QUOTE(XenoFr3ak @ Jul 14 2010, 01:15 AM)
LYN has quite a number of members with good QQ-ing abilities. Have to rely on them if things go bad with IAH. P.S. I meant no offense to anyone with the statement above.
RTS Starcraft 2 v4.0, Warning: Starcraft 2 release detected!!
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Jul 14 2010, 02:04 AM
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3,090 posts Joined: Dec 2007 |
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Jul 14 2010, 02:08 AM
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4,852 posts Joined: Aug 2006 |
QUOTE(talexeh @ Jul 14 2010, 02:04 AM) LYN has quite a number of members with good QQ-ing abilities. Have to rely on them if things go bad with IAH. As usual, again.P.S. I meant no offense to anyone with the statement above. I dont expect much with IAH. Aussies and NZ are generally unhappy that they have to play with SEA people,as they more used to playing American servers and they have this weird perception that SEA people dont know english. This post has been edited by Cheesenium: Jul 14 2010, 02:10 AM |
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Jul 14 2010, 05:21 AM
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1,393 posts Joined: Jan 2003 From: Dust |
A new update patch for patch 16 is out, just a small patch, around 15MB.
Patch details QUOTE 250mm Strike Cannons can no longer deal damage to hidden targets. Lucky Zealots bas.tardsBarracks build time decreased from 65 to 60 seconds. Bunker build time decreased from 40 to 30 seconds. Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units. Hellion range reverted from 6 to 5. Reaper build time decreased from 45 to 40 seconds. Zealot build time decreased from 38 to 33 seconds. This post has been edited by XenoFr3ak: Jul 14 2010, 07:35 AM |
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Jul 14 2010, 09:41 AM
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354 posts Joined: Sep 2006 |
13 days and counting... OMG it feels like eternity~
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Jul 14 2010, 09:44 AM
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3,520 posts Joined: Jan 2003 |
QUOTE(Cheesenium @ Jul 14 2010, 02:08 AM) As usual, again. coz SEA playing style is too challenging for them (that IS the main reason) xDI dont expect much with IAH. Aussies and NZ are generally unhappy that they have to play with SEA people,as they more used to playing American servers and they have this weird perception that SEA people dont know english. |
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Jul 14 2010, 10:00 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(evofantasy @ Jul 13 2010, 10:01 PM) depends on the stalkers count i guess... the thing is, unless ur having fast expo, 2 gate is typically more than enough until you finish ground weap 1 + blink.mine was low for my army back then (zealot heavy), and after that i could nt warp in enuff sentries due to only 3 gates and got cleaved by those damn mutas (insert dramatic muta QQ lol)... any suggestions? cause i never experienced this before... i usually push out with 2-3 collosi with +1 and range up (1 shotting lings <3) so u can roughly get the timing... @fujin its tuesday, its the day where all blizz server are down (wow, wow:cata beta) and now bnet lol... ps: i think skipping blink was my mistake as well... but it is a timely push build (for me) and i cut resources for faster colossus if ur gunning for early tech like immortals or worse, colo, you cant really go more than 2 gate and even with expo, it will still be quite tight until you finish most of ur upgrades just stalker and micro ur blink is more than enough. or if you still cant deal with mutas, opt to get phoenixes. mix in 1-2 void rays if you fancy, to either support your army ($10 they will focus the ray(s) and ur other army will take the kills) or sneak in from behind for a quick hatchery snipe. Added on July 14, 2010, 10:01 am QUOTE(diehard1979 @ Jul 13 2010, 10:02 PM) Want to ask you all 1 question. Currently I using very "old" PC. On 27th July after I get starcraft 2, I will install in it and try to play, I will buy a new pc soon, so later can I move the game to new PC? any problem for activation and CD Key? Will it remember on the first PC spec that install and not allow me to install and play online in other PC after I remove it from "old" PC? or it just Cd Key so as long as I using new PC with my correct login and password(related to my Cd Key) then I will not having any problem in new machine? your "cdkey" is tied to your account. meaning, it doesnt matter where you install sc2, you can bring ur sc 2 cd and install on a million computer, no problem. the cdkey is just to create/activate the game in your bnet account.Added on July 14, 2010, 10:02 am QUOTE(Moonflown @ Jul 13 2010, 10:30 PM) If you want a fully enjoyable gaming environment without high latency then SEA is way to go. micro'ing is SO MUCH easier with the new netcode lol.I still can't micro units effectively in US server even with less lag that phase 1 right now. Maybe I'm still a noob xD im blinking almost instantly saving countless of stalker lives and even getting the achievement for good measure Added on July 14, 2010, 10:06 am QUOTE(talexeh @ Jul 14 2010, 02:04 AM) LYN has quite a number of members with good QQ-ing abilities. Have to rely on them if things go bad with IAH. loldP.S. I meant no offense to anyone with the statement above. This post has been edited by Quazacolt: Jul 14 2010, 10:06 AM |
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Jul 14 2010, 11:31 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(evofantasy @ Jul 13 2010, 06:48 PM) guess we'll be meeting each other now... back up to gold... stalkers jz owns when u focus fire accordingly in PvP... Added on July 13, 2010, 6:59 pmps: +1/+0 collosi vs zerg? meatgrinder archivement lol cheap trick, I should try that on korean server. QUOTE(Moonflown @ Jul 13 2010, 07:48 PM) Anyone going to WCG finals this weekend? I may host a small gathering for our Starcraft 2 players here =) Sure why not I'm participating in SC:BW. Which day are you going? Are you joining. QUOTE(evofantasy @ Jul 13 2010, 10:01 PM) @fujin its tuesday, its the day where all blizz server are down (wow, wow:cata beta) and now bnet lol... ps: i think skipping blink was my mistake as well... but it is a timely push build (for me) and i cut resources for faster colossus |
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Jul 14 2010, 11:42 AM
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353 posts Joined: Feb 2005 |
sad, i cant join beta.
