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 The Zerg Strategy v1.0, Cheer for the overmind!

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Quazacolt
post Aug 13 2010, 09:49 AM

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QUOTE(noob4life @ Aug 12 2010, 07:52 PM)
Terrans have a much better time dealing with banelings... block off ramp with 2 supply depots and 1 barracks, and behind that put a bunker. No more baneling/zergling rush ...  cry.gif  
Not sure if ive seen protoss players block that ramp off completely....  

I hate terran Reapers though ... lost one game to a mass Reaper + Thor drop...  Any way to counter early game mass reapers ?
Heres the scenario :  Reapers harrass + prevent expansion... and his ramp is blocked off with bunkers and depots... and he is getting Vikings + thors. How do you counter this build ?
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you force the battle to his ground with siege tanks/MM and maybe vikings/medivac (1/1/1 build most likely)

and for ur base reaper issue, when ur pushing out, rally ur troops to ur mineral line. and of course some to expo and you can safely expo ady


Added on August 13, 2010, 9:56 am
QUOTE(hazairi @ Aug 13 2010, 09:36 AM)
I did an experiment using the map editor..

10 VR vs 16 Muta = VR wins with balance 4
10 VR vs 17 Muta = Muta wins with balance 4

wow, just 1 extra unit can change everything!
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due to the nature of glaive bounce (glaive target too, btw)/target acquiring, a lot of thing can happen differently, advisable that you do the simulation multiple times before reaching a conclusion

This post has been edited by Quazacolt: Aug 13 2010, 09:56 AM
Quazacolt
post Aug 13 2010, 11:34 AM

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QUOTE(Sky.Live @ Aug 13 2010, 11:21 AM)
however that hydra without creep move like turtle, that's why I dont usually use hydra unless no choice
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creep highway, overlord spread out and pave ahead of new creep tumors (since they take time) so your tumors can stretch further quicker

additionally, have multiple tumor per spread point so they can fill the area faster and safer (without need of overlords) is also an option
Quazacolt
post Aug 13 2010, 02:48 PM

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QUOTE(aLertz @ Aug 13 2010, 02:32 PM)
regarding the creep highway, will it disappear after the ovie move away or dead??
so far i oni make the highway to link up my bases oni...haven't tried further so no chance to test it  rolleyes.gif
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if overlord dead/move away, and no creep tumor around, gone case lo. thats why need creep tumor too. (likewise if people scan/detect burrow on ur tumor and kill it, also gone case)
Quazacolt
post Aug 14 2010, 04:05 PM

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QUOTE(BrotherHoe @ Aug 14 2010, 03:19 PM)
dont go for mutalisk vs terran , marines is very effective against them

go for roaches burrow in
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mutas are as equally versatile against terran as it is against other races/units. its a very versatile/flexible unit. all they required is numbers, and thats the basic principle of the race itself - zerging

oh and, marauders laugh at roaches (hint: basic challenge)


Added on August 14, 2010, 4:08 pm
QUOTE(noob4life @ Aug 14 2010, 03:22 PM)
Ahhh, roaches... missed that. Never thought he would get stim pack until he used it to kill my mutas. So i thought mutas can do some harrass to make him pull back his army...  bad mistake. =.="
And i think i failed in micro-ing my banelings lol.

So the usual strat against mm = speedling/baneling/roaches ?
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mutalings are still nice. you will 100% have excess minerals. use it to get some structural defenses (like spines, works wonders against MM) and speedlings

the idea is speedlings rush in first to draw fire while ur muta micro AGAINST HIS MARINES. 55 hp - 10 stimpack is 45, 9 dmg per glaive default its 5 hits, so long your muta number isnt too bad vs his, you will win with the glaive bounce (1 volley is 2-3 marine dead with 2 primary target and the rest bounces)

This post has been edited by Quazacolt: Aug 14 2010, 04:08 PM
Quazacolt
post Aug 16 2010, 05:40 AM

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QUOTE(hazairi @ Aug 15 2010, 06:42 PM)
definitely the classical Ultralisk!!!
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ultralisks are so terribad i cant even describe it with words.

there is NO ultimate unit in zerg, zerg's ultimate capability is zerging (at least understand this before playing zerg) people
Quazacolt
post Aug 16 2010, 10:11 AM

