Welcome Guest ( Log In | Register )

16 Pages « < 11 12 13 14 15 > » Bottom

Outline · [ Standard ] · Linear+

 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

views
     
quest_5692
post Nov 30 2011, 09:52 AM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
for depot timing, last time i just build when i feel like building, but after watching some streams, those pros just let 2-3 scv build depot without shift rightclick back to mineral line, then once depot done notification ocm eout, then F1 (ideal scv) build depot again....find it pretty good. then when you are planning to attack ( lose part of your army) you dun need to build depot cuz it will free up supply...having 10-15 extra supply more is always btr then supply cap. dun build until like 30-50 supply more la obviously..
quest_5692
post Nov 30 2011, 12:24 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(TruthHurts @ Nov 30 2011, 11:00 AM)
Benchmark .. My 8 ling in your base at 3.30min include travel time. Depend on map and search add 30sec.
*
what can 8 lings do if they arrive at doorstep at 3.30?

ZvT

standard wall off finish at 2.45, marine pop out at 3.15. 3.30 8 lings reach? 1 marine stand behind wall shoot 8 lings for free.

ZvP

experiment on metalopolis. standard 9 pylon scout.

after 9 pylon, go to edge of base, depends see overlord or not, can scout opponent at 1st try. longest possible distance = cross spawn, probe reach at 1.36, realize pool spawning, at home throw down a forge wall, wall off complete at 2.25. 1 cannon behind shooting anyone?


ZvZ

assuming most zerg go for standard 14 gas 14 pool.

close air position, overlord reach at 1.30, which is about 12 food, opponent see you throw down pool, so i can throw down pool too, in a mirror build of ling aggression, the defender always have advantage because defender reinforcement can battle right away, dun need to travel to opponent base.

if cross spawn assuming standard 14 gas 14 pool drone till 16, get queen speed only start ling production, at 3.30 i will only have 2 sets of ling in production, and you have 8 llings at my house already. but as i said....defender has the advantage of stalling for time for more reinforcement. and speed queen is in production already. unless this 8 lings can win 16 drone + 4 lings, i still think 14 pool is more solid.



my advice for early pool lover.

learn from this guy, he is the professor in early pool. pin point all ur bench mark, throw down pool at specific seconds and micro the heart out of you, cuz early pool is a big risk.
quest_5692
post Nov 30 2011, 12:38 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(TruthHurts @ Nov 30 2011, 12:30 PM)
10 minutes ? Depend, i could go mass roach + hydras or roach + a few brood lords. 3 hatch 3 queens 50+ drones roughly. 4 gas chamber.
» Click to show Spoiler - click again to hide... «



Added on November 30, 2011, 12:33 pmIm still Noob. i play custom cause waiting 5 mins for ladder match is sooooooooooo long.
*
10 minutes a good 2 base tech zerg will normally have 4 gas chamber, 40-50 drones, 3 queens 3 hatch. but even as good as IMnestea or losira, they can only have muta OR infestor...i've yet to seen 10 min Broodlord....maybe we can play 1 day ^^
quest_5692
post Nov 30 2011, 12:56 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
if you play terran or even play against terran more often in ladder, you will notice its not 50% chance block, its 90% block, actually i think 90% is understatement. a terran got no reason not to block ramp. maybe we can ask other fellow terrans for their opinion. kai, jeff, greenwood, echo, geney, me we are all terrans

and 3.30, theres no way the rax is still building, a 12 rax finishes at 2.45 unless your opponent dont even know how to execute a 12 rax...or going for 14 CC first.

for ZvZ im saying against 14 pool, not 6 pool.
quest_5692
post Nov 30 2011, 08:41 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
ok, i admit i was trolling him because it seemed fun.

anyway truthhurts, 1 marine can win 100 lings if he is behind the wall. because marine is range, zergling is melee. not too sure if you can grasp the logic :?

sometimes, truth hurts.
quest_5692
post Dec 1 2011, 07:52 AM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(Timber2k7 @ Nov 30 2011, 10:35 PM)
truthhurts
*
thats why cant accept the truth...
quest_5692
post Dec 4 2011, 05:32 AM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(westley0214 @ Dec 3 2011, 02:57 PM)
Best way to deal with Baneling bust is reactor hellions opening. It's an auto Build Order win.

