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RTS War40K: Dawn of War Winter Assault / Dark Crusade, Official Dawn of War, M'sia Thread
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redeye84
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Nov 14 2005, 09:25 PM
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Getting Started

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Okay recently i just got totaled by a eldar pro so here the replay any advise guys? http://dow.sanctuary-network.com/index.php?showtopic=12003And btw nice video clip there i wish they more video clips like this. This post has been edited by redeye84: Nov 14 2005, 09:26 PM
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redeye84
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Nov 16 2005, 04:43 PM
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Getting Started

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Oh cool count me in to... Btw guys here the change list for the new patch for WA 1.41 http://forums.relicnews.com/showthread.php...95&page=1&pp=15Comment: Hmm okay atleast this new patch really fix alot of things like bayonet rush and raptor pistol bug. For me as a SM player okay they tone down the cost of ASM but then they increase melta build time and cost so i guess i cant really rely on them for early AV. Missle dmg increase on bdg: ok now missle launcher can " attually" be use for someting other then AV. FC and Chaplain tier 2 stuff buff up: ok.. atleast now more of a reason to get plasma pistol earier. to bad they didnt did anything other than a hot key for scouts snipers. This post has been edited by redeye84: Nov 17 2005, 06:03 PM
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redeye84
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Nov 20 2005, 04:23 PM
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Getting Started

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oh cool better train up then
and Btw how will the tourney formet be
Annilate? take and hold? 1 vs 1? 2 vs 2?
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redeye84
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Nov 20 2005, 11:06 PM
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Getting Started

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.. aww dont be so pessimistic.. Well if do your best for sure got a chance to win
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redeye84
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Nov 25 2005, 06:36 PM
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Getting Started

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well... i think the winning method is suffecient. Also why would a game developer make so much winning method while in the end most tourney use annilate.
Also i have to agree with johnnycp this thread is really dead.... well dow was never a popular game in malaysia anyway. Seriously none of the CC i always go has WA and yet alone DOW.
Also i feel kinda frustrated that because my exam is near i dont really have the time to play dow... so frustrated.... i really want to control a Fc, wash my enemy with plasma, mawed them with a dread Ahhhhhhh
This post has been edited by redeye84: Nov 25 2005, 06:37 PM
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redeye84
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Nov 26 2005, 08:14 PM
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Getting Started

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if i had a free time i would adobe something.. now with exam well not sure what to do or say
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redeye84
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Nov 27 2005, 08:08 PM
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Getting Started

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cos they are more intrested in looking at johnnycp avatar more than attually listening more than what we say.
I not verys sure as i have been not been playing WA for weeks already but i think nerfing down orks in general was a good idea as they are way to strong esp the wartraks as it pratically anti inf and anti tank
The reason i think why i think killa kan is 4 pop as since you have nobz to protect your Killa kan. Hunt i ask you a question then.. do you prefer Killa Kan with 2 pop with lesser dmg or 4 pop but with uber dmg?
Also is to maybe to nerf ork tier 3 as their tier 2 is very uber?
As for IG is good to see they took of the IG bayonet bug as their rushes is way out of hand. Grenade for me is aint a problem as i have ASM which makes their projectile weapons useless.
Also DOW 2 yeah i heard about it as they say they gonna have all the race toghether... not sure but i dont think its pratical as balancing is a pain in the ass.
DOW/WA lan party i doubt so... that will happend but DOTA lan party 100% gurrantee pll will come.
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redeye84
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Nov 28 2005, 11:52 AM
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Getting Started

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I think the reason why they took off the initial slugga is that to many pll take advantage of the given unit to cap the main area way ahead then anyone else and build their base there as ork in house defences are very nasty. Giving ork easy map control...
I think intial slugga should be remove but to compensate the first slugga should have their build time as fast as all scouts.
Rocket and HB agasint ork is still not a really good idea unless you have the distant which most of the time the Ork will use their attach BM teleport to the HB Squad and all their Nobz just CC you or wartraks just toss and turn your men.
thats why mass ASM is the only way to defeat ork but once their nobz is upgred they no way stoping them at tier 2.
This post has been edited by redeye84: Nov 28 2005, 11:57 AM
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redeye84
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Dec 1 2005, 02:20 AM
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Getting Started

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Err.. i woundt wanna say reaching to termies sound as easy as you say. Firstly you have to get a machine cult (200 req 100 power), a sacred cult (125 req 25 power), a major hefty (400 req 300 power!!!) for T3 and after the long wait a 150req 100(i think)power for a orbital relay and finally 200 req 100 power for the termies them self.
So for a SM to get Termies or T3 he would have to save up the money to get it while taking the risk that he would be outnumber by ORK at T2 and he could rush in anytime. Also upgrading noz dont take as long as to upgrade to termies...
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redeye84
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Dec 5 2005, 12:07 AM
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Getting Started