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QUOTE(Sichiri @ Aug 16 2010, 09:24 AM)
i just played my first game as Zerg and i found that their potential is massive!
they expand and build so fast I can't keep up with the macro.

in the end i just mass roaches & hydra and zerged the terran player with sheer numbers.
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THO IZ HYA
Quazacolt
post Aug 16 2010, 12:34 PM

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QUOTE(noob4life @ Aug 16 2010, 12:26 PM)
ZvZ... played 3 games and won 2 of them. I lost because i went 12-pool, and he went 6-pool lol. Super cheese. Zerglings rape my queen and destroy my hatch before my pool even finished.
He was lucky though.... it was a 4-player map and he scouted me correctly...  cry.gif
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i really hate zvz as the timing of pool, defense/offense pushes can decide the game very VERY early. even if you dont die/lose on the first atk, the game is already considered done since you're too far behind econ.

that, and my weakest race is zerg, sigh.
Quazacolt
post Aug 16 2010, 01:34 PM

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QUOTE(Moonflown @ Aug 16 2010, 12:42 PM)
To be save in ZvZ. Throw down 11/12 overpool on small maps and 13 pool on large maps like scrap station. Prepare a spine crawler and you're good to go. Usually I like being 6 pool since it could be an easy win =D
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But if you got scouted and fail the six pool rush you're behind econ already sad.gif
Quazacolt
post Aug 16 2010, 04:20 PM

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QUOTE(Moonflown @ Aug 16 2010, 03:20 PM)
What I meant was I like being 6 pool"ed" by opponent =)

I was cannon rushed by 3 players in 4v4 map. I wonder why they hate me so much
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As zerg? Ok ma your creep can block their buildings lol


Added on August 16, 2010, 4:23 pm
QUOTE(aLertz @ Aug 16 2010, 03:35 PM)
face problem? hahaha jk nia jk nia...

maybe they see u as a threat...tats y they aim to eliminate u 1st coz later u might even win even-though its 1v4  shocking.gif
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You know what, that's what I am facing in "bronze"leagues. Playing with friends basically and in a way it is harder than my platinum games rofl

This post has been edited by Quazacolt: Aug 16 2010, 04:23 PM
Quazacolt
post Aug 17 2010, 11:18 AM

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QUOTE(wonderlew @ Aug 17 2010, 11:10 AM)
It seems an interesting stuff here, 6pool. But if I accidentally screw anything up then KO liao.

How u guys do it? 6 creep, then pool, thn few more creep? thn lings all the way w/o OL right.
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6 creep, wat?
Quazacolt
post Aug 17 2010, 11:44 AM

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QUOTE(wonderlew @ Aug 17 2010, 11:31 AM)
6drones. the one gather mines
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if i 6 pool ill just get 1 worker after pool and then 3 ling when pool done
then overlord

and keep pumping lings
Quazacolt
post Aug 17 2010, 03:19 PM

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QUOTE(aLertz @ Aug 17 2010, 12:48 PM)
2 drones is fine to make it 7/10 n rdy for lings...
enough time for 3 larvae also n better eco...
usually u can start saving for larvae for lings when ur pool hp is >400

i alwiz 6 pool insane AI for warm up laugh.gif
but if u wan get the zergling rush achievement...
then don't build any drone after pool... biggrin.gif
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haha sometimes i just save up the 1 worker for earlier overlord ^^

if i dont want to and need gas, then i will get 2 drones lo
Quazacolt
post Aug 18 2010, 07:51 AM

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ok got some replays up. bear in mind though that zerg is my weakest play so there isnt really much to be shown here cept to the new players perhaps:

so yeah a mass orgy of zerg players. lol

200 food massing hydra and me being a little cocky about it tongue.gif
Quazacolt
post Aug 18 2010, 05:40 PM

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shit so full of win.
Quazacolt
post Aug 18 2010, 06:06 PM

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QUOTE(Sichiri @ Aug 18 2010, 05:50 PM)
thats not strategy, thats bullshit lol.
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>Everything starts from larvae
> THE DRONE BECAME AN EXTRACTOR

perfect strategy right thar.
Quazacolt
post Aug 19 2010, 11:54 AM

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QUOTE(Moonflown @ Aug 19 2010, 11:37 AM)
2 voidray/banshee and you're GG
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why not just say 6 pool ling + drones + spines all in and instant guarantee win? LOL

btw didnt got my pm? >:[


Added on August 19, 2010, 11:55 am
QUOTE(Sky.Live @ Aug 19 2010, 11:42 AM)
15 pool is a big risk to take, u will have very less unit when people rush u with first production. Only do this when you are confident they wont rush u, teching or big map (far from each others).

