QUOTE(kding2 @ Aug 7 2011, 12:10 AM)
@hahli9, thanks for your information.
I just played at least 10 games and I lost all the games. Most likely because I have been too aggressive and most of my game ended below 10 minutes.
Of course, I also got rushed by early pool and proxy gateway. Don't know to defend it, especially when they are random and got zerg. Scouting doesn't help in 4 players map. By the time I noticed the pool, I'm already too late to react.
Sometime I do wonder, how do those pros defend from 6 pool, especially when they go for FFE strategy. Also, is Protoss never meant to be play aggressive?
Need more opening strategy against protoss and zerg as Protoss. I can't do anything against them...unless I got lucky with 4 gate rushes.
1) open up with 11 gate vs zerg (keep building probes with no chrono boost probes till u get 11 supplies)
2) always scout the nearest potential enemy base 1st
if the zerg is spawned in the nearest location in small map such as shattered temple, do a complete wall off at your ramp with forge and pylon after u see the spawning pool, and follow up with a canon
if the zerg is spawned quite far, do your normal thing, u can make 1 space choke up your ramp with 2 gates (if opponent is near) or 1 gate 1 core (if opponent is far), and a pylon making that 1 space choke can only allow 1 zergling enter each time (if u know what i mean), so your zealot will be hitting 1 zergling at a time instead of 2 in a not so tight choke. chrono boost your zealots obviously.
-tip- if u are good in scale reading, place your 1st gate just beside a choke instead of a cybercore and yet still can get a perfect wall off with a 1-scale entrance, this allows your zealot comes out straight away to guard the choke instead of turning around to the choke. im still not quite good at this
normally if the zerg is spawned is the 2nd or last scouting spot, especially in big map, u wont manage to spot the spawning pool timing before u know the zerg is going to 6/8 pool, so be observant with your probe, once u see zergling running wild while ure still scouting, choro boost your zealot and throw down buildings to make your ramp has only 1 choke.
end them with 4 gate if u counter correctly, if this to save time
11 gate opening vs zerg is a good strat, 1st, 6/8 pool counter, 2nd, if zerg go for hatch before pool, just go 1 gate zealots rush till u got cybercore up, the zerg would most probably over producing attacking units and low in workers while u whack anything he has in his base, then proceed with a 4 gate if u dont wanna drag the game
if this is too hard for u, just go forge wall whenever u see low drones count, super early spawning pool, zerglings running wild while ure still scouting in whenever location and whichever map.
Added on August 9, 2011, 3:57 amu can defend proxy 2 gate zealots rush with canons
u need to scout at 9 and if u see nothing in his base and low workers count, throw down a forge (your 1st pylon and your forge must be sticking your nexus so that ur canons can cover all your buildings), scout around your base to see if there is canons and/or pylons because there is still a potential of canon rush before u know the zealot rush is imminent. if no canon, throw down 2 canons to cover your mineral lines and building, 2 canons is enough if u place ur building correctly
-extra tip-if there is canon building, place a canon which is not in range of his canon to protect your base so that he wont creep his canon any nearer to u anymore
needless to say, protoss FFE is the best natural way to counter 6/8 pool, just dont do FFE in not fast expandable map
This post has been edited by pepsi89: Aug 9 2011, 03:57 AM