More info here
*
and die when you swap the add ons.

eg. MVP vs July zerg on metalopolis, the season he got into final he 2-0 mvp.

just joking, raector hellion is good.


Added on December 4, 2011, 5:38 am
QUOTE(Timber2k7 @ Dec 3 2011, 03:34 PM)
this is a way to deal with fast pool also biggrin.gif
http://www.sc2replayed.com/replay-videos/15881
*
damn cool!!


Added on December 4, 2011, 1:33 pmNASL post puma vs thorzain semi final interview,

EGpuma : although im in a foreign team, kimchi terran > foreign terran.

This post has been edited by quest_5692: Dec 4 2011, 01:33 PM
quest_5692
post Dec 4 2011, 06:20 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(max_cavalera @ Dec 4 2011, 03:34 PM)
btw since thiis is a terran strategy discussion thread, i wana ask my issue on ZvT. lately i try to harrass a little with FE zeg, by building a bunker near his expo and route 3 marines. after that i concerntrate on macroing at my base. what puzzles me greatly is when i only get 2 base mining and trying to push out at 16-20 mins mark, i encountered a zerg player on bronze league already having 5 bases and an Ultralisk!! ;o....the abilit of their macro really baffles me.... i have done some thinking and for a terran like me if i decide to get fast 2nd cc, and get it running, my best bet for a push will be at least by 15 mins mark...i played 2 or 3 games against zerg opponent few days back(their bronze and silver lvl if im not mistaken) i dont even bother to play a macro game anymore, usually i just harrass as usual with bunker and after that 1 base all in with stimmed marines, 1 or 2 marauder and 4 medivac drop by his main at 10-11 mins mark. i won this2 games, but it hink if a zerg player have banes then i simply be gg....i dont think a lower league player would have an insane micro to beat those banes..when a zerg player get banes early on, a terran usually need more time push out sas they need to get a few tanks and slowly siegeing themto the zerg base. i thought by this minute mark a good zerg player already have like, 4 or 5 base? and a terran player barely 2 or 3 base....marines and incredibly fragile when they on their foot and race to the zrg base.... but their threat increase significantly by dropping straight at a zerg main if it goes unscouted early on...onmce my marine landed and they get themselves in a tight choke spot(between minerals, hatchery or spawning pool whr a zerglings is impossible to get a surround  and roach most of them struggle to hit me, then its an auto win situation, unless they have banes....i personally think a zerg that is good with bane composition, micro can easily get to very high league.....what u guys think? hellions to me just isnt that viable anymore as it is very easy to defned against them. u creat choke point between main and natural with evo chamber, guarded with 1 or 2 spine crawler and a queen, and all youtr rescources, time committed to those blue flame hellion get immediately neutralized....
*
i think even for bronze player, a timing off 2 base should be at....10 min standard with siege tank and marine. doesnt need to be a 200/200 army to push. you can push at 70 food also. just keep on reinforce. to play a 2 base terran, a good way to start is constantly make scv until you have 50-60. make to about 6 barracks and 2 factory and keep on make units. yeah, you cant afford that much with perfect macro but you probably will benifit more from having large amount of production facility. keep on make units and push.
quest_5692
post Dec 5 2011, 06:47 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(FLampard @ Dec 5 2011, 05:52 PM)
questy, why u no reply me when i pm u when u online? no choi me ady? cry.gif
*
??? forum or battle net? that battle net account is not mine la i thought i told you? im having a very tight schedule with so many things to due in this 1-2 month sorry.
quest_5692
post Dec 6 2011, 06:38 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
forGG is at least as good as tier 1 code S player like mvp mma....and thats probably an understatement already.


Added on December 6, 2011, 6:39 pmhis crisp in micro basically make any sc2 pro look like a noob. coming from BW, they will have too much excessive APM to micro reaper, marine, hellion, banshee....and having macro like mvp and all.