For zergling u always need to split up, speed is vital.. split up and cover up enemy and attack. when you are outnumbered, run and get covered.
pure zergling can be very risky, because mostly likely you will have excess vespene gas, i would say making mutalisk out of the extra gas will help your harassment even better.

I am having problem to fight terran, when they block i usually go air, but after they get static def I start to get lost how to attack.
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expand + harass else where.

This post has been edited by Quazacolt: Aug 19 2010, 11:56 AM
Quazacolt
post Aug 19 2010, 08:07 PM

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that cast, can i cry? lol
Quazacolt
post Aug 22 2010, 01:25 AM

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QUOTE(f4tE @ Aug 22 2010, 01:16 AM)
anyone got the gold medal in zerg unit challenge? seems impossible to die less than 10 unit
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burrow is key, and yes, i got solid gold achievement lol
Quazacolt
post Aug 22 2010, 07:59 PM

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Added on August 22, 2010, 8:02 pm
QUOTE(MYNAMEISJASON @ Aug 22 2010, 05:12 PM)
The longer I play the harder it seems to get wins as zerg =/
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when i random as zherk, i cry rivers. lol

anyways, clicked reply instead of edit rofl.
and if you got any vids/replays to share and i have not posted on first page, do letme know and ill gladly add em up.

This post has been edited by Quazacolt: Aug 22 2010, 08:03 PM
Quazacolt
post Aug 23 2010, 04:15 AM

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QUOTE(Moonflown @ Aug 22 2010, 11:10 PM)
I'm exactly the opposite of you. The longer the game the higher chances for me to win.
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im in between lol i can start out good, but once mid game, gg. that said, if im still alive and allowed to go 2-3 bases, i pick up really quick lol

just need to learn to smoothen out the mid game transitions


Added on August 23, 2010, 4:17 am
QUOTE(goldfries @ Aug 22 2010, 11:13 PM)
i find no logic in the "longer i play harder to win" tongue.gif

i think zerg players should hit opponents hard and fast, zergling rush is always good but need to know when to stop and tech up, next comes roaches and mutas.

i donno la, in SC i felt Hydralisks were awesomeness units but playing SC2 campaign and multiplayer so far, don't find them appealing already.

and i prefer they spit acid instead of shooting spikes.
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weak late game. makes total sense especially when zerg late game are still consisting of "weak" units while counterparts like T/P have thors/BC and voids/Carriers/colossi


Added on August 23, 2010, 4:21 am
QUOTE(goldfries @ Aug 23 2010, 12:02 AM)
a lot of things changed oh, if not mistaken last time overlord immediately can detect cloaked units. now totally cannot, need to upgrade to overseer.

about zergling rush, i think the key is

a) need to know when to stop
b) need to also know when to start massing up the tech tree, for this move VESPENE is super damn important!

drones harvest unbelievably fast compared to SCV / Probes, so I always find the minerals go up really fast so I'll expand to a new hatchery asap but expansion location (next to existing, or go new spot) depends on whether i'm spamming units or wanting more resources.
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hatch is 350 including drone as opposed to 400 nexus/command. also, zerg typically dont use much minerals unless ur going roach heavy. not so much that they harvest fast. its just about the same really. of course, if ur econ macro focusing, then zerg have advantage as they can saturate their mineral line quicker than others due to larva boost from queen. but that also mean ur army is null.


Added on August 23, 2010, 4:23 am
QUOTE(Chobits @ Aug 23 2010, 12:29 AM)
replays huh....nvr watched any before

maybe should or just learn the hard way. hahaha

hydra n lurkers were the ideal strategy in sc1. but seems mass hydra isn't so good now in sc2. haven't learn how to use infestors yet.
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first post (2nd to be more accurate) have my replay on massing hydra. sure, it "worked" there, but only because i severely outnumber and outecon the opponent. you can see how fast hydras die btw.

This post has been edited by Quazacolt: Aug 23 2010, 04:23 AM

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