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 Patch 1.1, Rejoice Poor Zerg

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Sky.Live
post Aug 29 2010, 12:00 PM

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marauder can slow which buy them distance.. it's for melee unit to get so near actually..
evofantasy
post Aug 29 2010, 01:44 PM

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QUOTE(Sky.Live @ Aug 29 2010, 12:00 PM)
marauder can slow which buy them distance.. it's for melee unit to get so near actually..
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it allow them, to perma kite with some stop move...
HuK vs CauthonLuck game 1 of the winner bracket semis in MLG Raleigh last nite, cauthon's MMM kite HuK's entire army including chargelot and colossi...
watching that makes me cry as a toss =(
ahtiven
post Aug 29 2010, 01:51 PM

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share the reps please?
SUSAzurues
post Aug 29 2010, 02:23 PM

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QUOTE(narf03 @ Aug 29 2010, 05:42 AM)
so far, i've never seen any1 MMM with siege tanks, they are way to slow, and most of the time they will do damage to your own units if enemy do melee, the purpose of siege tank should be for terran to fortify a certain area, it takes quite alot of resource to build a tank, and it need to be researched, plus it takes time to siege/unsiege, so i think it would be fair to have more benefits in siege mode compare to unsiege. I think increase the time to siege/unsiege ie 5 secs, would be better than reduce the damage by that amount.

as for zerg, ya i think they are pretty weak especially about defending, i think blizzard knew about it and that is why there are some bugs after you destroyed a zerg building. but that doesnt help much, in game ie 3v3, protoss and terran can easily fortify and seal their entrance, but zerg cant do anything about it unless they tech to lair quick and use overlords to create creep(queen also work, but if the distance is far, overlord better), then make buildings or spires the entrance, that needs alot of resource and speed. And another weakness of zerg is their overlords, unlike terran/protoss their supplies based on building, and those buildings have quite alot of hp, so you might need some time to destroy those building, but overlords are very easy to kill, and usually they are all pack together, and if enemy found that, most likely you will lost all of them, and you are basically in very very big problem. ya overlord got advantage too, they can move, but the speed is way too slow unless researched speed. and 1 feature i really hope they can add in, which is allow us to have auto-cast create larvae, so we dont look at the base every minute. the tip says "you can create units without looking at your base", that is partially wrong for zerg that uses queen.
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You must not have seen enough MMM terran game yet i guess.

Zerg is slow, but at least effective in my opinion. How effective is up to u to plan who u against.

In a match against MMM terran, many tactics can be use or should say able to copy the MMM tactics of drop ship too. Zerg have overlords to drop baneling in a huge amount too.

Against toss, the "burrow" for me seems to be the greatest advantage in early game before observer is out.

Ya zerg can't shield their own base up but zerg are zergs. They come in huge amount to swarm u.

And the reaper nerf is gonna be hell of a time for zerg users.
Drian
post Aug 29 2010, 08:39 PM

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QUOTE(Azurues @ Aug 29 2010, 02:23 PM)
You must not have seen enough MMM terran game yet i guess.

Zerg is slow, but at least effective in my opinion. How effective is up to u to plan who u against.

In a match against MMM terran, many tactics can be use or should say able to copy the MMM tactics of drop ship too. Zerg have overlords to drop baneling in a huge amount too.

Against toss, the "burrow" for me seems to be the greatest advantage in early game before observer is out.

Ya zerg can't shield their own base up but zerg are zergs. They come in huge amount to swarm u.

And the reaper nerf is gonna be hell of a time for zerg users.
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The only unit zerg can come in huge amount to swarm is zerglings. If you can build 30 zerglings then the humans can build 15 marines.
The rest are too expensive to swarm and if you can build an army that big to swarm, your opponent too can build an army big enough to counter your army. If you build 30 hydralisk, protoss can build 27 stalkers and marines can build 40-45 maruraders. The meaning of swarm is to outnumber your opponent in terms of army by a big margin. I don't see how zerg can outnumber your opponent when it's limited by the amount of resources.


As for the drop ship technique. One thing you didn't consider is time to execute. If you were to use it as transport you need the tier2 Lair and research the Ventral Sacs(200 mineral 200 gas) and Pneumatized Carapace (100 mineral 100 gas) before you can execute this. By then it would be near mid game. The MMM rush can be executed way faster and if they were to use the dropship method, the dropship complements the rush by healing the units as well rather than just transport for overlords


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