QUOTE(Yukito @ Jun 5 2005, 04:41 PM)
Pumped morphling with stolen voodoo DotA Dota Allstars 6.41 V2, General Discussion
DotA Dota Allstars 6.41 V2, General Discussion
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Jun 5 2005, 07:27 PM
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#21
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Jun 20 2005, 07:42 PM
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#22
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Erm... actually I would say 5.84c and 6.09b is sort of like Roc and FT. Some people might prefer FT, some might still stick to RoC... But in the end, more people will go for FT.
Anyway, this is just a game, people choose which version they would like to play with for entertainment. For me, bug issue isn't a big problem for me in either versions. I just play for fun And, I support both versions... I will choose the first custom Malaysia/Singapore game that appear on top of my list, regardless of the version |
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Jun 29 2005, 12:54 AM
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#23
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Jun 29 2005, 07:20 PM
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#24
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Naga, Ogre, Broodmother...
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Jul 15 2005, 09:25 PM
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#25
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QUOTE(Hevrn @ Jul 15 2005, 09:07 PM) early game get boots, thn up to threads...save for 2 hammers...get deso recipe...thn if need get bkb...followed by burize...usually gg by the time...if not get rapier I am trying to get crystalis (later burize) + MoM first with bone now instead of desolator. Works pretty fine as well. This is to save mana for death pact and to attack like mad with strafe + frenzy (together with critical once in a while).Btw, do you get level 3 death pact? I always get up to level 2 only. |
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Jul 19 2005, 12:58 AM
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#26
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Jul 22 2005, 10:42 PM
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#27
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Just now... we played push strat in bnet... opponents left at 19 minutes when all the 9 front towers were broken, yet ours were still new new (still 1300).
We were playing silencer, keeper, omni, shaman and prophet. |
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Aug 3 2005, 11:33 PM
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#28
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Aug 4 2005, 08:04 PM
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#29
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Talking about spirit bear, you can try to get 6 glove of haste on it. No joke, go and test it out... you have an increase of 90% attack speed or 130% increase attack speed with rabid. It's logic and I have done it many times as to save a 6-time 610 isn't a big problem with syllabear. Or you can try power thread + hyperstone which brings you 80% IAS at the cost of 4080.
And, by then... you can nearly perma-disable a hero. |
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Aug 8 2005, 08:21 PM
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#30
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QUOTE(Ah WanG @ Aug 8 2005, 01:27 PM) 5488 HP... I wonder how long can he tahan to turn on rot before dying. Or maybe the regen is higher than rot damage.In DotA, 1 strength point = increment of 19 HP; 1 agility point = increment of 1% base attack speed, and 0.xx% of armor; 1 intellignet point= increment of 13 mana pool This post has been edited by szeping: Aug 8 2005, 08:35 PM |
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Aug 9 2005, 11:29 PM
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#31
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QUOTE(AlamakLor @ Aug 9 2005, 06:17 PM) Ermm... that's me, because I think low level wolves can't do anything, I might as well save mana for level 3/4 wolves.QUOTE(AlamakLor @ Aug 9 2005, 06:17 PM) sk spending points in caustic finale/sandstorm in the beginning (why the hell would u want points in caustic finale Ermm... if you can time well, it's very useful in farming indeed. |
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Aug 13 2005, 12:13 PM
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#32
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Have you all try to push the first tower using the first creep wave?
Silencer + Necrolyte -> Sentinel's bottom lane. Use one hero to lead creeps to attack the 3 ogres while another hero to stop Scourge's first creep wave. Then you should have 2 creep waves together to rush. Heal your creeps and when it comes to the tower, you should have 3 creep waves with 2-3 being killed. Cast rain of chaos on tower and heal your units together. You should be able to take down the first tower if Scourge heroes are not having AOE spells. |
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Aug 13 2005, 01:02 PM
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#33
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Aug 13 2005, 02:33 PM
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#34
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Aug 31 2005, 06:17 PM
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#35
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Sep 2 2005, 10:33 PM
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#36
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Just ignore the last hit or teammate get the last hit issues. It just doesn't matter who get the last hit as long as your team kills the unit.
Those heroes on the "high" list will DEFINITELY get more experience as compared to the "low" list heroes in SAME condition. I can get into level 2 when the 3rd creep was killed by my creeps in solo lane. Normally you can only reach level 2 when your team successfully kill all the opponent's first creeps wave. I have tested it out using Night Stalker, out level all the low level heroes easily though I died a few times. QUOTE(tienhou18 @ Sep 2 2005, 07:19 PM) no you don't, i tested with ogre magi in 6.12b, 1st creep wave i used cheatcode killed all, then quit game and check the experience gained, 227.. This bug only can be seen in 6.13.then after that i restart and this time i just stayed at the exp range and let my creeps kill, 227 also This post has been edited by szeping: Sep 2 2005, 10:35 PM |
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Sep 20 2005, 06:50 PM
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#37
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Sep 28 2005, 07:04 PM
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#38
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QUOTE(Chrisky @ Sep 28 2005, 06:07 PM) Nope, basing on calculation... you can ONLY kill hero with scepter when the hero is left with 45% HP ->Y = Full HP X = Current HP In order to kill, Damage taken must be equal or larger than Current HP Damage taken with scepter -> (Y-X)(1.1)(0.75) *Hero magic ressitance So, X <= 0.825Y - 0.825X, simplify it... 1.825X <= 0.825Y Percentage of HP left = X/Y --> 0.825/1.825 = 45.205% |
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Oct 5 2005, 11:33 AM
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#39
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QUOTE(Andrewhajime @ Oct 5 2005, 09:48 AM) hmmmm....ulti totaly dont understand ...but how to collect soul ??? If you learn necromastery, then there will be a small icon appear in your command column. Just mouse over and you can see the extra damage you have. Divide by two = number of souls you have collected.and how to know the number of soul i have .... |
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Oct 13 2005, 07:56 AM
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#40
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20+ and 30+ armor makes very slight difference in damage reduction. I don't see a need to get 3rd platemail.
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