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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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pepsi89
post Sep 14 2011, 12:17 AM

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QUOTE(kEazYc @ Sep 13 2011, 01:16 PM)
I think watching the foreigner's one is better than ours, at least watching ours you will know where are fellow malaysian protoss standard at, but if you wan the real deal, watch foreigner's.

There's always a reason why SEA players are not invited to MLG.
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when foreigners' skills are far beyond average players' reach, it is improbable to learn from them as compared to learning from a local one

btw, ladder is still your best practice partner although u cant really discuss the strategy to to the players, combatex is an example for this
pepsi89
post Sep 14 2011, 01:29 AM

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QUOTE(Ryperer @ Sep 14 2011, 01:14 AM)
Well, don't think too highly of nGen players, cause some other clans like TA's, Alt, and many others in SEA including our own pRo clan and some clan-less individuals  is as good as nGens. Yeah, we have a long way, we're a small community, but it's always possible for us to get to their level.
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joining a clan doesnt mean anything really unless those members are willing to train with u, becuz beside that, u cannot really get anything out of the clan except they organize clan wars which they rarely do. at 1st i joined clan is just to find someone to train and talk about strategy, sadly it doesnt work well for me, and hardly do if ure in a korean clan such as ngen, they would talk korean all day u wouldnt even understand what they are saying, even for my clan, some of them do use english to chat, but rarely do they chat with me, train with them? try to get them to chat 1st at least, is it me or the koreans do behave this way?
pepsi89
post Sep 14 2011, 11:31 PM

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most koreans playing in sea server are studying in singapore, and also new zealand, not sure about malaysia and aussie, well they have good command of english since the main purpose for them to study in this kind of places is to pursue courses which are related to english
pepsi89
post Sep 22 2011, 02:39 AM

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QUOTE
To all the fellow protoss, to counter 1 1 1, what i would normally do is push with 1 VR 1 Sentry and the rest Stalkers when warp tech is finished with 3 Chrono boast...by all means pleaze, keep ur VR alive this is very important cuz it lets u see the high ground, in this case i dont bother to build the 2nd VR cuz all my money will be spending on stalkers

Huk 1 gate 20 expand can be done also, but this is harder, usually i do this when both of us spawned furthest away by ground...

http://www.teamliquid.net/forum/viewmessag...topic_id=223726

Rule of Thumb
1) scout with your 1st stalker, hug ur opponent's ramp when before u go up his ramp to see whether got marauder shooting u, then u can run away, if not when u go up the ramp u have no chance of running cuz of the marauder slow - credit for combatex. if u see only marines, u can assume marine tank banshee raven coming to u, otherwise, marine tank which this will hit rather earlier cuz the terran would be skipping banshee and raven, keep going up and down the ramp to make sure he has only marines

2)if all marines, throw down a robo(1st) and twilight council(2nd) ASAP when u have the gas, throw down 2 more assimilators in the meantime. chrono 2 obs 1 in your base 1st and 1 in your opponent  base 2nd,  if Marine Tank Banshee Raven, the initials 2 stalkers should be in your main mineral line, warp 2 more in your natural to def vs banshee, warp 3 more gates, other than those chronoboast i have mentioned, use all of them for ur probes considerably, no units are made during this phrase except for the 2 stalkers



3)get charge and chrono it, warp only zealots and tons of it, dont engage with them when u dont have charge, dont engage with your stalkers until ur chargelots clear all the ground units cuz P.Diddy wont allow it, when all his ground units died, warp all stalkers, chrono them if necessary


as we all know,  1 1 1 doesnt hit just once, just get as much chargelots and stalkers as u want, they wont be able to break u, u might also need blink if they keep send banshee attcking ur mineral line

if Marine Tank only, go rampage with your zealots and stalkers to the watch tower and engage him in the middle of the map when his siege tank cant prepare for it, dont bother to research the charge cuz u probably cant  have it when his push come, or cancel it if ure researching it, try to probes up during this


try to occupied all the watch towers during the game, get immortals only when u have extra money (prolly due to poor macro), cuz u have to get everything in your arsenal to defend this push

hope this helps


i started to realise the thing i posted was in terran strat thread instead of protoss thread

continue...do u know when 1 1 1 will not hit u the 2nd time? when they cant even do dmg to ur econ in the 1st push and u stim rolled his 1st push with mass chargelots and stalker, this time, scout for hidden expo, cuz they will be turtling in the base with siege tech hoping u never scout his hidden expo.

this build only requires a little to near no micro to clean out his 1st push, chargelots and stalkers, no crazy forcefield and immortal micro required, pls find attached replay to refer

u can see my micro is minimal and poor with some low apm, which would normally cost me a game, even i got my robo late which his banshee could kill several of my probes and still defended this build, i would say its upgrades win, i wonder which upgrade u choose when u 1 1 1, mech? air weapon? bio? upgrade all? no u dont upgrade at all, late game die

http://www.megaupload.com/?d=9HMZT55A

this build doesnt not guarantee helions proof, helions imba as hell

This post has been edited by pepsi89: Sep 22 2011, 03:02 AM
pepsi89
post Sep 25 2011, 12:31 AM

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mc and alicia fell into code B? @@


http://sc2tips.blogspot.com/2011/09/protoss-dead-race.html
pepsi89
post Sep 25 2011, 10:21 PM

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anyone placing some buildings to block incoming helions at the ramp? i think helions is imba as hell i have to do it like what i do to block zerglings run by..

