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 The Zerg Strategy v1.0, Cheer for the overmind!

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Quazacolt
post Sep 22 2010, 06:00 PM

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QUOTE(evofantasy @ Sep 22 2010, 04:44 PM)
for 3v3s and 4v4s i kinda like massing speedlings for runby surround so my partners can pew pew pew even when i sacrifice all my lings...
same thing where i spam sentry+FFs lol...
*
id much prefer my partners sacrifice themselves while i run by and om nom nom workers wwwwww
Quazacolt
post Sep 22 2010, 06:10 PM

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QUOTE(Moonflown @ Sep 22 2010, 06:04 PM)
One thing that's quite imba about team games is that whenever I randomed Terran I'll just mas MMM and it'll guarantee a win.
*
^
in the zerg thread

i see what you did thar.
Quazacolt
post Sep 22 2010, 09:38 PM

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QUOTE(evofantasy @ Sep 22 2010, 08:52 PM)
all my partners are terrans (except my 4s where aaron and chee are toss <3)
so ya they go MMM/ marine tank/ marine banshee while i'll ensure their bio ball stays alive  flex.gif
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last i heard MM bio ball are OP and they survive with or without your zherk covering them wwwwwwwww
Quazacolt
post Sep 22 2010, 09:42 PM

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QUOTE(evofantasy @ Sep 22 2010, 09:41 PM)
hmm nt really the case for a early timing push...
better for me to loose some units while they get to a crazy mass and jz T melt everything >.<
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tsk terran is OP ill hear none of that nonsense.
Quazacolt
post Sep 22 2010, 09:57 PM

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QUOTE(evofantasy @ Sep 22 2010, 09:49 PM)
my 20 food MM kited 20+ chargelots wit stim >.<
nt funny dude LOL
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yeap thats more like it.
Quazacolt
post Sep 27 2010, 06:25 PM

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QUOTE
Quazacolt: zherk is on the advantage point atm lol
Quazacolt: infestor olloolol
Sichiri: sigh gg
Quazacolt: 2 ultra
Quazacolt: wat.
Quazacolt: WAT LA WEH
Quazacolt: im not sure wtf is artosis is talking
Quazacolt: but the sc2 challenge games
Quazacolt: i rape ultralisks with unsiege tanks ROFL
* Tetradact has entered the cafe.
Quazacolt: sad.gif
Quazacolt: check
Quazacolt: wat.
Sichiri: @Quazacolt: sad.gif
Sichiri: only 1 zerg in the top 8 sad.gif
Quazacolt: UTTERLY DESTROYED
Quazacolt: D: D: D:
Quazacolt: "dont run in those zerglings DONT DO IT"
Quazacolt: sadfaces were had.


=edit=
checkprime vs intotherainbow (hopetorture)

This post has been edited by Quazacolt: Sep 27 2010, 06:26 PM
Quazacolt
post Sep 27 2010, 06:45 PM

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QUOTE(evofantasy @ Sep 27 2010, 06:33 PM)
to be frank, check got outplayed...
i dun see any terran op-ness from rainbow (though u can argue medivec is imba with the mobility) LOL


Added on September 27, 2010, 6:36 pmoh ya did i mention check tried to ultra drop using the suarfang bug?
got sniped LOL
*
checkprime LOOKED terribad lol. overlord death with ultras.... the zergling suicides. come on!
Quazacolt
post Sep 28 2010, 08:29 AM

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QUOTE(Sichiri @ Sep 28 2010, 05:47 AM)
Theres a reason the baneling bust is called an 'All in'.  wink.gif
*
lold
Quazacolt
post Sep 28 2010, 06:01 PM

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6 POOL IN TOP 8 WON THE FIRST GAME
Quazacolt
post Sep 29 2010, 06:27 PM

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AFAIK, all the interviews, only frutty says thank you in reply without the translator Y/N?
Quazacolt
post Sep 29 2010, 10:28 PM

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QUOTE(evofantasy @ Sep 29 2010, 07:47 PM)
never really took notice...
GSL2 he'll still be the fruit dealing zerg though...
and i find him damn lanci to bring the apple and eat after winning >.<
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he deals with fruit. nothing lanci (Y)
Quazacolt
post Sep 30 2010, 09:41 AM

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QUOTE(narf03 @ Sep 30 2010, 02:32 AM)
ghost dont do much damage to zerg, good for taking out shield on protoss, but ravens, seriously they are really good if you know how to use them well, the PD drones are awesome, extremely good when enemy shoot projectiles that can be intercepted by them, making your enemy useless(it can take 20 bullets each, and it do recharge slowly, a full energy raven can deploy 4 drones, so they can take 80 bullets, thats alot of damage)
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are you f***ing serious? everything zerg has are biological. and that means sniping galore.

