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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Aug 6 2010, 11:58 PM

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QUOTE(incx @ Aug 6 2010, 11:31 PM)
I've tried the 2 gateway rush as well, it works fine occasionally but the problem is if the zerg player is smart enough, they'll run past my zealots and head for my probes. That's the prob.

@ZeratoS: Thanks. I'll have a read.
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u push out with 3-4 zealots with some micro u can do very well...
if they do run by to ur base, jz pull probes to clear with it...
they can handle the zerglings pretty well, outnumbering them for a surround...
usually, players will wall off their base with a single zealot or pylon block it...

else, u do a 3-4 gate timely push...
evofantasy
post Aug 7 2010, 02:18 AM

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QUOTE(ZeratoS @ Aug 7 2010, 12:56 AM)
Bad idea to pylon block cause people are getting smarter, baneling bust these days. *shrugs*
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if he would to go baneling, his base would have been ripped apart by ur zealots...
not to mention there's no way for him to even get it before ur zealot reach his base (i do 3 zealot push with 2 queued for reinforcements)...
u gotta take the time/ resource factors...
u getting zealot and runs to his base, he tried to run by, u pylon block ur base (only 1 extra is needed if ur sim city is good) till ur next zealot comes out to defend while i run rampage in his base...

most high lvl plays i see does this strategy...
some even block before pushing due to the wargate tech (since u need supply from it anyways)...
if ur push do fail, u have dealt enuff pressure to him as his larvae would be used for lings and u can start 4 gating like mad...
in my style, i 3 zealot push with 2 behind (total 5) and either get more zealot to push (if he is having trouble defending) or go to stalkers (if i see his roach den already up)/ 4 gate...

the sim city aspect is really important for defensive purpose of ur base vs zerg (or terran as well actually)

This post has been edited by evofantasy: Aug 7 2010, 02:19 AM
evofantasy
post Aug 7 2010, 11:04 PM

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QUOTE(ben3003 @ Aug 7 2010, 07:26 PM)
anyone know how to counter early M/M attack from terran?
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usually i'll do a 1 base play till i get 4 warpgates up...
i'll defend the ramp with timely forcefields until then...
i find zealots the best in ripping the army apart when backed with stalkers/ sentries...
evofantasy
post Aug 9 2010, 11:50 AM

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QUOTE(sixseven @ Aug 9 2010, 11:01 AM)
mm.. i tried the 4 gateway zealot + stalkers push d.. can easily beat medium ai.. will try beating hard next
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try to get a +1 damage upgrade before u push as well...
my timing push with 4 gate is with +1 upgrade...
make tonnes of wonders with chrono boost on it to ROFLstomp ur opponent's army/ base...
evofantasy
post Aug 9 2010, 12:02 PM

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QUOTE(sixseven @ Aug 9 2010, 11:57 AM)
actually i think this build good for 1 on1  only? coz when i play co op vs ai, the ai got backup then i lost all my units >.<
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i do this for 2v2 as well...
as long as ur partner push with u then its good...

or in my case, my partner spam me resource, i make 10 warpgates and push alone LOL...
evofantasy
post Aug 9 2010, 02:24 PM

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QUOTE(aLertz @ Aug 9 2010, 02:15 PM)
in a 2v2...definitely nit partner backup also...
for example, 1 mass ground/melee/tanker while the other mass air/anti-air/range? smile.gif
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not really...
depends on ur scouting...
like when we do timing pushes, we dun mass a counter...

u can either be the counter, or u force em to be the counter flex.gif
evofantasy
post Aug 9 2010, 03:11 PM

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QUOTE(Phonzy @ Aug 9 2010, 03:02 PM)
protoss is awesome. i have no problem against protoss and terran but i have a problem against zerg! no, not against their rush but, how do you counter mass mutalisk? i always have a problem with that.

scenario: i zealot rush him, he goes roaches, i tech immortals and zealots, we fight for a bit, his spire comes out, i get 2 phoenix's, he gets 6 muta's ..im dead

so, anyone knows how to assrape mass mutas? thanks
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stalkers wit blink i guess...

for ur case i prefer this
1. i zealot rush him
2. he go roaches
3. i go 4 gate chargelots and HT


Added on August 9, 2010, 3:14 pm
QUOTE(zariel @ Aug 9 2010, 03:00 PM)
protoss player here... i think the best way to win a match against the platinum player is to scout on what they do.... u need to know how to counter their attack... especially terran... i find it difficult to win a battle against terran... with the siege tank and marauders... zealots cannot win against marauders if they play run and attack strategy... unless you already upgrade the zealots speed thingie...

