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 The Zerg Strategy v1.0, Cheer for the overmind!

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Sky.Live
post Sep 2 2010, 08:43 PM

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QUOTE(Sichiri @ Sep 2 2010, 08:23 PM)
baneling/roach
you need more than just zerglings to break down that terran wall.
roach also serves as good tanks against marine fire.
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felt very helpless against MM, marine rape lings while marauder rape roaches and hydra, not forgetting siege tank too..
Sky.Live
post Sep 3 2010, 02:30 PM

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QUOTE(mad_geist @ Sep 3 2010, 02:12 AM)
U did very good overall I think.. kudos for keeping the pressure on him..

From what I see, he is using one blob of army to cover both of his bases.. if he is distracted elsewhere, a nydus/drop could be done on the other side..

then again.. hind sight is 20/20 tongue.gif

just my 2cent
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What am I doing is harassing the whole game and gain macro advantage but unable to end him quickly.. That's why always found frustrating over turtling opponent. I tried bluntly rush in and lost all my unit thus losing the entire game...

Thanks for your input.

-----------

BTW, when you are vs terran, for me especially.
Scout early, if he is doing gas before barracks, it's very likely you will see early reapers (sometimes just a diversion tactics tho).

When I realise I need to defend against reaper, I would get speedling asap, lay a spine crawler to cover mineral line.
It's sad you have to go turn in to defensive when you realise reaper is coming..
Also saw people use multiple queen to defend but I always suck at queen micro..
covering 2 base is even harder, from what I see Idra is doing that he place overload at strategic location for sight and lay creep when possible..
Sky.Live
post Sep 3 2010, 04:25 PM

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user posted image
does piano help your tabbing skill? xD
must practice my scale more haha..

on the other hand, I am not really favouring Roaches due to the fact of high food count and also slow moving without upgrade, and also always loose out to air (bad scouting) when I do mass roaches.

This post has been edited by Sky.Live: Sep 3 2010, 04:29 PM
Sky.Live
post Sep 4 2010, 02:19 PM

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Too down to play for my losing streak T_T

QUOTE(mad_geist @ Sep 3 2010, 06:09 PM)
ok my turn.. I need all the advice I can get on this..

if u guys can point me what I did wrong.. and how I can overcome this problem..

its a very short game.. in 11min I GG already..  rclxub.gif

I probably expand too early.. didnt scout properly.. and skipping speedlings.. all spell G G for me tongue.gif

I welcome any input/help/oppinion  biggrin.gif
user posted image
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Expanding timing seems good just that you din't hold up the first wave rush. maybe more lings shud do, lay down some static defences maybe..


QUOTE(Ash @ Sep 4 2010, 11:53 AM)
user posted image

a game of mine against terran in SEA server
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Great game, in the middle game where your units were killed you managed to rebuild so fast..
33mins game, such intensity

Never know you can use infestor like that... create diversion tactics.. but if he gets a raven it can be hard right?

This post has been edited by Sky.Live: Sep 4 2010, 02:22 PM
Sky.Live
post Sep 4 2010, 07:07 PM

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QUOTE(Sichiri @ Sep 4 2010, 05:13 PM)
this is utterly the gayest lost I've ever got.
user posted image
The toss went from trying to proxy in my base, to proxy 2 gate zealots to VOID RAYS!
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Handle well all the crisis except that the void ray.. oh gay keep proxy= =""...

Anyone got worse record than I have? Upset to death now T_T
user posted image

This post has been edited by Sky.Live: Sep 4 2010, 07:15 PM
Sky.Live
post Sep 5 2010, 12:36 AM

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QUOTE(MintDarker @ Sep 5 2010, 12:04 AM)
your record still not as bad as mine, I have 6 1v1 losing streak  icon_rolleyes.gif
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Already 5 now, if I lose the next match gonna equal yours =)
Sky.Live
post Sep 6 2010, 09:10 AM

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QUOTE(mad_geist @ Sep 6 2010, 02:43 AM)
ok.. I hardly fight another Zerg in ladder.. so I want to practice in custom games against Hard Zerg AI.. however I find it harder to ZvZ.. I can win against Protos Hard AI, or Terran Hard AI.. but cant beat Zerg Hard AI yet..

anyone can show me how its done (by replay I mean)? cause if I cant win against Zerg hard AI then I'm definitely doing something wrong..
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I dont mind some light zvz too, but always find zvz to be not very interesting..

I always have problem for myself when to build workers / troops, that's a big problem with larva management.. When I review my replay I realise I have really poor worker count and thus lag behind opponent.
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post Sep 7 2010, 12:48 AM

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QUOTE(mad_geist @ Sep 7 2010, 12:08 AM)
huhuh.. I finally can beat Hard Zerg AI.. to do that I had to learn three things..

