To all the fellow protoss, to counter 1 1 1, what i would normally do is push with 1 VR 1 Sentry and the rest Stalkers when warp tech is finished with 3 Chrono boast...by all means pleaze, keep ur VR alive this is very important cuz it lets u see the high ground, in this case i dont bother to build the 2nd VR cuz all my money will be spending on stalkers
Huk 1 gate 20 expand can be done also, but this is harder, usually i do this when both of us spawned furthest away by ground...
http://www.teamliquid.net/forum/viewmessag...topic_id=223726Rule of Thumb
1) scout with your 1st stalker, hug ur opponent's ramp when before u go up his ramp to see whether got marauder shooting u, then u can run away, if not when u go up the ramp u have no chance of running cuz of the marauder slow
- credit for combatex. if u see only marines, u can assume
marine tank banshee raven coming to u, otherwise,
marine tank which this will hit rather earlier cuz the terran would be skipping banshee and raven, keep going up and down the ramp to make sure he has only marines
2)if all marines, throw down a robo(1st) and twilight council(2nd) ASAP when u have the gas, throw down 2 more assimilators in the meantime. chrono 2 obs 1 in your base 1st and 1 in your opponent base 2nd, if Marine Tank Banshee Raven, the initials 2 stalkers should be in your main mineral line, warp 2 more in your natural to def vs banshee, warp 3 more gates, other than those chronoboast i have mentioned, use all of them for ur probes considerably, no units are made during this phrase except for the 2 stalkers
3)get charge and chrono it, warp only zealots and tons of it, dont engage with them when u dont have charge, dont engage with your stalkers until ur chargelots clear all the ground units cuz P.Diddy wont allow it, when all his ground units died, warp all stalkers, chrono them if necessary
as we all know, 1 1 1 doesnt hit just once, just get as much chargelots and stalkers as u want, they wont be able to break u, u might also need blink if they keep send banshee attcking ur mineral line
if Marine Tank only, go rampage with your zealots and stalkers to the watch tower and engage him in the middle of the map when his siege tank cant prepare for it, dont bother to research the charge cuz u probably cant have it when his push come, or cancel it if ure researching it, try to probes up during this
try to occupied all the watch towers during the game, get immortals only when u have extra money (prolly due to poor macro), cuz u have to get everything in your arsenal to defend this push
hope this helps
i started to realise the thing i posted was in terran strat thread instead of protoss thread
continue...do u know when 1 1 1 will not hit u the 2nd time? when they cant even do dmg to ur econ in the 1st push and u stim rolled his 1st push with mass chargelots and stalker, this time, scout for hidden expo, cuz they will be turtling in the base with siege tech hoping u never scout his hidden expo.
this build only requires a little to near no micro to clean out his 1st push, chargelots and stalkers, no crazy forcefield and immortal micro required, pls find attached replay to refer
u can see my micro is minimal and poor with some low apm, which would normally cost me a game, even i got my robo late which his banshee could kill several of my probes and still defended this build, i would say its upgrades win, i wonder which upgrade u choose when u 1 1 1, mech? air weapon? bio? upgrade all? no u dont upgrade at all, late game die