its not the effects la, its the content that's played..
frankly, am still amazed at current perception of graphics/effects are everything rather than the actual content of game/movie/whatever itself. no wonder there's a lot of crappy movies nowadays....
yeah yeah... before someone says it, wii does have a lot of shovel-ware, yet another mario/zelda/metroid game etc etc, but a lot of people still play it anyway right? wonder why.......... and wonder why the DS always ruled the handheld market with its "obsolete" games, it always had 2nd rate graphics by "todays" standards...
yup, 3d on the 3DS from directly in front of the screen sound like common sense, depth perception from an off-centre position will not be right thing to do as the effect wont be as its intended to be
note: best seat in a 3d cinema is always the centre and optimal screen coverage to the ends (left ,right, top n bottom) of your field of vision right? reason being the distortion from the glasses produces a weird effect on things not on screen.
...3D effects is about effective usage of depth to convey the intended message/effect, true?
The point is, when Sony said you must use glasses for 3D it means anything without glasses is meh 3D, don't you get it?
And Sony said you must wear glasses for 3D, other companies cannot invent something 3D without glasses, just because no other company can be that innovative/creative than Sony.