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 The Zerg Strategy v1.0, Cheer for the overmind!

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hazairi
post Nov 22 2010, 10:23 AM

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QUOTE(evofantasy @ Nov 22 2010, 10:16 AM)
i dun think so...
i've seen lots of games which is won by ultras/ BL...
the reason why zerg dun use t3 is cause 300/300 t1-t2 are really good...
muta+ling+blings -> roach+ling reinforce (with speed for all) is very very effective vs terran...
vs toss, mass mutas usually can win u the game alone and when it cant, u get ultra/ BL (tech switch transition between those 2)
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yeah, t1 and t2 are quite strong for zerg, but the problem is T and P can tech up to t3 faster than Z.
I mean, what's the point Blizzard creating t3 for Z if they are almost un-usable.
yes, u r right, there are who win games with t3 Z, but that is very2 low and unlikely if u compare with P and T.
Many games u can see P and T using tier 3 especially Colossus and thor..

hazairi
post Nov 29 2010, 10:31 AM

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QUOTE(rontol @ Nov 29 2010, 02:29 AM)
erm okay... what's the counter against mass void ray? = ='

early muta?

or mass hydra?
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in terms of value for money, i think hydras would be the best.
if u scout and they are doing fast stargate (around the 5th minute). Just do mass queens..
hazairi
post Nov 30 2010, 02:11 AM

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nowadays many zerg players lost to T or P becoz they concentrate too much on drowning..
hazairi
post Nov 30 2010, 06:29 AM

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QUOTE(choyster @ Nov 30 2010, 06:27 AM)
Droning?
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haha.. sorry for the typo..

the good word would be overdroning..
hazairi
post Nov 30 2010, 11:11 PM

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Experts, need some help here..

I found out that handling mass gateway units is quite hard.
Mass zealots, stalkers and the annoying sentry..

What's the best strategy to handle those garbages?
hazairi
post Dec 1 2010, 12:45 AM

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QUOTE(quest_5692 @ Nov 30 2010, 11:38 PM)
u r zerg right? hydra all the way, ask the Gracken.....but forcefields are imba, i can feel you.
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QUOTE(rontol @ Nov 30 2010, 11:44 PM)
err i think heard idra saying that last nite... the gateway unit kinda sucks versus hydra

but i bet u'll need a bit carapse n dmg upgrade
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QUOTE(quest_5692 @ Dec 1 2010, 12:12 AM)
in 1 of Day9daily, he say artosis said hydras off creep can disappear in terms of seconds. they are like sieged up tanks....no mobility but insane dmg...creep spread is essential for hydra play.
i wish im a zerg player. really.
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QUOTE(rontol @ Dec 1 2010, 12:19 AM)
lolx.... be one of us now!!  laugh.gif

btw this is the video that i saw yesterday... idra with hydra + spine crawler + creep tumor vs huk's gateway units

http://www.youtube.com/watch?v=ckP4zRMIdrQ
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QUOTE(paradis3lost @ Dec 1 2010, 12:39 AM)
Get a decent amount of Roaches (if you're still on Hatchery tech), and throw down 3-5 Spine Crawlers.

However if you are at Lair tech already, just get Hydras and Roaches. Gateway units just drop like flies in front of Hydralisks.
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Arrghh, i always miss out using hydras..
Usually i go for lings + roaches..
But yeah, adding some hydras would be the best counter for this..
thanks guys!
hazairi
post Dec 2 2010, 10:51 AM

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QUOTE(jeffvip @ Dec 2 2010, 09:16 AM)
I do think Zerg is the strongest race now, they can pump out unit in no time. How often do you see Terran n Protoss successful defend their base when enemy's army is already storm inside that base? Zerg can
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QUOTE(mollymurder @ Dec 2 2010, 09:39 AM)
thats all lie..ur not even a zerg player..strongest race ? i doubt that..try to play zerg against T or P at any higher lvl game there is no fun..sad but true the biggest problem Z player encounter is not sure how to use thier larvea..shud they make army or drone..risk is always there
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that's why we can see the trend now, where T or P will always do early aggression when a Z player is bz droning. Because when drones is fully saturated on all the expansion and creep is spreading, it's a GG..
hazairi
post Dec 8 2010, 10:51 AM

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QUOTE(evofantasy @ Dec 4 2010, 10:34 PM)
when hydras are cheaper and faster than muta...
jz go agressive and pressure them with ling roach hydra and force their muta to be in the base...
this is wut toss has been doing wit 2base play to beat muta...
why nt apply the same for ZvZ
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QUOTE(xcen @ Dec 7 2010, 11:50 PM)
The important is to make use of that small timing window where you have a considerable roach/hydra army and be aggressive so that your opponents will not be too comfortable harassing with their mutas.

