This article regarding Surplus was taken from a Japanese Dev forum and translated by FFXIVcore team Savalithos.
An intro before the translated information by Savalithos of FFXIVcore.comQUOTE
Well it looks like Mr. Komoto escaped his shackles keeping him in Gamescom away from working on FFXIV, and he has an announcement to make to quiet all the rampant speculation going on. Taken from the JP Beta Test site and translated by me, your friendly neighborhood Savalithos.
QUOTE
We’d like to thank all the beta testers out there for their hard work and support! We’re applying all those ideas you’ve sent us to make for the best possible Open Beta test and official release.
Now we’d like to take a moment to answer the many questions we’ve received about character balance in the current B3 phase.
First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term.
To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life “fatigue” from working at improving your skills via battle *(aka. No one could train ad nauseam in the real world with no ill effects).
Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.
This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.
Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.
However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.
That’s how the system stands as of right now.
Also, this system wasn’t implemented just in B3 but was set in motion from the very start of beta. Despite this, we have received many opinions regarding it in B3. There are a few reasons why:
-B3 allowed for longer sessions in single sittings.
-In order to promote party play, skill/experience points earned were greatly increased.
-The skill/experience earned from weak enemies was lowered, but had failed to pop up on initial bug reports (and was later fixed via maintenance).
According to the last bug report skill/experience able to be earned was above what had been planned, therefore people hit the limit much more quickly than hoped for. That is the biggest cause. Yet another problem was that we were unable to adjust guildleve experience and the experience-earned limit at the same time.
Our lack of explanation regarding all of this was a mistake, and we heartily apologize.
This all is still currently under development, and we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it.
Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh.
At the very least, we promise to not have people hitting these limits in a short period of time, such as during the start of B3.
We would also like to make an announcement regarding something else.
The decrease in earnings when gathering is based on your actions taken with that class and is unrelated to the aforementioned limits. This is also currently under review and is planned for adjustment in accordance with many testers’ opinions.
Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities.
Open Beta will not just see changes to the issues stated above but will also see adjustments made to encourage party play even more (such as an increase to skill points), which the team is currently hard at work on adjusting. We hope you’ll all test it out when the time comes.
Finally, we would like to apologize for the lateness of any developer comments due to my attendance of Gamecom this past week. In my absence much fuss was raised over speculation, old information and some mistranslations on overseas fansites *(what?! /panic. Though I wonder what that’s in reference to in particular). I hope to avoid this from happening again by delivering developer comments as promptly as possible. Thank you all for your understanding.
And thanks in advance for your hard work to come in Open Beta!
Final Fantasy XIV director
Nobuaki Komoto
Added on August 26, 2010, 12:45 amQUOTE(victorchin @ Aug 26 2010, 12:37 AM)
Tested the beta tonite just now. I am really impressed by Square Enix quality graphic and music!
Rolled a lancer named Taro Momo in the Euro server called Ject something...
So, several things I noted:
1) Mouse software emulation used in FF XIV. This makes it slow to scroll.
2) Chars does not jump.

Maybe Japanese developer think it is rude....
3) Quests are all taken from a single area, not spread out among NPCs like WOW.
Maybe I am too used to the exclamation point on top of heads lol.
4) Interesting mining procedure.
5) Interesting blacksmith synthesis.
6) I find using tab useful as it will help to scroll pinpointing mobs on my screen.
7) The beta community does not seem helpful. Tried the party recruit option, can't get anyone at all.
Remains to be seen if community will be better once released.
8) No auction house. I find the ward system quite messy. Not sure what you all think.
From the beta, we have not tested Boss battle. No special instances with boss fights that require tactics?
With some improvements, this game can be pretty hot. Taking quests from a few persons in a crowded area
somehow kills the seamlessness or fantasy of the world. It's like the rest of the ppl in Limsa Lominsa does not matter... lol
Good remarks there, well the beta phase 3 will be come to a close and keep your account/email intact for a new key coming soon for your Open Beta invite! Yes.. unfortunately Open Beta require you to have CBT3 account registered. The only thing that is Open about it is the NDA being lifted.
regarding the Number 8.
Well yes they already stated in the interview that they want players to hold the market, giving AH will already set the market which SE does not want to. So in say they created this way so that the Players are able to set their own market price and stuff. But.... incase it didnt work out, they may implant back the AH into FFXIV.
number 7.
Haha well that because the Beta 3 is coming to an end already. in another 8 more hours.
number 2.
Ya i get it, but then again.. it question my self.. why do i need to jump? lol so i'm ok with not having jump or swimming. lol!
This post has been edited by shojikun: Aug 26 2010, 12:45 AM