QUOTE(evofantasy @ Aug 9 2010, 03:42 PM)
for AI the counter is good but against real player its always a bad thing...
focusing on counters keep u in the constant tech switch or playing passively...
players unlike AI do throw harassments and timely pushes instead of random waves...
and when they do push out, ur counters is just too ineffective at times...
besides tat u might be giving up map control...
there was a very good day9daily about counters which totally changed my mind about counters...
i used to force counters ie see roaches? drop a robo bay...
but they dun justify ur investments due to the numbers and resources u invest to tech...
i would rather jz get +1 and stick to stalkers or chargelots (despite paper says roaches counter zealots)...
from your initial replies, ur all counter here counter there. i personally prefer straightforward bruteforce with numbers or micro. or fast tech. either 1 never both. less complications for my side and i hate complicated things.focusing on counters keep u in the constant tech switch or playing passively...
players unlike AI do throw harassments and timely pushes instead of random waves...
and when they do push out, ur counters is just too ineffective at times...
besides tat u might be giving up map control...
there was a very good day9daily about counters which totally changed my mind about counters...
i used to force counters ie see roaches? drop a robo bay...
but they dun justify ur investments due to the numbers and resources u invest to tech...
i would rather jz get +1 and stick to stalkers or chargelots (despite paper says roaches counter zealots)...
Aug 9 2010, 04:03 PM

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