A few strategically placed spore crawlers are essential too.
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From my ZvZ experience.

If i go early mutas, the opponent will surely respond by doing hydras.
With mutas, we gonna have a good map control.
I'll go banelings to counter those hydras.

Seriously I think mutalings + blings combo is way better than roach+hydra combo if playing a ZvZ..


hazairi
post Dec 13 2010, 11:33 AM

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QUOTE(Ahlok @ Dec 13 2010, 02:16 AM)
for zvz, do you guys fast expand? nowadays i really afraid to do 14 hatch against zerg, sad.gif
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well, depends actually.
FE for zvz is very risky.. u would opt to FE if your opponent also FE.
But from my side, i would prefer 1 base attack. If your opponent is expanding you can do early ambush.
hazairi
post Dec 13 2010, 01:03 PM

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QUOTE(gladfly @ Dec 13 2010, 12:47 PM)
roach!!!..HAz loves roaches..but kena pwned by a girl
tongue.gif
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ay, that was my 1st roach rush test la when the new roach buff patch came.. tongue.gif
hazairi
post Dec 13 2010, 04:33 PM

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QUOTE(Ahlok @ Dec 13 2010, 04:32 PM)
my SC skills really sucks...both micro/ macro also failed... cry.gif

sure gg if my early ambush failed.
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how do u usually ambush in ZvZ? care to explain?
hazairi
post Dec 13 2010, 06:09 PM

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QUOTE(Ahlok @ Dec 13 2010, 05:31 PM)
roach rush, or zergling + banelling rush  rclxub.gif
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lemme guess?
u failed ur roach rush when ur opponent has a few spine crawlers?

and you failed your baneling rush when ur opponent has tonnes of roaches?
hazairi
post Jan 9 2011, 09:57 PM

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QUOTE(bogbogbog @ Jan 9 2011, 09:46 PM)
zerg player reported in !!!!!!!!!!
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u have the biggest sc2sig i've ever seen in my whole life..
hazairi
post Sep 27 2011, 09:46 AM

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mine:
1-hatch 1
2- hatch 2
3- hatch 3

no hotkeys for queens or units.. LOL
hazairi
post Sep 27 2011, 10:20 AM

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QUOTE(SiewKaiz @ Sep 27 2011, 09:55 AM)
mine:
zerg
1. all hatch
thats all....

toss
1. all nexus
thats all....
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i neva tried hotkeyed all hatches in 1 key.

If we double click, where will the screen go?
hazairi
post Oct 1 2011, 07:48 PM

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Hate it when i watch the youtube casting where the Zerg player was playing superbly but eventually lost to imba Terran.. LOL
hazairi
post Oct 3 2011, 05:58 PM

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Zerg got too many units using so much gas.
They should adjust for example:
Mutalisk, 125 minerals + 75 gas

wat u guys think?
hazairi
post Oct 4 2011, 09:12 AM

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QUOTE(SiewKaiz @ Oct 4 2011, 08:30 AM)
it is fine~ u should complain terran use too less gas thats all~
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marines, 50 minerals, no gas
helions, 100 minerals, no gas!

FFUUUUU Terraaan!
hazairi
post Oct 4 2011, 12:20 PM

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QUOTE(FLampard @ Oct 4 2011, 11:25 AM)
zergling use gas? zealot got use gas? user posted image

u comparing the most basic units of coz lar

thor got use gas or not? viking needs gas?
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well,
zergling the ONLY unit wit no gas
zealot the ONLY unit no gas

but terran..

got 2 units with no gas, Marine and helion

LOL
hazairi
post Oct 4 2011, 12:48 PM

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QUOTE(FLampard @ Oct 4 2011, 12:41 PM)
something with 90 hp needs gas? even zealots have 100 hp, excluding 50 hp shield.

you sure ur whining over the right thing?


Added on October 4, 2011, 12:43 pm
1v1 not balance, i know you disagree, prove me wrong by not complaining then.
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wanna fire the flamethrower needs gas maa.. if not how to fuel the fire.. LOL

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