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 The Zerg Strategy v1.0, Cheer for the overmind!

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aLertz
post Aug 17 2010, 12:48 PM

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QUOTE(Quazacolt @ Aug 17 2010, 11:44 AM)
if i 6 pool ill just get 1 worker after pool and then 3 ling when pool done
then overlord

and keep pumping lings
*
2 drones is fine to make it 7/10 n rdy for lings...
enough time for 3 larvae also n better eco...
usually u can start saving for larvae for lings when ur pool hp is >400

i alwiz 6 pool insane AI for warm up laugh.gif
but if u wan get the zergling rush achievement...
then don't build any drone after pool... biggrin.gif

This post has been edited by aLertz: Aug 17 2010, 12:49 PM
aLertz
post Aug 17 2010, 02:22 PM

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QUOTE(popcorn513 @ Aug 17 2010, 01:31 PM)
Ya, same tactic, but i'm pacnic if they can defend my ling (protoss cannon, terran bunker), then my ling just can stand outside wait lose....lol, doono how to transition already, drone count too low
*
it's usually do or die...
else...mus play defensive a while until eco stable...
aLertz
post Aug 20 2010, 09:02 AM

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QUOTE(Sky.Live @ Aug 20 2010, 08:48 AM)
Considering the units now from zerg is relatively expensive, hydra cost 25 extra mineral now and being tier 2 compared to BW, still find it difficult to play without hydra. Too used to BW
*
well hydra is better now...compare to BW
with 12 attack...longer hp
they can fight with majority of the units already biggrin.gif
compare to BW...lots of micro is needed in order to win a fight...
aLertz
post Aug 20 2010, 04:46 PM

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QUOTE(fifi85 @ Aug 20 2010, 09:10 AM)
very difficult to climb the zerg tech.. can i win by just massing hydralisk and roach?
*
js mass hydra...
but there's still 1 problem...how to counter colossus??
they are freaking imba against zerg units...unless i go air sweat.gif
aLertz
post Aug 23 2010, 09:40 AM

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now oni i realize collo is considered as "air" unit... doh.gif
i thought it was a ground unit all this while blush.gif
aLertz
post Aug 24 2010, 04:22 PM

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1 question, can roaches tat are moving while burrowing pass walls of pylons/SD?
aLertz
post Aug 25 2010, 06:20 PM

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this tered is heating up YOOOOO ~
aLertz
post Aug 27 2010, 02:27 PM

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QUOTE(Moonflown @ Aug 27 2010, 01:49 PM)
No one is low level in my opinion, those I taught in my clan can literally defeat me now haha. Nothing else matters as long as we're having fun swarming enemies =D.

Unfortunately,  I found that I can win a zerg easily using P or T compared to being a zerg. Awww... need more practice
*
haha...because mirror match is quite confusing... rclxub.gif
i still haven't won my 1st zvz shakehead.gif
so far oni played 3 zvz...too few zerg? hmm.gif
aLertz
post Aug 27 2010, 03:40 PM

Overconfidence is a flimsy shield
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QUOTE(Moonflown @ Aug 27 2010, 03:28 PM)
ZvZ is the most boring game in the entire Kropulu sector.
*
lol it's the same case in sc1 also...
but tats the match i have most confidence in...
but dunno y it's my worst matchup in sc2 doh.gif
aLertz
post Sep 2 2010, 09:23 AM

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QUOTE(Sky.Live @ Sep 2 2010, 12:31 AM)
Promoted to gold league finally > <
Lost few games for accidentally tabbing out..

Anyone using ATI gfx and having problem of slow tabbing in?
*
same case here...using window 7 32bit...
when i alt+tab back in game, by the time the game appear already kena dropped doh.gif

and the disable window key from the option doesn't work with my keyboard...
i have to use my keyboard software to disable it sweat.gif
aLertz
post Sep 7 2010, 04:43 PM

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QUOTE(mad_geist @ Sep 7 2010, 03:02 PM)
Sky.Live.. I need clarification on what u said there tongue.gif
were you talking about AI?

