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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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jeffvip
post Dec 19 2010, 12:02 PM

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QUOTE(InFe_eD @ Dec 18 2010, 10:55 PM)
Wow, sound solids!  Will try that soon biggrin.gif  brows.gif
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Mecha works brilliant against zerg. Hellion to harrass and map control (kill off zergling)... Thor and Tank to push out... 1st time I can laugh at baneling
jeffvip
post Dec 22 2010, 11:13 AM

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When is the greatest mystery of terran will be unveiled?
jeffvip
post Jan 11 2011, 12:14 AM

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QUOTE(westley0214 @ Jan 9 2011, 03:03 PM)
Have been experiencing great success going mech build vs. Zergs who never scout and just go purely for Mutaling. Just get like three Thors and move out with blue flame hellions companion and the Thors are basically invincible and crush everything. SEA server players seldom get roaches. Banelings are so cost ineffective vs. mechie.
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mech is the way to go against traditional mutaling. Thor can punish those mutalisk, hunting down overlord and drinking acid spray from baneling like coconut drink rclxms.gif So far 8 games against mutaling zerg, only lose 1 game due to super FE of zerg
jeffvip
post Mar 11 2011, 08:38 AM

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QUOTE(smartleader @ Mar 11 2011, 12:48 AM)
Try do a 2 rax pressure early on?
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Must be continuously pressure so we got the time to tech up on our side.


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QUOTE
Recently I have alot of problem dealing with Protoss, Colossus + High Templar seems like sure win for them. Eventhough my ghost successfully emp all of his HT, twice, I will still lose the battle due to insignificant Vikings for Colossus. If I get enough Ghost for HT and enough Vikings for Colossus, my main army strength reduce which will also pawn by them. Going Mech seems hard to as the Immortal is sick against Mech army.

I have concluded there are only few ways to win against Protoss ( not including rush)
i) Timing attack when their HT and Colossus is still on the way.
ii) Keep denying expansion of Protoss (This solution applies to all races anyway  )
iii) Tech switch to Tank when Protoss army still stay with Colossus and HT and hopes they are not fast enough to get Immortal.
iv) Build More Raven but it is too costly and too much to micro (too many units involve). Ghost and Vikings is a better spent resources IMO

At the end, I find it hard to achieve the above solution too.

QUOTE
Jeff, i will write my thought in TvP later in the afternoon...



Any idea? Dominion forces need help.

jeffvip
post Mar 11 2011, 10:22 AM

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QUOTE(Timber2k7 @ Mar 11 2011, 09:19 AM)
it is hard to justify @ late game. it all come down to ur micro n gameplay
cuz during late game any unit will oso come out, there is no hard counter to a unit to win the game instantly
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The problem is that I can't see a working solution for TvP in the late game.
I wanna go into history if you guys are not familiar with SCBW. Protoss traditionally have been a strong late game races since SCBW days. But during that days, Terran have got a tough SIEGE TANK to defend ground army. Protoss have to get Arbiter to Froze split the Tank line and HT to storm the tank.On the Terran part, we have to make sure the EMP goes off from Science Vessel. Protoss too have the Reaver for long range attack. That is when you will say come down to ur micro.

In SC2, Immortal can just ram in to the siege line like nothing is gonna happen. Ghost is very vulnerable and yet bcos it is a ground army, he have to some how "get of the way" of other units (not like SCBW science vessel which fly around freely) and that somehow slowing down the EMP. By the time Ghost reach the front line, usually Siege Tank have been completely taken out d.

I was so shock during my 1st game of SC2 seeing whole bunch of Protoss army engaging directly with my Tank. I'm thinking "wtf, is this Protoss Noob? He engage my Siege Tank directly with the vision of Xel'naga Tower. Is just a few seconds later I realize my Tank line completely destroyed and I have to GG with dumbfounded expression on me watching the score screen.
jeffvip
post Mar 11 2011, 03:19 PM

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QUOTE(evofantasy @ Mar 11 2011, 02:43 PM)
^ this

u can see every1 keep going MMMV late game vs toss late game when toss late game (colossus and HT) roll it (except lolders since they can soak storm alot)...
lyn went MMMV-G and the 2 emp wreck his toss opponent in his recent GSL game (top 16 was it?)
immortal seemed really good on paper till u actually use em due to their range5 and clunky movements (they are without a doubt good early game PvT when army size are small and thus they cant be burst down)...
proper tank spreading with some bio cover will wreck the toss ball easily (saw how mc's immortal based army died to jinro's mech in LT?)...
and ya the 250mm cannon from thor 1 shot with a stun build in which so far only a selected few terrans used (like redarchon)...
wut bout blue flame hellions? (see the blue flame hellion marauder raven/ banshee allin and u can see why they are soooo good)

the real late game TvP imho is ghost + mech...
of cource u can get lucky with MMMV but really y force it?

