The Discipline of War
ArcherQUOTE
Description
Archers, being a sub class of the disciples of war, are the uncontested masters of the bow and arrow in all its forms. Devoting themselves entirely to this age-old technology, they are most respected, and most feared, for their virtuosity in such battle tactics as sharpshooting and high-angle fire.
Archers excel as adeptly seeking out the most suitable ground for releasing their barrages, and are experts at deftly determining which type of arrows will best fell their quarry. Military-trained Elezen are generally considered to be the most skilled among archers, but tales of Miqo'te hunters and their prowess with the shortbow have also become commonplace across the realm.
When quivers run empty, as they are wont to do, archers are also known to be formidable adversaries at range with nothing more than a simple rock.
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Weapon of Choices
Eorzean archers use long bows, favored by the Elezen rangers, and short bows, used traditionally for hunting by the Miqo’te. If an archer runs out of arrows, they are also skilled at rock-throwing. Archers, unlike the Ranger job of Final Fantasy XI, specialize solely in bows and arrows. Other classes will possibly take advantage of crossbows and guns. The different types of arrows in FFXIV are specialized for defeating certain enemies, and can vary in their effectiveness.With the light armor employed by archers, it is essential to their survival that they maintain a distance while avoiding gaining too much attention from their foes.
GladiatorQUOTE
Description
Gladiators are expert swordsmen, known for their battle prowess with blades of all designs: short and long, single and double-edged, straight and curved. They favor combat at close range, where they masterfully execute a deadly array of hacks and slashes. The skill and pride of a gladiator instill such confidence that they are said to never shun a fight.
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Weapon of Choices
For ages, gladiatorial techniques have evolved and proliferated to a staggering degree, adapting to fit any combat style. Dauntless gladiators will often ready sturdy shields in their off-hands, eager to defend comrades-in-arms. Others opt to forego such encumbrance, focusing all effort instead on their sword arm and pure offense. In addition, gladiators are also known to be formidable with throwing knives, and are master battle tacticians.
LancerQUOTE
Description
Lancers are a highly trained breed of physical combatant who wield as their primary weapon any variety of two-handed polearms. Through skillful manipulation of the pronounced length of these hafted weapons, lancers are often able to outrange their opponents, showering them with a maelstrom of lethal pokes and thrusts from positions of relative safety. They are also adept at a wide array of other offensive maneuvers by virtue of their facility with myriad other polearms designed for slashing or bludgeoning.
Due to the influence of the highly esteemed lancer sentries of Ala Mhigo, the long pike once saw widespread usage throughout Eorzea. Subsequently, a dramatic proliferation of weaponry and advances in metallurgy led to the variegated forms which can be found today.
Impressions: Seems like they can attack from a distance without receiving any damage from monsters. Also, because they have many different types of attacks other than just slashing. They may also be good with polearms like the halberd."
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Weapon of Choices
Traditionally, lancers are also known for carrying throwing javelins for combat at greater distances, which they hurl with deadly accuracy.
"Their main weapon is a two-handed spear. They are also good at attacking from a distance because of the length of this spear. They have various types of attacks such as stabbing, cutting, etc. They also have throwing weapons, like spears and javelins."
MarauderQUOTE
Description
Marauders are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauder's arsenal, making them fearsome adversaries even at range.
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Weapon of Choices
The marauder is a combat specialist whose weapon of choice is the greataxe -- a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.
PugilistQUOTE
Description
Pugilists are renowned for being rugged combatants tempered by ceaseless training and rigorous self-discipline. Though formidable even when bare-fisted, through the use of hand-to-hand weaponry their destructive capabilities are compounded with the strength of [Blacksmith
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Weapon of Choices
Many are known to be proficient with throwing implements such as the chakram. Hurling them with massive force, the pugilist then deftly negotiates the distance to his for to deal his devastating strikes.
Experts of many different fist-type weapons, pugilists have developed a long-standing history with using their own body as a weapon. Despite their focus on directly attacking foes, some pugilists have been known to also be quite skilled in defending comrades or eliminating foes through poisonous slashes.
The Discipline of Magic
ConjurerQUOTE
Description
Conjurer is a discipline of magic that controls strong, elemental sorcery through a power called “conjuring.” By examining their surroundings, they can see the flow of elements around them. Made from all-natural wood and materials, they use their “staff of conjuring” to change the elements around them into powerful magic. Their headquarters is in the Cave of the Tree of Meditation in Gridania.
Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creations, allowing them to weave powerful spells. Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.
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Weapon of Choices
Conjurer's primary weapons include Wand and Radical
ThaumaturgeQUOTE
Description
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery.
Thaumaturges are unprallaled in their powers of destruction, eclipsing even the Disciples of War. By enfeebling enemies and enhacing allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition
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Weapon of Choices
The thaumaturge makes use of a scepter or staff, within which is housed a medium - a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death and the beyond.
This post has been edited by shojikun: Aug 12 2010, 03:00 PM