@narf03 -> yeah.. I agree with you.. so Zerg need to be prepared with Lair.. In Any Case..
cause I got beaten twice by protos because I didnt have Lair..
1) Dark Templar attack - no Lair so no Overseers
2) Mass Voidray attack - no Hydra Den so no Hydra..

oh.. for case 2, I did scout his base, and didnt see any starport so I didnt put down hydra den.. turns out he proxy base his starport and massed voidray without me noticing it till my base starts to burn
*
alwiz scout ur opponent...if they are exceptionally quiet...search every expo...put a ling there as guard
if u can't break his push such as no anti-air...suicide ur army on his base to see who die 1st...hahaha laugh.gif
aLertz
post Sep 7 2010, 05:28 PM

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QUOTE(ericpires @ Sep 7 2010, 04:59 PM)
hmm new to zerg play. any tips? currently only know zergling rush and mutalisks only lolz
*
mass hydra ~ laugh.gif

can try roaches...i'm still trying to learn how to use roaches sweat.gif
aLertz
post Sep 22 2010, 02:11 PM

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get broodlords for thor biggrin.gif
banelings not so effective against thor...
they are oni effective against light armor units...lol

This post has been edited by aLertz: Sep 22 2010, 02:11 PM
aLertz
post Sep 30 2010, 10:20 AM

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hmm...i should also consider using infestor...
haven't really use them since lazy to micro so many types...hahaha laugh.gif


Added on September 30, 2010, 10:22 am
QUOTE(ROTiJOHN @ Sep 30 2010, 10:19 AM)
what is the fastest time zergling can reach my base in 1v1 map? i am not sure whether my door able to close when they reach my base. please advise
*
it depends on map actually...
fastest i guess it would be LT? where position between 7 o'clock with 11 o'clock position or the other side...1 o'clock with 5 o'clock position...

This post has been edited by aLertz: Sep 30 2010, 10:22 AM
aLertz
post Oct 5 2010, 02:55 PM

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QUOTE(ericpires @ Oct 5 2010, 10:05 AM)
Let's play a game... goldfries smile.gif
*
i smell challenge rolleyes.gif
aLertz
post Oct 7 2010, 10:47 AM

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QUOTE(Quazacolt @ Oct 7 2010, 10:26 AM)
research overlord speed and get mutalisks to defend. though that said, mutas does have difficulty against good phoenix microers, at that point you might want to get corruptors if the situation worsens
*
yeah...u can group the ovies together with a bunch of hydra js for protection...
when they got speed...they can easily outrun from any threat...

i felt tat recently toss likes to play aggressive pushing...
they will go like 4-6 gates wif 1 base...get a proxy pylon near ur base...
and keep spamming zeal+stalkers...
when they got a decent group like 8-10 units they will keep attacking non stop until u drop...
i don't even have time for muta as i was spamming lings + spines js to def... sweat.gif
but when muta out...it's time for them to def laugh.gif

but the chances are low as their success rate is quite high rclxub.gif
aLertz
post Oct 18 2010, 08:31 AM

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hi guys...having problem wif my zvt recently...
how to u guys defend against mass marines+marauders?
mass roach?
when they see roach, they js add in siege tanks and they keep pushing even after u have cleared the 1st wave...
i've even used 3 spines + roaches but stil hard wif the marauders around...lings can't even get near =.=
hydra manage to hold them once but when they came the 2nd time...gg doh.gif

added: 2nd wave pure marine+marauder+stim...super fast production @@

btw, anybody notice tat on metalopolis, the natural is pretty hard to def when your opponent is on ur opposite vertically. Meaning, if u are at 11, your opponent is at 7 or if u are at 1, your opponent is at 5...they will use the high ground n move in >.<

This post has been edited by aLertz: Oct 18 2010, 08:55 AM
aLertz
post Oct 18 2010, 11:02 AM

Overconfidence is a flimsy shield
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QUOTE(hazairi @ Oct 18 2010, 09:18 AM)
haha, i can't give tips on u.. i'm just a gold player.. sad.gif
*
every idea is accepted la...maybe u guys have some creative ideas? rolleyes.gif
aLertz
post Oct 18 2010, 11:32 AM

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hmm....need to learn to use infestor then...
seldom use them due to high gas consumption biggrin.gif
aLertz
post Oct 19 2010, 03:53 PM

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yeah...got some wins already...
being trying banelings, roaches and infestors...still very weak wif infestors stil XD
mistakes like late fg...or late infestors...no energy XD

thx for the tips...

btw, when marines got fg...they still can shoot?

This post has been edited by aLertz: Oct 19 2010, 03:55 PM

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