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 The Zerg Strategy v1.0, Cheer for the overmind!

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aLertz
post Oct 19 2010, 04:50 PM

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QUOTE(bobohead1988 @ Oct 19 2010, 04:42 PM)
I was once an idiot who kept spamming fg non stop only to realized its Damage Over Time
*
the experience is priceless brows.gif
aLertz
post Oct 20 2010, 02:22 PM

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well u can try flank...
split half of ur army n hide outside...
keep making hydra at base..
when ur opponent is charging in thru ur front...
take both groups of hydra n attack front n back...
make use of the high ground also if available...
aLertz
post Oct 25 2010, 08:36 AM

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imho, the CORE unit for zvz would be hydra...
but still...roach opening is pretty good against banelings...
they are 1 bloody hell of a tanker...lolz laugh.gif

and spine crawlers are not good against mass lings...
js get 1 or 2 to scare off your opponent...lol
aLertz
post Oct 25 2010, 04:15 PM

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i feel tat recently there's a lot of ppl playin zerg nw...as in SEA server...
being facing quite a number of zvz recently...

last time, oni can find 1 zvz in around 10 games =.="
aLertz
post Nov 2 2010, 11:12 AM

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which units u all prefer to use against marine/medivac/siege/thor?
roach or hydra??
i know baneling is a must have...lol
aLertz
post Nov 2 2010, 03:51 PM

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QUOTE(goldfries @ Nov 2 2010, 01:04 PM)
the other day i was spamming muta but the opponent held ground very well. later he come with vikings + thor + marines combo. i gg liao. no way i can beat that with just muta and lings.

what would be great to vs viking / thor / marine combo? air unit confirm gone case. ground unit? marines and thor, quite deadly. even more deadly if the fella got medivac and SCV around.

what would you guys suggest?
*
u need blings when there's marines...they make a good couple laugh.gif
and blings will also melt scv if they are nearby tongue.gif
so u kill 2 or more wif 1 blings brows.gif
aLertz
post Nov 11 2010, 05:18 PM

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QUOTE(kei_86 @ Nov 11 2010, 05:03 PM)
if this is asked already then I'm sorry, but on a ZvZ mu how do you deal with enemy cheesing you with 6pools?
*
it's pretty hard unless u go for early scout or go for latest pool timing would be overpool or earlier...
14 pool stil can defend it but risky if they include spines or a good macro (keep making lings without delay)...

regarding banshee, nowadays i alwiz go for 3 queens when i have 2 hatch due to phobia against this...lolz
usually they came wif hellions 1st....after tat followed by banshee...then expand or mm...really aggressive sweat.gif
aLertz
post Nov 18 2010, 11:32 AM

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QUOTE(Rashid85 @ Nov 17 2010, 09:39 PM)
go 15 hatch.

99% win rate against both T/P.
*
u can get rushed easily if not careful scouting...
zeal/bunker rush for example...
aLertz
post Nov 18 2010, 02:00 PM

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QUOTE(evofantasy @ Nov 18 2010, 01:56 PM)
he is just butthurt losing to zerg over n over again...
15hatch is such a big risk from my experience especially when u swap at close distance (thor drop on LT)...
*
don't 4get steppes of war...lolz shakehead.gif
aLertz
post Nov 29 2010, 12:37 PM

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QUOTE(rontol @ Nov 29 2010, 02:29 AM)
erm okay... what's the counter against mass void ray? = ='

early muta?

or mass hydra?
*
if opponent is rushing void ray...
get queen when lair is building...around 3 at least...
when lair done, get hydras...


Added on November 29, 2010, 12:39 pm
QUOTE(Moonflown @ Nov 22 2010, 08:35 PM)
I'm glad that Zerg thread is growing rapidly. Lets swarm other races.