This post has been edited by pepsi89: Sep 25 2011, 10:21 PM
pepsi89
post Sep 29 2011, 04:45 AM

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how to drop units while ur warp prism/medivac/overlord is still moving? i click the icon..but is there any hotkey for it?
pepsi89
post Sep 29 2011, 07:08 PM

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press 1 time only? or i have to press 4 times to drop 4 units?
pepsi89
post Sep 30 2011, 01:04 PM

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i prefer drop while warping in if possible, i am trying 2 base dt drops to snipe lair and production building like sage did, once snipe roach warren and spawning pool...can merge archon to end the game alrdy
pepsi89
post Oct 1 2011, 04:18 AM

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QUOTE(SiewKaiz @ Sep 30 2011, 02:00 PM)
wat if zerg go fast lair?

ayam sad~ keep losing to zerg on ladder FE also die star rush also die robo also die imbalosus also die~ but at least better than losing to terran~ knowing 1 1 1 still die
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normally when i do 2-base dt drop, they would already have a lair, not a big deal, just snipe it with 4 dts with +1 attack, but before that u have to snipe any spore crawler over there, his overseer wont come out on time before his lair gets sniped, normally i snipe it with 7 dts after warp in extra 3 there, if his reaction's slow, u can snipe his roach warren, cuz roaches are the counter to archons cuz im gonna get archon later in the game to end him. if still got time, snipe his spawning pool also...sometimes they are too busy droning and my dts can kill of his army alrdy, whats worst for him if u can snipe both of his mining bases
pepsi89
post Oct 3 2011, 08:38 PM

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QUOTE(axn992 @ Oct 3 2011, 03:36 PM)
calvin post ur 4gate to counter 1/1/1
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i dont recommend 4 gate vs 1 1 1 unless it is tal derim altar, cuz the terran could just build 1/2 bunkers behind the supply depots which are walling off the ramp to def


Added on October 3, 2011, 8:41 pm
QUOTE(SiewKaiz @ Oct 1 2011, 08:30 AM)
i need replay~ for those dt drop~ sad.gif
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http://www.gomtv.net/2011gslsponsors6/vod/66305

if close air spawn, dont bother to proxy the robo lol

This post has been edited by pepsi89: Oct 3 2011, 08:41 PM
pepsi89
post Oct 3 2011, 10:20 PM

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QUOTE(SiewKaiz @ Oct 3 2011, 08:49 PM)
but wat if zerg get fast lair?
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what about it?
pepsi89
post Oct 4 2011, 02:09 AM

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now i realise..ppstream has gsl for u to watch, no need season ticket, but chinese commentators = =
pepsi89
post Oct 4 2011, 03:40 AM

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QUOTE(Calvin Seak @ Oct 4 2011, 03:24 AM)
Ofcourse not wink.gif because your 4 gate and mine is different
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teach plz, proxy pylon inside base? lol
pepsi89
post Oct 5 2011, 04:51 AM

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QUOTE(SiewKaiz @ Oct 4 2011, 08:25 AM)
fast overseer then dt fail lo unless zergy no unit at all besides drone and queen
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they wont keep overseer in their base if they have spore, 1 thing to note, u only go 2base dt drop when the zerg is having their 3rd base, becuz if no 3rd base for him there will be a high chance of getting 2 base roaches speedlings rush, or banellings


Added on October 5, 2011, 5:01 am
QUOTE(quest_5692 @ Oct 4 2011, 05:29 PM)
warp prisms 4 gate is one of the stronger 1 base all in...put sentry inside, FF ramp if opponent 1 rax FE. if they 111 then stalkers.
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if they got early marauder then this build cannot work? cuz i cannot imagine how i would die if they 2 rax expand and got stim before i finished warp in and drop all of my units in his base...worst still got spotted or long air distance

This post has been edited by pepsi89: Oct 5 2011, 05:01 AM
pepsi89
post Oct 5 2011, 10:02 PM

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i think going 2 gate first then throwing down a robo would be good...
tat way u can hold any other build and possible getting the warp prism for the 4 gate combo if u think he is teching to a 1-1-1...
u could hit a timing around 6-7 minute...


its not the early marine marauder pressure that matters, u can always hold this by pulling probes, but the time i reach his base with my units..im pressure sure stim will finish in 7-8:30 mins
pepsi89
post Oct 6 2011, 01:02 AM

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QUOTE(SiewKaiz @ Oct 5 2011, 11:03 PM)
i think the best way to win terran match is~ ask ur opponent

me: can u dun 1 1 1? go mmm pls
terran: can no problem
12 minutes later roll terran with chargelot and ff~ smile.gif
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lol, have u tried the rchon chargelot build? at 1st i dont have enough sentries to forcefield and i think this build is weak,lol

This post has been edited by pepsi89: Oct 6 2011, 01:02 AM
pepsi89
post Oct 6 2011, 02:52 PM

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QUOTE(SiewKaiz @ Oct 6 2011, 08:14 AM)
against zerg? or terran?

against terran sure no use~ kena kite endlessly
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i normally do this to terran if i thought he was going 111 but instead he go MMM, i believe this works against zerg as well, but zealots and archons are weak to roaches thats the bad thing


Added on October 6, 2011, 3:02 pmbut this strat not really viable during the late game, u have to transition to storm at least, usually people do archon zealot push in the mid game, usually with 2 base

This post has been edited by pepsi89: Oct 6 2011, 03:02 PM
pepsi89
post Oct 8 2011, 01:29 AM

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QUOTE(kding2 @ Oct 7 2011, 11:35 PM)
It is obvious that Blizzard and Terran players being ignorant or denial.

Protoss is a very unforgiving race. If you want to win as protoss, you cannot make any mistake. Even a small mistake can cost you the whole game.

As for the Terran, there is no such thing "I'm behind now, I fcked up"
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u so racist cry.gif
pepsi89
post Oct 9 2011, 06:28 PM

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cool warp unit up the high ground with 4 gate

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