This post has been edited by quest_5692: Dec 6 2011, 06:39 PM
quest_5692
post Dec 7 2011, 06:23 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
i had been playing around with his reaper into hellion into banshee build in TvT. super strong with good micro biggrin.gif (lost once only, that guy manage to make a banshee i got 0 anti air unit so gotta run around town until viking out, next time need to build viking against banshee build!)

in TvZ i sked. TvZ is my worst matchup i got 30% win rate only.


Added on December 7, 2011, 6:24 pmmy TvZ really like shit now. serious DEEP DEEP SHIT.

tvt got bored of marine tank banshee 1 base all in reaper can rip that apart.

This post has been edited by quest_5692: Dec 7 2011, 06:24 PM
quest_5692
post Dec 7 2011, 07:03 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(jeffvip @ Dec 7 2011, 06:41 PM)
I exp one guy using that build against me too but too bad, I always start with cloak banshee build. BO win  tongue.gif
Since u exp 70% lose, is time to go Mech dude.
*
since that lost, i know how to deal with cloak shee build adi, my starport just get viking


Added on December 7, 2011, 7:05 pmmy problem with mech is now zergs are good with BL...on some map, its super hard to punish early BL. early BL is not 1 base BL -.- i mena like 3 base 60 drones hive tech upgraded lings. like stephano not sure timing but like 15-20, im building my 3rd base~anyway i hate zergsssssssss nowaday, they really get btr adi, know how to have army all the while. play like leenock. unlike idra and ret old style which always have empty base will kena timing easily.

This post has been edited by quest_5692: Dec 7 2011, 07:11 PM
quest_5692
post Dec 7 2011, 07:40 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
den you sitting beside me will surely help with my mech tvz because my star sense is near to zero haha.
quest_5692
post Dec 8 2011, 09:38 AM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(jeffvip @ Dec 8 2011, 09:28 AM)
YUP! play macro with zerg is stressful and fun!

I noticed that the amount of playing time in my TvZ is almost the same as my TvT if not longer. Mech player don't have the benefit of easy short win. So I will now try to 2-1-1 (Early MMM ball with 1 base) the Protoss to end the game early and play my mech game in TvZ n TvT. Bio is boring for me.
*
My Tvz is always the longest. At least 20 min 3 base vs 3. Tvt nOrmally ends in 1 base even if transition into 2 base, 1 will have distinct lead from early game he is going to win most of the time.. Tvp since I stopped using 111 my win rate shoot up high but game time increase a lot too
quest_5692
post Dec 8 2011, 03:40 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(SiewKaiz @ Dec 8 2011, 09:59 AM)
i hav die to countless baneling bust~ ==
*
baneling bust is actually sick good to perform but hard to hold its so retarded. later tonight i go back home i upload a brain fart game.

antiga shipyard, i 1 rax FE, he 15 hatch no stop gas for bane. he drone to 23 drone, then spam lings and banes only. can have like 40 lings on the map rally to my base ALL THE TIMEEEEE force me lift off, all kind of shit, can make 20 banes at a time, can drone up to 30 after 1st wave then keep on send wave after wave.... i barely survived with a BO win...after 1st rax, i take 2 gas, then 2 factory research blue flame. only i manage to fend off....its retardedly stupid how zergs can drone up to a certain amount of drone den just spam army.

i barely survived, and he can just get roach warren and take a 3rd. den he got like 15 roach suddenly. then he drone up to 50 for 3 base. den mass units again -.- when im recovering into 3 base. then he just plant down spire, later suddenly tech change to 16 muta -.-

i won anyway. from the point he couldnt bane bust kill me, i adi win cuz supply advantage and all...but then its still damn retarded how zergs with good larvae management can take advantage of it. some zergs make like 10 roach den get 3 base and drone up behind it wif fake pressure in front. if required just instantly make some lings to compliment the 10 roach to defend any rush. or some like to sudden tech switch....or currently famous in ladder for mass upgraded ling infestor rush into BL..