IMHO, most of the time Zerg doesn't need higher tier units to win if played correctly. T1/T2 swarms could end most of the games already. Keep replenishing 200/200 T2 army is scary enough
*
we are already leading the pack laugh.gif

This post has been edited by aLertz: Nov 29 2010, 12:39 PM
aLertz
post Dec 2 2010, 02:29 PM

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QUOTE(jeffvip @ Dec 2 2010, 01:09 PM)
I am talking bout army of course. Typically, mid game Zerg will have at least 3 hatchery. that is f*king 3x7 units to be produce at the same time. How bout high level game? 4 to 5 hatchery? thats insanely crazy
*
u 4got tat hatch was meant to build any units, drones, ground units, air units and also SUPPLY which is OVERLORD !!
it's not js for army while terran n protoss can separate their productions which mean they can build scv/probes together with like 4 gateway units + air units all at 1 time...not to count supply which doesn't need production building unlike zerg....

so stop thinking bout imbalance n use your favourite race to pwn every1 else... cool2.gif
aLertz
post Dec 3 2010, 11:20 AM

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muta == js kill watever u can get without engaging opponent's army or defence building...this include supply, production buildings, wandering units like marine, scv, tanks, lone medivac...
eventhough u didn't kill or destroy it, it will still distract him for a while and maybe he'll 4get to do what he's plannin earlier laugh.gif
aLertz
post Jan 7 2011, 02:45 PM

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recently keep dying to 4-gate protoss =.="
wat is the best way to counter it?
mass roach? mass lings?
aLertz
post Jan 7 2011, 04:05 PM

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QUOTE(evofantasy @ Jan 7 2011, 03:12 PM)
what are ur opening to it?
i presume u are on 2 base?
depending on map, u can have spinecrawlers + lings...
if no spine then maybe some roach ling...
while that happen try to counter with a small group of ling...
*
yeah on 2-base...
recently change to play-safe style which is getting speedlings before expand...
keep can't manage to get enough roaches or lings to defend it sweat.gif
my 2nd base also not saturated...
i saw bestfOu did counter it b4 by reserving lots of larva n mass lings but sometimes da pathway is small lings are not so effective... rclxub.gif
aLertz
post Jan 7 2011, 04:38 PM

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QUOTE(evofantasy @ Jan 7 2011, 04:27 PM)
if pathway is small jz use spines...
ur lings will block his units from touching ur spines...
usually 3 spines would be more than enuff...
*
guess i'll js spam 3-4 spines at least...
got once i already got 2 spines and 2 still building while he attack de...
anyway it was at steppes of war...graveyard of zergs...haha laugh.gif

thx for the tips !
aLertz
post Feb 14 2011, 02:46 PM

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some understanding of zvz correct me if wrong biggrin.gif

1st tier:
zerglings > roach
banelings > zerglings
roach > banelings
---------------------------------
2nd tier:
mutalisk > roach
hydra > mutalisk
banelings > hydra

*i still not sure bout hydra <> roach

extra support: infestors

tats da basic smile.gif
unless its a long game which consist of BL n ultra...

This post has been edited by aLertz: Feb 14 2011, 02:47 PM
aLertz
post Feb 14 2011, 05:54 PM

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QUOTE(quest_5692 @ Feb 14 2011, 05:20 PM)
errrr.....i tried a few games using hydra against muta but didnt work quite well.....your creep spread must be super imba.....
*
yeah creep spread is a must, at least around your base...

hydra > muta is very true...u try go muta..
opponent sure go hydra n u will feel how hard it is to harass...
and 1 more thing, your hydra can't leave base until a certain mass...
else it'll be a nightmare since muta fly so fast laugh.gif

da easier solution would be spores...lol
but must be strategically placed... smile.gif
aLertz
post Mar 4 2011, 02:45 PM

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QUOTE(keretapir @ Mar 4 2011, 02:44 PM)
but wouldn't it lead to mass stalker count? (from what i see during my matchup in lower league ladder)
*
yeah...when u mass muta...opp tend to mass stalkers...
that's when your lings come into play...
aLertz
post May 17 2011, 11:08 AM

Overconfidence is a flimsy shield
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QUOTE(quest_5692 @ May 16 2011, 09:51 PM)
if you are in a terribad situation, worst case scenario you just nydus his main to force a base trade. but Z and T base trade? i rarely see Z wins...
*
sadly agree... sad.gif
aLertz
post Aug 19 2011, 02:15 PM

Overconfidence is a flimsy shield
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all in doesn't consider time...
it means moving your whole army (sometimes including workers) rolling into enemy base...if ur army gone, then gg.com...lol

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