1) Moon's advice - to have 26drone to saturate one base (I used to have like 18-20 drones only)
2) Liquipedia article about Zerg Macro Mechanics - Not forgetting to Spawn Larvae everytime Queen has energy for it (so you can stock pile Larvae.. I always forget this and end up with more mineral then the units I can create)
3) What I accidentally discovered - Make Overlord spawn creep at choke points to my base, put spine crawlers on it and use Roaches to block the entry gap (similar to the Protos semi-wall)

I know fighting AI is not the same as 1v1 against human.. but if I can't beat the predictable AI, how can I bean unpredictable humans right? tongue.gif
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1) sometimes you have to cut drone to pump unit production (you cant predict when a human player is going to attack you when you are denied scouting).
2) Bind Queen to a hotkey, because larva injection timing = every 25 mana regen. If you never miss any cue you should keep your Queen mana at 0 or as low as possible.
3) I haven';t try choke block a ramp, usually only use queen/roach/lings to block mostly. (mostly I place overload at place which will need your next creep spread position meaning you dont have to wait the creep to spread before you build the 2nd tumor
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post Sep 7 2010, 08:30 AM

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At lower league you will realise actually players are easier to beat than human (for me)..
Sky.Live
post Sep 7 2010, 11:59 AM

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no sharing is not possible elses it gonna be imba lol..
Sky.Live
post Sep 7 2010, 04:55 PM

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Sometimes u gotta scout around his base, have a timing judgement that, let 's say your lair upgraded, you got your spire up yet when you scout there's relatively less unit, time to get worry and scout for expo or proxy production buildings..

yea... i mean vs AI, i have yet to beat very hard AI to date haha
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post Sep 8 2010, 08:52 AM

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BTW,would you set overload to patrol mode in large map like LT to scout on unnatural expansion?
Sky.Live
post Sep 8 2010, 01:25 PM

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QUOTE(crisboy @ Sep 8 2010, 01:11 PM)
8 zerlings can kill 10 or 12 scv's... tested.. befor or if not your frens come help also too late..

For protos either they leave game... or frens come help.. terren fly up.. zerg also dead if building speed is not fast.. h\who says? you go and try and see .. when im attacking with 12 zerglings , one queen and i have around 400 minerals , one small push again GG.

A way to stop this rush is some maps have small roads can block using supply depos or for protos 2 warp gates infront. Other maps.. with 2 entrance or big roads... then.. GG. 8 zerlings in below 1min, one queen mass rush zerlings... = gg.
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ur ling wont have speed, unless you are doing a super late production building, eg: barrack, gateway or pool. u will have bring ur worker for a work to lure them while waiting for ur unit to hatch out and atk with ur workers..

once you def off the 6 pool rush pretty much he will be dead
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post Sep 8 2010, 04:39 PM

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I have no problem fighting 6 lings if I scouted it early enough, mostly on small maps vs zerg I would do 10 pool
Sky.Live
post Sep 8 2010, 04:49 PM

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I am all bad for castor, usually bad energy management and misclick hotkey..

baneling buried relies on luck as if they get 1 raven with them it's useless already


Added on September 8, 2010, 4:50 pm
QUOTE(narf03 @ Sep 8 2010, 04:48 PM)
can fungal growth kills ? i know they reduce hp, but not sure it deal the killing blow or not.
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35 per bind + marine steam, usually about to die..

This post has been edited by Sky.Live: Sep 8 2010, 04:50 PM
Sky.Live
post Sep 8 2010, 05:10 PM

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I haven't seen in a nice location where you can actually take unit control and protect your infestor from dying... infested terran harass is quite powerful too.. I losted entire nexus when I was caught off hand before..
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post Sep 8 2010, 09:13 PM

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So sad just now, played on scrapped station just now, tried to zergling him, then he went helion, then I went muta, realised he is building tons of vikings, got all my OL killed, cant even build, by the time I got enough hydras he already have battlecruiser...

All he do is turtle inside while everything I did was denied T_T, forgot to scout when I was harassed
Sky.Live
post Sep 9 2010, 11:33 AM

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user posted image

Here is the replay which i posted in other forum, sry my low level of play.. I felt so ashame of myself, I realise I am always lacking behind harvester count compare to my opponent..


user posted image

Another badly played game by me, I basically have so many chance to end the game but I just did not ... Should have split my force to harass both his base..

user posted image

I won this ZvZ but it's because the opponent never attempt to expand, I still lost my main base to his mass roach..



Sometimes I hate watching high level replay, everything they did seems perfectly correct while everything I did seems perfectly wrong.. T_T
Sky.Live
post Sep 9 2010, 11:55 AM

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QUOTE(mad_geist @ Sep 9 2010, 12:17 AM)
@Sky.Live->.. I tried to show you the semi-wall that I was talking about.. I did it in the match below if u want to see it.. did a couple of nydus drop too!

bear in mind that my play is at Bronze League level.. hehe.. and as always.. comments/advices/suggestions are welcomed..

user posted image
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If you dont mind I will go straight with it..

You should have try to use your first few zergling to find out his base build before committing into spine crawler.

When you nydus, try to sneak, meaning out of enemy sight, not right where he can see you. Because the whole idea of nydus is relying on element of surprise..

You expanded but you did not make good use of the natural expansion, there's hardly any harvester there, I realised you are mineral heavy on early game, perhaps you should have push your expansion a little faster. Your opponent is playing passively too, which is good for you.

Just a little thought, when I go for roach warren, I always build additional overloads before the building is ready because roach is so so so food heavy
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post Sep 15 2010, 03:00 AM

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Izzit possible to def toss 2 gate opening with FE?

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