let me ask u this, if u see zerg going blings, would u still stick to bio and claimed that bling is imba?
u get tanks...
why cant terran do the same vs toss (no doubt lolders are good vs toss ground)

ps: tanks in sc2 are smart, they dun overkill unlike sc1
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That will be a very gas heavy build. Might work in super late game, gotta build PF across the map just to gather gas though. But other problem might arise like it will be a tough task to defend the expansion from high mobility protoss army with ghost+mech.



p.s.the only good things bout SC2 tanks compare to SC1 is just the mobility of SC2 tanks. SC1 tank can hardly move over a narrow choke. SC2 tanks kill it's own unit lesser because the damage of SC2 tanks is reduce to just half of SC1 tanks.
jeffvip
post Mar 22 2011, 07:44 PM

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QUOTE(quest_5692 @ Mar 22 2011, 06:44 PM)
most of the time still on NA, KR account i share with my friend. and im suffering there o.o they totally pawned me, dun think im fit for KR yet wink.gif i play on KR to find new strategy and get pawned. realistic check lol

well, even my full time is like........4 hours per week? lol....need to study la lol
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cool.. i m 2 per week
jeffvip
post Apr 11 2011, 04:56 PM

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but the fact is Marine is too strong against VR. Somebody do a VR rush on me after seeing me go Marauder Heavy

and he quit QQing as my Marine kills it while my Marauder sitting down the tree enjoy the show

This post has been edited by jeffvip: Apr 11 2011, 04:56 PM
jeffvip
post Apr 30 2011, 11:53 AM

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yo. dying tread...

Come we discuss bout TvT. Recently I have tried out one of the build that keep me winning bout 7-1 streak. I go for delayed Banshee. Usually I intentionally let my T opponent scout my 2rax FE. The will be thinking they r safe 2 expand or goin for a harassment. I will build 2 turret if I scout a banshee or 3 bunker if I scout early pressure. My opponent will just ignore the fact that I will be goin Clocked Banshee since I do FE and that absolutely rapes them. By then I will have both the economy and army.Do a timing attack after that with tanks+marine. Conventional Tank-Viking-Marine totally owned by this build.

I'm not sure whether this build work in Masters but I do beat a few Diamond Terran with this build


Added on April 30, 2011, 1:18 pm8-1

This post has been edited by jeffvip: Apr 30 2011, 01:18 PM
jeffvip
post May 1 2011, 01:49 AM

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QUOTE(westley0214 @ Apr 30 2011, 05:22 PM)
Hey Jeff I just found out that we are in the same league and division! Let's QQ together after this!
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Cool, be careful of my delayed banshee ya. How come you notice me 1. So coincident. Kinda sad I m now holidaying, can't play starcraft. Miss my banshee girl d. tongue.gif


Added on May 1, 2011, 1:57 am
QUOTE(Timber2k7 @ Apr 30 2011, 04:01 PM)
conventional tank viking marine or other 1/1/1 composition totally own this build
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Delayed banshee have got only 1 purpose and that is to disturb the timing of tank marine viking & 111 build. So playing with delayed banshee, grabbing the window of opportunity is very important. If I play a lill bit indecisive when I saw that window, I will lose the game (that 8-"1"). That's the 1 game that I lose.

Quest, my micro of banshee not that good. Maybe lucky bcos my opponent don't have turret for that few games I played.

This post has been edited by jeffvip: May 1 2011, 01:57 AM
jeffvip
post May 2 2011, 10:19 AM

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I know this feeling of losing to mass banshees build. It's sux. I never produce mote than 3 banshees but against quest I got no choice but to do that. tongue.gif tongue.gif

Erm, btw. Did u float ur cc to his base and start build an e bay there? I think u got higher chance to win bcos of his all in build won't save him enough money for another cc
jeffvip
post May 2 2011, 08:40 PM

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QUOTE(quest_5692 @ May 2 2011, 12:55 PM)
LOST SO MANY TVPS!!! QQQQQQ protoss units are so strong...had like 1-3 today
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Use ghost more, build ghost academy b4 factory thumbup.gif
jeffvip
post May 3 2011, 08:55 AM

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QUOTE(ROTiJOHN @ May 3 2011, 12:14 AM)
same, i keep lost to P, thats the reason why i cant get to the GM hahahahahaha
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I feel this 1 kinda Malaysian politics to me. In another tread, Evo was throwing us the fact that in Korean server, Terran dominates Protoss and ask T to shut the mouth up. But in fact, we r losing here in SEA. Is just like UMNO saying all Chinese is rich, throw us the fact that there r more millionaires of Chinese compare to other races and we shldnt get the benefit of government jobs, scholarship, matriculation,5% discount house buying, etc. While the fact yes there are alot of rich Chinese like Lim family, but how bout us as a typical working chinese. We got no government support, no rich family background and forced to do things the hard way and well, need to shut up. We too need to vote for them (BN) if not, we r called ungrateful.

PS: I didnt mean anything negative bout Evo. Just that the feeling suddenly rush up

Alright, alright. sign0006.gif Let's go back to happier things. SC2. I think I'm luckier, I meet alot less P so I can improve my MMR alot and gain promotion. If I happened to meet P, then I might be stay on my league forever without getting promoted. 100 food is the mark for me, make it or break it. Usually I will lose to P if I can find a suitable timing attack when i m in 100 and the game drag on. Thinking of goin BC but usually too late as the P army will break in. I likes the dynamics of the game, earlier I was struggle against TvT, then TvZ, now TvP...

