QUOTE(Koross @ Dec 7 2005, 10:44 PM)
I used to have a r/e before and I loved the fire ranger build. It had high damage output and also good DoT (burning). The only problem was not that much energy after the first target is dead. Now, e/r would be nice since the energy storage would be a good thing to fuel this build. However, heh I have more fun playing melee characters for some reason. The only gripe I have about traps though is that from a general standpoint, it appears that you would benefit more if your ranger was a melee attacker instead of a ranged one simply because you have to come in close to lay down the traps. Unfortunately if you do that, your attributes would simply be too diluted for you to actually have good skills.
Ya I dig where ur comin from. Elementalists are really versatile beacuse if anything u can really benifit from the huge energy pool

Rangers are just interesting to play, strategy-wise.
Here's how I play it tho:
1. Traps (Defensive): Most of the time I will lay two traps on top of eachother, near my casters... then when enemies approach (as they always do), they get snagged; then I can boom them with whatever AOE burst spells I have equipped: Eearth Quake+ Aftershock is my current fav
2. Traps (Offensive): As you mentioned, squishy characters r us, so gettin in close is a no-no.
In order for this to work, I find its best to stop attacking; and wait for the enemy to become distracted with other attackers (henchies, party members)... not good for soloing tho. Once distracted, just sneak in from behind and lay the traps.
I find that blinding also helps lessen the chance of intterupts while trap laying.
It's a really fun game mechanic to fool around with tho... Now to find that perfect bow for my e/r so I can try out conjure elements just for kicks...