, 2011, 11:19 pm2 mins have passed and no match yet... -__-

This post has been edited by Davidtcf: Aug 21 2011, 11:19 PM
Davidtcf
post Aug 22 2011, 12:03 AM

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1 guy(Brandt) left in game when we're doing ok at level 4.. sleep.gif was amumu in the game with 6 kills/5deaths. Opposing team is quite pro as if they played LoL before.

made the game lost...

Found out I had to start all over in Gayrena. Unless, if I choose to transfer everything from NA to it. Which I'm afraid not at this point of time.

True, the ping is way better than NA server. Just that starting over with a new nick? Tough man.. very very tough. Took me almost a year to reach where I am with all the unlocks I've accumulated.

This post has been edited by Davidtcf: Aug 22 2011, 12:05 AM
Davidtcf
post Aug 22 2011, 08:56 AM

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QUOTE(mDinie @ Aug 22 2011, 02:24 AM)
just got back from johor and manage to secure a place for WCG final later this year, 2nd place.

flying spaghetti monster server is growing. give it a lil more time and the community will mature.
*
i think one day when there is no way to bypass to NA server.. then everyone will be force to migrate to Gayrena that time sweat.gif

Now arh.. ppl like me will still prefer NA server tongue.gif
Davidtcf
post Aug 22 2011, 09:51 PM

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QUOTE(Goliath764 @ Aug 22 2011, 05:15 PM)
Level 1 - 10 range takes longer, it is obviously faster(feel-able) after you are like level 15. As for those who are interested in Garen, you can transfer your account there but I guess that means your NA/EU account will be gone. As for the players in Garen, well, it's the friendliest among the three MOBA since I tested all 3(Still, friendliest =/= friendly enough). There are far more trolls and bad manner beyotch in HoN and DotA than LoL in the Garen community.

As for language, no chinese for sure. You will see some Malay occasionally and some Vietnamese(introduced to the server 1 month ago) and 99% of the time, english or unvoiced. As for the queue, just like ctwice said, ranked takes longer because for some reason, the SEA has the cowardice attitude and mindset to stay out of ranked forever despite hitting level 30(This one I checked the Garen LoL forum so I am certainly this is correct).
*
sounds like not really a stable community yet.... sad =/

*goes and play LoL NA coz he couldn't take the wait on Gayrena queue*


Added on August 22, 2011, 9:52 pmlol 3.5 mins has passed after saying this and still no game!! tongue.gif

This post has been edited by Davidtcf: Aug 22 2011, 09:52 PM

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