also hydras/mutas/zerglings are light. more dps from ghosts too.
Quazacolt
post Sep 30 2010, 10:10 AM

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QUOTE(bobohead1988 @ Sep 30 2010, 10:05 AM)
Question

Against MM ball which one is more effective
Ling/bane or Ling/Hydra

Still effective against MMM?
*
ling bane hydra.
Quazacolt
post Sep 30 2010, 12:02 PM

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QUOTE(bobohead1988 @ Sep 30 2010, 11:39 AM)
Watching fruit he just skipped hydra. Is this only viable through high micro?
Alright
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hydra is not as mobile (even on creep). and frutty relied on high mobility units to out maneuver a slow mobility mech push.
Quazacolt
post Sep 30 2010, 12:52 PM

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QUOTE(hazairi @ Sep 30 2010, 12:34 PM)
the expensive hydras can easily be killed with just a few banelings..

hydra is kinda like a very flammable creature. Easily burnt..
*
read: glass cannons
Quazacolt
post Sep 30 2010, 01:17 PM

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QUOTE(narf03 @ Sep 30 2010, 01:15 PM)
yes, serious, ghost dont do as much damage to zerg compare to protoss(comparing), even they can snipe, with max mana, they can kill like 4 hydras, thats about 320 damage, but emp to a group of protoss unit, i think that should be alot more, anti high templar 2.
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if you compare like that sure. however, 2 snipers is pretty much a hydra and 1 less hydra to deal with by ur bio ball, or your mech, is always a plus. and ghosts do force a zerg to overseer too, like it or not. and, force positions via nuke.
Quazacolt
post Sep 30 2010, 01:20 PM

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QUOTE(Grif @ Sep 30 2010, 01:18 PM)
Roaches counter zealot heavy protoss balls yes? I got rolled by one such all-in. Damn.
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yes. because of kiting. however, zealot mixed by healthy amount of stalkers, easily counters roach. additionally. if you just get zealot to protect stalkers from zerglings, stalkers ALONE can take out roaches.`
Quazacolt
post Sep 30 2010, 01:28 PM

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QUOTE(Grif @ Sep 30 2010, 01:21 PM)
Ouch. But gonna try this later. Mass zerglings just isn't the answer to mass zealots. (lol i know, but i was desperate at the time).
*
actually it is if the toss (like me, lol) doesnt sentry. so you can force the zealot in his base/containments by run bys and got for workers harassing etc lol.
Quazacolt
post Sep 30 2010, 07:00 PM

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QUOTE(narf03 @ Sep 30 2010, 05:11 PM)
an overseer is cheap to make and even without overseer, a nuke cant deal too much damage to zerg, they dont have much static "things", their overlord move like snail but still manage to move out of the nuke area, and a nuke cant kill a hatchery, plus if you pay attention, u can see where the ghost is(even its hidden, kind of transparent), there are ways to deal with it, like a fungal growth, bane killing each other near the ghost, etc.


Added on September 30, 2010, 5:25 pm

every unit in the game got their advantages and disadvantages, roaches got theirs, they are pretty cheap, high hp, upgradeable speed, upgradeable skill for moving/healing while burrow, pretty useful in the correct hand, their disadvantages should be short attacking range, 2 food count, cant attack air, and its "heavy armor"(so marauder, siege tank, immortal, ultralisk can deal alot more damage on them.

unless its a short game, else u should not just using them, you need to mix unit, they are good at taking damage, should mix with hydra who do alot more damage, lesser hp and more expensive, defend your hydra with them.
*
150min 100 gas isnt what id consider cheap. especially the precious gas zerg needs for mutas/banes/infestors (or even utlra if ur there)

then, nukes dont really have to deal dmg DIRECTLY to deal dmg. good terrans (like myself in a replay that i should be posting days ago >.>) will put a nuke on a crucial position say a ramp, you are FORCED TO BACK OFF, and when you do, the terran's main force pushes up. imagine what kinda DAMAGE would that cause to you? it could be as bad as an instant GG. (ps: TLO pulled it off on GSL too.)
Quazacolt
post Sep 30 2010, 09:57 PM

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QUOTE(Sichiri @ Sep 30 2010, 08:51 PM)
You need to know when to build roaches and when not to.

Protoss 2 gate : roach
Terran mass marine : roach
Terran hellion harass : roach

Roaches has won me most of my my games thanks to the 5 Roach Rush build.


Added on September 30, 2010, 8:55 pm

The price is pretty cheap since you only need to have one during most games. (not like you have any choice against cloaked units)
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if i know theres cloak units, ill build one. else id rather save the 100 gas. and that proves my point: ghost out, you HAVE to build one.

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