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Hey today i went to the table top gaming convetion at midvalley.
It was pratically a place where they promote all kinds of new board games(such as Doom the board game), card game and a Warhammer 40k TT tourney. It was a fun experience as i got to watch a fan made star wars show and got to play Warhammer the table top. Warhammer the table top i would like to play but then the cost for the models is a bomb.. a starter pack is like RM450.... sad..
I got a few pics on it if u want i could post it up..
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redeye84
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Dec 5 2005, 03:01 PM
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not really they were some but not many as for me most of em where young men when i was there. Hunt did u tried out the game as well?
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redeye84
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Dec 6 2005, 03:06 PM
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and dont forget Tau " The TT race that looks like it came out from some japanese mecha/sci fi anime"
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redeye84
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Dec 11 2005, 04:06 AM
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Getting Started

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macros? do u mean macross?
Yeah u can say that in a way.. esp their head look alot like Skull Squadron Veritech fighters.
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redeye84
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Dec 12 2005, 10:10 PM
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Getting Started

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QUOTE Well, here's a poll for u guys.
1.Which race do u think has the capacity to withstand any attack? 2.Which race has the tenacity and the brutallness for doing attacks? 3.Which race has the ability to perform the quickest and most silent attack operations? 4.Which race has the most gloriest history? 5.Which race has the ability to conquer all? 6.Which race is the most popular? 7.Which race has the most mysterious origin and attack sytle? 8.Which race does not understand the meaning of retreat?
1. Space Marine 2. Orks 3. Eldar 4. Space Marine 5. Orks 6.Orks 7. Eldar 8.Orks This post has been edited by redeye84: Dec 12 2005, 10:11 PM
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redeye84
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Dec 20 2005, 01:35 AM
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Getting Started

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QUOTE but for SM... any different between each company like blood raven and ultra marine? What i can see only teh colour There is a massive diff as each chapters guards different parts of the galaxy UltraMarines is the 1st generation of chapters while Blood Raven are 2nd generation chapters. Ultramarines forces are alot bigger than Blood Raven.
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redeye84
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Dec 23 2005, 07:06 PM
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Getting Started

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playing with offline frens in a CC is a better experience than playing online as you can dicuss and exchange ideas on strats and etc.
Too bad i wont have that kind of experience...
Since i formated my comp i decided to watch the wcg replay before i fully patch up..
intresting Patch 1.40 should had favor the SM but seeing the replay of WCG most of the strats were guardian rush and early warp spiders. Look like Eldar was the dommering race of the WCG 2005. I wonder if DOW will still be on at next year.
Oh btw Hunt any comfirmation of a Competition at January?
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redeye84
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Dec 27 2005, 03:16 PM
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Getting Started

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Hunt
Well if players didnt exploit all those abuse that ork had you woundt be facing all those nerf....
Seriously Ork was way out of control back then. uber early game, fast tech, anti harass.
I notices that the best way for Ork to win his definately early game. Massing Shoota Boyz earlier than other races advance unit will give ork its victory.
I was force to go for ASM and when he has his nobz upg have to run to termies.
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redeye84
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Dec 31 2005, 02:14 PM
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Getting Started

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QUOTE btw, how to play using eldar? coz i find it that they are kinda weak >_> Eldar is a kind of race where u have to micro alot to master them. They are generaly weak in all area but they are the most mobile so harass,ambush and micro is the key to eldar victory.
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redeye84
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Jan 1 2006, 03:56 PM
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Getting Started

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I would prefer WA.
How many people i dunno
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redeye84
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Jan 2 2006, 04:40 PM
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Getting Started

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QUOTE Well, thats all we had to win. Look at the Orks now. Even the shoota strats cant give us a decent win. The guns on the Ork buildings dont do any decent damage as well due to range. Only building thats worth its money it the HQ. Think about it, what army does an ork play normally field, Nobz, trukks and MANs and the heroes. This is because sluggas, shootas, stormboyz and tankbustas aint worth their cost. Even after the nerfs, we still need to field Nobz, trukks, MANs and heroes to just stay alive.
Do u think that is a good nerf or a terrible one that happens to the Orks everytime a patch comes out. When the rest of the races faces Orks, they are always able to field any of their infantry to outdo the Orks. If we want to win, we have to get Nobz. Seriously, its not fun playing orks, its a chore. I still play the orks hoping that relic will know and do the right thing by making them the army they are supposed to be. A strong CC race. I have to admit ork was overnerf such as removal of the initial sluggas ( maybe they should have gave 2 sluggas only instead of removing it where it give players the ability to cap and prevent early rush as 2 slugga will get wasted pretty easy). Killa Kans should have their pop cap to 3 instead.. or 2 but damage is slighly higher than a dreadnaught Maybe that SM weak tier1 makes me feel ORK T1 is strong.... I wonder how Orks stand agaisnt other races....
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