QUOTE(quest_5692 @ May 3 2011, 08:29 AM)
1 of the game i won cuz i proxy rushed him. my bunker is up in time so he lost ALOT of probes but it took me soooo long to break him.

i know im going to win with 2 bases and he is in 1 cacated base. but if the toss is 100% alert FF-ing the ramp, i cant win the game until medivac or smtg else is up....cz too long didnt play liao, i was just massing marine marauder and ghost, tried to EMP stim bump rush up the ramp alot of time, when i check back units killed tab, he killed like x3 my killed unit lol....

lol, hopefully can get back my old feelings ASAP.

played 46 games in 2 days. sunday 18 games monday 28 games.
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cool... u have played my 1 months game in just 2 days. I was thinking bout this question too... A map with a small ram I think Tank is the way to go. Force toss army come down the Ram. I might wanna try TvT style against Protoss army now.. Marine+tank+raven/ghost
jeffvip
post May 3 2011, 11:11 AM

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QUOTE(quest_5692 @ May 3 2011, 10:30 AM)
tank is nt the way unless u know wat u r doing. The amount of resources putting into it, chargelot immo can break it cost efficiently. I have no answer for tvp yet, maybe after another 20 tvps i cn come out with one.

The problem im encountering now is, on even supply, terran sure lose to toss cz of forcefield shield, Even if terran is abit ahead. I only won 1 big encounter and thats because i flanked his collosus with vikings from behind. You wont be that lucky everytime. If you want to out ghost, you wont have enuf gas to make a meaty army then...

Haiz, tvp used to be my best matchup =(
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I was thinking to use ghost to kill of zealot. Since ghost do xtra damage to light unit. Ghost to emp and stay behind to slain those zealot. But that is alot of micro required thus maybe is not that practical. Or maybe blue flame hellion in front of tank + marine. Those are all mineral cost only units. might be possible.

Do u got a strong Protoss partner to train with? I might ask my random race friends to help me but he is more of a zerg based so I didnt have a good P training partners actually.
jeffvip
post May 3 2011, 01:57 PM

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QUOTE(quest_5692 @ May 3 2011, 01:30 PM)
calvin is my strongest protoss friend haha. But i nvr win him b4. Anyway ghost is not what you want to kill lots. Too expensive and build time too slow. Blue flame hellion works wonder but you need 2 factory. By the time uu finish blueflame and 2 facts, he cn jz transition to stalker collosi
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Calvin, if u beat him, we dont have to QQ here d... tongue.gif

Transition games is always Terran biggest weakness, just hope our Tanks can do wonder against collossus
jeffvip
post May 4 2011, 10:56 PM

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Just finish the most intense TvT of my lifetime. 54 minutes. All mineral almost finish. My opponent (Diamond Terran) is playing Bio, heavy Medivacs with Thor and Tanks mix in it & dropping everywhere. I was more a typical Tanks Marine after delayed banshee (always tongue.gif ). Catching my opponent out of position and I siege up at his production facility. GG. I never enjoyed this game so much. My TvT now stand at 10:1 d. I do feel I really improve as the old time I will usually crumple in TvT pressure and gg earlier.

user posted image

Btw, another TvT I played earlier I saw the use of Ghost in early games and it is very effective in the early game, luckily my banshee save my ass to keep his scv as low as mine. I was planning to try early ghost build as ghost become even more cost efficient in patch 1.3.3.

This post has been edited by jeffvip: May 4 2011, 11:01 PM
jeffvip
post May 5 2011, 11:25 AM

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QUOTE(SiewKaiz @ May 5 2011, 08:23 AM)
SEA Server?
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yup... argh lose to Protoss again... damn damn i have been 3-0 by Toss this 2 days
jeffvip
post May 5 2011, 12:28 PM

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QUOTE(westley0214 @ May 5 2011, 12:17 PM)
Ghost build in TvT... Tried few times but not having great success. Main reason is because of heavy gas usage, plus all the damn research (Moebius, Cloak). Opponent normally will be in a good shape if they have a tank or two.
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yup, waiting for the patch to kick in... then we go Ghost build....

Protoss really kick my ass hard... lose 2 more games... FF, DT and then GG
jeffvip
post May 5 2011, 02:14 PM

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QUOTE(quest_5692 @ May 5 2011, 01:47 PM)
see mvpkeen vs mvp. Keen cheesed 3 ghost drop, although able to get like 10 scv kills, mvp's 3 tanks and marine push just raped the base of keen.
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The timing window is important here. b4 tank is out... I think the fastest tank will be around 6 min mark but without siege mode. rush ghost and attack the base at 7min is workable imo
jeffvip
post May 6 2011, 06:30 PM

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Calvin playing now? oh... but my TvT strategy already shown here. T.T
Early tank pressure is the hard counter to FE delayed banshee BO

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