for zerg.... yeah.. mass zealots and stalker.... u need to come out with a zealot before the first rush begin... and at least 2 gateway and dont forget about building pylons.... use ur probe to attack the zerglings for the first rush if u dont have zealot at that time... usually the zerglings will come in 3... but quickly build more zealots after that... if the zerg player did not rush attack... u know what to do... hahaha...

the ai is very easy laa i think.... i can beat very hard ai in 1vs1 easily... did not try insane yet... u need to create as many units as you can... and try to arrange ur unit front and back on the first wave of the attack... so that u can defend efficiently... after the first wave... straightaway attack their base.. dont put to much effort on defense building.... because u will not have units to counter their attack... for 2by2 or 3by3.... or even 4by4.... u need a very good partner... the first wave is very important... dont let the ai base freely build anything... they will expand... and it's fast... u will overrun in 20 to 30 minutes... start attacking their economy... i explain this as a protoss player... for terran... it might be different.. because protoss does not have good defense strategies against the ai.... most of the time, if u did not counter their attack, u will overrun... haha...

and i find that stalker is actually a very useful units as it can attack air units....

no i'm not a pro gamer... i usually failed to win against terran player...
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while stalkers look really great on paper, they are not that strong against the heavy hitters...

against terran, go for 4 gate chargelots/HT or the blinkstalkers...
if u are getting zealots without charge, u are doing it wrong...
the charge to me is the single best upgrade!

very hard AI is kinda ez even if u let them do wut they want...
the key is to micro manage ur army...
while their army is huge, u can beat em easily wit some micro...


Added on August 9, 2010, 3:16 pmps:
TS, i think its best to remove about the counters part...
as day9 put it, there is no such thing as counters and if u are forcing a counter, u wont have the numbers to be effective...
the general weakness/ more damage is more than enuff to be ur general rule of thumb...

This post has been edited by evofantasy: Aug 9 2010, 03:16 PM
evofantasy
post Aug 9 2010, 03:32 PM

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QUOTE(zariel @ Aug 9 2010, 03:26 PM)
yeah in this case, u need to finish him off quickly hahaha, i chose zealot rush him, but scout him first...

stalker is also good against those muta's..... but u need many stalkers laa.... plus u need to arrange the stalkers attack one by one... upgrade ur forge.... plus for stalker, u only need to warp it while pheonix, u need to create it, and it takes time.... usually my game with zerg 1vs1 will end in 15 to 30 minutes... i dont have problem with muta's, hahaha.... hope this help..
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well since u already have 2 gate from ur initial zealot harass, its natural to transition into gateway builds =p
try watching day9daily #160, its a good PvZ with high emphasize on maps...
evofantasy
post Aug 9 2010, 03:42 PM

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for AI the counter is good but against real player its always a bad thing...
focusing on counters keep u in the constant tech switch or playing passively...
players unlike AI do throw harassments and timely pushes instead of random waves...
and when they do push out, ur counters is just too ineffective at times...
besides tat u might be giving up map control...

there was a very good day9daily about counters which totally changed my mind about counters...
i used to force counters ie see roaches? drop a robo bay...
but they dun justify ur investments due to the numbers and resources u invest to tech...
i would rather jz get +1 and stick to stalkers or chargelots (despite paper says roaches counter zealots)...

This post has been edited by evofantasy: Aug 9 2010, 03:49 PM
evofantasy
post Aug 9 2010, 04:09 PM

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QUOTE(Quazacolt @ Aug 9 2010, 04:03 PM)
from your initial replies, ur all counter here counter there. i personally prefer straightforward bruteforce with numbers or micro. or fast tech. either 1 never both. less complications for my side and i hate complicated things.
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but i'm against the concept of hard counters...
+1 upgrade with 4gate > getting robo into immortals for me...

as u said, u wont have enuff resource for both =p
evofantasy
post Aug 9 2010, 04:18 PM

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QUOTE(zariel @ Aug 9 2010, 04:13 PM)
i guess that depends on the player right... the best way to win is to scout first... yeah as i said before, that one is for battle against ai... when u play with real players, it depends on many things...
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yup its usually scouting the best way...
but not always u have the chance to change ur tech after scouting as u cant scout his base 100% all the time...

have a look at day9daily #153, its about the concept on counters/ hard counters

ps: i'm his fanboy so yeah whistling.gif

This post has been edited by evofantasy: Aug 9 2010, 04:19 PM
evofantasy
post Aug 9 2010, 04:20 PM

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QUOTE(Quazacolt @ Aug 9 2010, 04:19 PM)
hard to say man, i got a decent win ratio using MM all in press T for victory using terrans.
or the 3/4 gate blink stalkers and just micro. 3 gate if i want early blink + forge and upgrades, 4 gate if just spam stalkers like a retard
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MM all in is pretty scary for toss...
even when u have scouted, its freaking hard to defend against it T cry.gif
evofantasy
post Aug 9 2010, 04:24 PM

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Good read on counters (on thor counters) and why are they bad if u focus too much into em...

