QUOTE(shadow_0 @ Oct 13 2010, 09:10 AM)
People are just overstating how OP Terran is...
Well, actually Terran is not OP by too much. It just that Terran is a more "Standard" RTS play style, which you need worker to build building, but each building can produce it's own unit. So it's easier to pick up.
MMM is not an issue anymore to most player, as it's easy to counter... I played random and I never had problem with MMM.
Counter to MM:
Zerg: I always put about 2~3 Spine crawler, and with zergling and roaches (or baneling), you can deal with them.
Protoss: 2~3 cannon at ramp, the Stalker and zealot.
Terran: Bunker with Marine and SCV repairing.
Counter to MMM:
Zerg:You should have infestor by now, just fungal growth, and use infested terran egg to draw fire, then move your unit in, get a few hydralisk or mutalisk to take out the dropship, no healing MMM = useless.
Protoss: You should have high templar or colussus by now. I would use a few archon if high templar or immortal if colussus.
Terran: Siege tank splash damage can deal with them easily, just have enough number will do.
And sometimes people complaining about Marauder drop. I would say.. you have to always be aware of people would drop in units from the back of your base, regardless of race.
Protoss can drop DT and use the drop ship to warp in more units. (I always do this...)
Zerg can use overlord to drop units in....
Terran can use dropship to drop units in...
Well, just be aware of your surrounding. Use overlord surround your base, or a few observer at key location, or a sensor tower in your base.
Conclusion:
Is terran OP? Yes, maybe, but not by very much
Does terran required lesser APM (Hell, I don't even care about APM)? I don't really care, but to play effectively, all races required more or less certain level of APM.
Am I bias? Well, everyone is bias base on their playing experience, so, who cares...
So what now? Just play the race you enjoy the most, ignore what other people say and have fun.
Added on October 13, 2010, 9:13 amHm... From most of the others place that I read, Terran is NOT mobile at all.
And Terran without Mule can't catch up with the mineral rate of protoss or zerg early game (mainly due to rate of worker production).
Scan radius is big? Not really.
PF? Get air unit or siege unit = useless PF. And PF can't fly, dont have scan/mule, and is expansive.
LOL please tell me u are not high on drugs or u are at least in plat or diamond?
WHO THE HELL COUNTERS MMM with cannons?
its like telling the terran to take expansions all over the map or freely drop in ur base away from ur ramp...
and mass repair fortress > any unit toss can make...
my 4 charged VR cant take out a PF before his reinforcements arrive and my ground army cant move in...
kiwikaki's 5 colossus with tonnes of stalkers cant break through fenix's PF in xelnaga's gold for 4 attacks in total in last week's IEM NY...
and each time he atk? fenix drops in kiwi's base while mass repair PF hold off...
Added on October 13, 2010, 11:42 amfor those saying good things bout templar to counter MMM...
when is the last time u ever see templar being used by high lvl toss to beat MMM in major tournaments?
answer:
NONE...
GSL most of them went for colossus and won while those went for templar died a painful death...
IEM NY all of them went for colossus...
why? templar tech is too slow to get which would kill u b4 u get ur storm research started...
and with the polt timing atk builds or any banshee type play, u need to get observers which slow down templar tech slower...
lastly as huk and every1 pointed out, EMP just destroy templars (tester had superior position over rainbow with his colossus with bigger army and lost to 1 emp)
Added on October 13, 2010, 11:45 amQUOTE(roxxor89 @ Oct 13 2010, 11:17 AM)
LOOOOL!!!!
In anycase, if any of you are actual hardcore fans of the sc2 scene, you will realize that only non-koreans are complaining abt terran being OP. Infact even some top tier global players agree on the fact that its not the Marauders you should be worried about, its the Terran mechplay. The common reactive steps taken by amateur players against MM is to tech up which is in most cases, flawed (taking into account both players have no redundant macro). While it may work to a certain extent depending on numbers vs numbers, at the end of the day an all-out Tier 1 army will win via resource alone.
One commonly accepted fact is that, Terran as well as Protoss are far more beginner friendly to use. Zerg's gameplay and macrostyle is vastly different from the two other races that a competent Zerg player will usually be able to scale his skills across all the races.
WHAT?
did u even watch GSL or read interviews?
cool aka fruity said that terran is favored for TvP...
isnt he a korean?
tester lost to some random terran and failed to qualify for GSL2 which is the biggest upset...
top 4 of GSL1 is 3 terran, same as IEM NY...
Added on October 13, 2010, 11:47 amQUOTE(shadow_0 @ Oct 13 2010, 10:38 AM)
I am not sure about others, but I like to build warp prism with warp gate to warp into enemy base. Especially for DT and HT warp.
Overlord drop I did a few times, but it's always easier to use mutalisk harassment most of the time. I would use mutalisk harassment, combine with nydus worm into the best, with mutalisk to defend it for a while.
Anyway, all drops/harassment are strong if you are not aware of it. But proper scouting or turret, cannon, overlord placement would help most of the time. I always keep a small forces in my base to defend(infestor, and a few hydralisk for zerg. Cannon and a few stalker for protoss, and some marines for terran).
To deal with MMM, always try to kill the medivac with AA. Without healing, MMM is simply useless.
Added on October 13, 2010, 10:40 amAgree, a few infestor can simply finish of a group of MMM. And infested terran egg is very good to draw early fire (for the player that don't micro much), while you run your zergling/baneling in.
lol that's the WORST mistake u can make to focus down on the medic when engaging MMM...
when u focus on the medic, his MM ball jz burn through all ur units and u lacking the dps/ burst to kill the MM...
its like giving the MM a full duration of stim dps...
since when do u see pros focusing on the medic during an engagement (not a drop play btw)?
Added on October 13, 2010, 11:49 amQUOTE(xShinji @ Oct 13 2010, 10:26 AM)
The reason mara drop is strong -> medivac able to heal after drop ....able to bust an nexus/hatch/CC less den 20 sec with 3 medivac drop
Dont forget early 2helion drop which could devast your mineral line quite fast....thx to 'line AOE' (Anyhow, i no idea how to defends agaisnt this....i normally pull probes away ...........sometime it got clump together --> end up half of the probe dies from line aoe zzzz ...)
others? ....Overlord can be massed easily....so the drop can be massed too ...however, their hp is too low? a simple turret placement is enuf to do the job...1 of the fruit dealer game did shows it ...a mass overlord with drops....but hardly reach the 'tank line'
Warp prism ...look at the cost -> 200 minerals ...slow build time...quite expensive ......for a medium hp units without any dps....Not many would get it ....most prefer immortal....
Terran is OP to me after i played 2 game agaisnt T ....MMM Kited my Stalker/Zealot/Collosus mix unit ......with stim + slow ...and the next is..... MARINE+ medivac finish off immortal/zealot/stalker with about same food count...
GSL1, countless nexus and hatch was dropped by stimmed marauders x1 from a single medicvac...
as tastosis put it: drop, stim and right click on the nexus, u cant click on the nexus anymore again...
This post has been edited by evofantasy: Oct 13 2010, 11:49 AM