TVZ bullshit. got like 3 win 7 lose ytd for tvz -.-
quest_5692
post Dec 8 2011, 06:35 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
TvP 10-2 (all fake 1-1-1 into 1 rax FE into bio)
TvZ 3-7 (all kinds of build, nothing worked FUUU TVZ)
TvT 6-5 (all 1-1-1 into mech if got transition)

for last week.

quest_5692
post Dec 8 2011, 08:01 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
double reactor fact hellion yeah. hellion marauder too. double raector fact you need to be able kill his drone from 50 to 20 left at least if not its really useless. as after ur 70 food 10+ hellion push, you need some time to set up ur mech army (tank hellion thor) especially ur timing almost certain will invite muta from his stacked up gas.

for hellion marauder, 1 mindf*** weakness of it that i realize when i used it last week....cant stop ovie fly in to scout. the thing about marauder hellion is if your opponent dno, he is fked. but if he fly an ovie in, you have no marine to shoot it down in time, he will have enuf time to make tons of lings and surround at spine. (see nestea vs asdfou on tal darim altar) lol, i was playing wif my friend in crossfire, doing it, then he just peacefully fly his ovie in...i faked a reactor hellion opening and save up like 8 marauders, but 0 marine (facepalm)

for BF upgrade or siege tech. if i play marine tank, i will go for super early siege tech. (after 4 hellion from reactor, str8 swap and research siege mode, timing at like 8.30 min safe from any rushes) but then if i want to play mech or i feel like my oponnent will go heavy lings early game for map control, i will get double fact blue flame for map control only go for siege tech.

the thing about ZvP and ZvT now is zergs became btr. seriously. protoss and terrans can no longer hit some cutesy timing and see zergs base have 0 army, all still in larvae. zergs know how to go army heavy then cut down on their 'vacuum period', or.....just btr 'star sense' haha


Added on December 8, 2011, 8:02 pmand......upgraded lings > marine tank. like f***k.

This post has been edited by quest_5692: Dec 8 2011, 08:02 PM
quest_5692
post Dec 11 2011, 08:13 AM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(max_cavalera @ Dec 11 2011, 03:00 AM)
currently i have given up to even get natural expansion against zerg.i just 1 base all in with MMM and timing before 9.30 mins mark must load up n drop to his main edi. got very good win rate against Z wif this....marine few marauder n medivac is really sick wif 4 medivac can keep on stimming non stop n micro like hell. only weakness is bane but by 9 mins mark u wont face speed upgrade bane if ur hand fast enuf u can lift off wif medivac and abuse their base ledges. just drop only 2,3 marine at their main n wait bane kill it off until hes no more bane pickup again n drop to his main....  constant pressure spells the death for zerg opponent... huhu


Added on December 11, 2011, 3:02 am
good good. i was thinking the same thing. if u fast get at least 2 viking edi u only need like 2 turret 1 at mineral line another 1 around ur building area just to get detection... that already nullify cloak banshee threat.
*
theres alot of 1 base all in to play around in TvZ. you can try blue flame hellion drop, cloak banshee, raeper, siege tank contain~ if you want to see how pros do 1 base all in against zerg, watch ST rainbow and ogsforgg's stream. they reactor hellion into cloak banshee every game.
quest_5692
post Dec 12 2011, 04:39 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
thor
quest_5692
post Dec 13 2011, 08:24 AM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
QUOTE(SiewKaiz @ Dec 13 2011, 08:18 AM)
user posted image

11/11 at ladder~ smile.gif

no need bo actually

9/10 supply
11rax
11rax
14/15 oc
15supply
16/17 bunker
17/18 bunker
18/19 depot/bunker
*
my version extreme abit, send 2 scv to opponents gold at 9 supply, proxy 11/11, lagi gao~ only works in shattered, shakuras, metalopolis.


Added on December 13, 2011, 8:25 am
QUOTE(FLampard @ Dec 13 2011, 01:53 AM)
at my bracket, 99.9% of the zerg would use the same tactic...fast expand, spore crawler to def expansion, zerglings into mass muta....i see almost every zerg player doing this, any comments on this?
*
because this is the standard ZvT, just as standard as why terrans get marine every game. just like why you also do the same build most of the time.

This post has been edited by quest_5692: Dec 13 2011, 08:25 AM

16 Pages « < 11 12 13 14 15 > » Top
 

Change to:
| Lo-Fi Version
0.1480sec    0.99    7 queries    GZIP Disabled
Time is now: 11th December 2025 - 09:45 PM