The question is rather generic... People tend to think too much in terms of "what single unit counters this single unit". Looking at the bigger picture will help. For example, if he's going straight thors, it's pretty ridiculous, and any healthy marine/marauder mix will destroy it. If the thor player is a bit smarter, and has Thors supported with a marine+medivac meatshield, the "counter" becomes more complex. In that case, something with Siege Tanks would be more effective. Try to engage the player where you have a good setup of tanks in siege mode. Use either Hellions (since you'll have factories anyway for tanks) or just your own marine+marauder combo as a meatshield. If your tanks are well-placed, they'll do a ton of punishment to both his clustered marine meatshield, and will also out-range the thors, getting some good damage in.

If you think too simplistically (X counters Y), your strategies will also be simple (and extreme), and countered just as simply. For example, you may think "Banshees would destroy Siege Tanks". But that would also only work if he has little to no marine support, and also means you'd have to "react" and build starports and tech up your Banshees before they even came into play... in the meantime you're screwed, if this "hard counter" (terrible word to use) Banshee tactic wasn't built in to your plan to begin with. Try to think of the bigger picture, with solid mixes of units (more than just reactionary counters), and also streamlined tech/build/expand patterns with subtle adjustments to handle specific opponents.

-Knifey McGee


Added on August 9, 2010, 4:27 pm
QUOTE(Quazacolt @ Aug 9 2010, 04:24 PM)
doesnt matter on toss, or zerg or even TVT. i just MM like a retard. if terran early tank, then thats the end of me. however i still got a chance with MMM medivacs drop or counter tank also since econ is healthy on my MM BO lol

like i said, T for victory. wish protoss have that i win button, lol
B button didnt have as much impact as T button >.>
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well i am a toss player so only got to experience it from a toss view haha...
even if i manage to hold it off, i would have lost some buildings usually...

marauders jz rape so much early game...
and backed with marines they are really a balanced group...
unless u got chargelots, its a nightmare rclxub.gif

This post has been edited by evofantasy: Aug 9 2010, 04:27 PM
evofantasy
post Aug 9 2010, 05:42 PM

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QUOTE(Moonflown @ Aug 9 2010, 05:32 PM)
Stim hit and run still able to render chargelots pretty useless. I rather go for HT into Archons
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well u sitll need something to accompany ur HTs...
i usually use zealot/ HT backed by stalkers...
u can go the sentry/stalkers/HT but gas heavy a little...
evofantasy
post Aug 9 2010, 06:29 PM

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QUOTE(zariel @ Aug 9 2010, 06:20 PM)
but first u need to chose whether you want to finish the game in 15 to 30 minutes or more than that.... tongue.gif
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HTs would last u the entire game weather its 15min or 1hour...
remember that energy based units becomes more valuable towards the late game...
evofantasy
post Aug 10 2010, 01:29 AM

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QUOTE(Quazacolt @ Aug 10 2010, 12:33 AM)
but i got 2 replays that says rays are awsm D:
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2v1, voidrays are awesome!!!!
evofantasy
post Aug 10 2010, 10:38 PM

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QUOTE(Quazacolt @ Aug 10 2010, 05:08 PM)
http://forum.lowyat.net/index.php?showtopi...post&p=35463166

posted ady dei.

unker incx like afk from sc2 and went on to BB playing tupai ady wwwww
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lol taokaka?
evofantasy
post Aug 10 2010, 11:19 PM

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QUOTE(Quazacolt @ Aug 10 2010, 11:02 PM)
taokaka is a cat
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then still got tupai in BB meh O.o

jz punished a protoss who went immortals lol...
he have more immortals sentries but i got more zealots (and with charge)...
then i tech to collosus, bye bye FF icon_rolleyes.gif

evofantasy
post Aug 11 2010, 02:59 PM

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QUOTE(Mio4Ever @ Aug 11 2010, 09:42 AM)
haha, I saw before. I think her name is Makoto Nanaya
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oh its the DLC >.<
evofantasy
post Aug 11 2010, 09:40 PM

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QUOTE(incx @ Aug 11 2010, 09:21 PM)
Is there any sites that's good to upload replays? Would be great if you guys could share it here as well.

And do share any good protoss replays that you have too. laugh.gif
*
hmmm i'm kinda shy >.<
i'm mostly playing PvT (most frens are T) while PvP on ladder (most of them are P) doh.gif

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