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Jul 14 2010, 11:47 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(fujkenasai @ Jul 14 2010, 11:31 AM) LoL I cannon rushed 5 games and got me plat. XP got also, just not all the time.cheap trick, I should try that on korean server. Sure why not I'm participating in SC:BW. Which day are you going? Are you joining. Last time this did not happen in phase 1 why now? T_T |
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Jul 14 2010, 12:25 PM
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1,137 posts Joined: Mar 2006 |
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Jul 14 2010, 12:55 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Quazacolt @ Jul 14 2010, 10:00 AM) the thing is, unless ur having fast expo, 2 gate is typically more than enough until you finish ground weap 1 + blink. hmmm i open with a 2 gate, get some ground pressence and go for fast expand...if ur gunning for early tech like immortals or worse, colo, you cant really go more than 2 gate and even with expo, it will still be quite tight until you finish most of ur upgrades just stalker and micro ur blink is more than enough. or if you still cant deal with mutas, opt to get phoenixes. mix in 1-2 void rays if you fancy, to either support your army ($10 they will focus the ray(s) and ur other army will take the kills) or sneak in from behind for a quick hatchery snipe. Added on July 14, 2010, 10:01 am your "cdkey" is tied to your account. meaning, it doesnt matter where you install sc2, you can bring ur sc 2 cd and install on a million computer, no problem. the cdkey is just to create/activate the game in your bnet account. Added on July 14, 2010, 10:02 am micro'ing is SO MUCH easier with the new netcode lol. im blinking almost instantly saving countless of stalker lives and even getting the achievement for good measure Added on July 14, 2010, 10:06 am lold while getting my warp tech, i drop another gate and once my expo is up, i drop my robo get a observer... continue some ground army then start my collosus with the range once my eco is gas heavy... maybe i should drop the whole collosi thing and go for HTs... that way i can get blink, charge and HTs... @ xeno ooo nice changes... reaper jz got faster so scouting is a must for PvT now... and zealot de-nerf... guess i can go back to my old BO for PvZ that rarely fails me in phase 1 lol... gotta love more PvZ matchups to come... hmmm i find my connection is more than enuff for me to micro... my storms placements are so far so good so shouldn't be a about the connection to the US i guess... This post has been edited by evofantasy: Jul 14 2010, 01:01 PM |
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Jul 14 2010, 01:01 PM
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1,393 posts Joined: Jan 2003 From: Dust |
The many faces of Starcraft 2 .. guess who are they ??
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Jul 14 2010, 01:04 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
@ fujin
oh ya they also bring down authentication servers at times during maintanance so that might be the other cause... |
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Jul 14 2010, 01:52 PM
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1,393 posts Joined: Jan 2003 From: Dust |
Patch 18 details
QUOTE EMP now instantly kill all protoss units in the area in order to help noobterran even more. Just kiddin ... EMP energy cost reduced from 75 to 25. Reaper build time decresed to 10 seconds. Maruder build time decresed to 20 seconds. Command centre now can load marines and shoot from air. |
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Jul 14 2010, 01:56 PM
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3,090 posts Joined: Dec 2007 |
QUOTE(XenoFr3ak @ Jul 14 2010, 01:52 PM) Patch 18 details Oh? You forgot the main point of the changelog. Rax cost >9000 minerals!QUOTE EMP now instantly kill all protoss units in the area in order to help noobterran even more. EMP energy cost reduced from 75 to 25. Reaper build time decresed to 10 seconds. Maruder build time decresed to 20 seconds. Command centre now can load marines and shoot from air. Just kiddin ... |
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Jul 14 2010, 02:56 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Jul 14 2010, 05:43 PM
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1,393 posts Joined: Jan 2003 From: Dust |
QUOTE(evofantasy @ Jul 14 2010, 02:56 PM) I was online early morning .. will be online tonight.Added on July 14, 2010, 5:50 pmHere are some undocumented changes for Patch 17 as well .. QUOTE # Bnet: Despite it saying there are 2 placement matches to play, there are really 5 before you are placed. This post has been edited by XenoFr3ak: Jul 14 2010, 05:50 PM# If you select a reactor barracks + tech lab barracks, they fit in the same tab, but before it separated them into 2 tabs. Then if u wanted to build from reactor barracks you had to tab and from tech lab tab back etc. So now since it selects both in the same tab, if you build a marauder, the tech lab builds it; and if you build a marine, reactor builds it. If you build 3 marines, it makes 2 in reactor and 1 in tech lab, if you build marine, marauder, marine it makes 2 in reactor and 1 in tech. To avoid this problem, you'd have to put Reactor structures and Tech Lab structures on different hotkeys. # It's easier to completely trap units in Force Fields. The edges of Force Field fully cover the area now. # Roaches and infestors can no longer move under Force Fields while burrowed # Hellions no longer freeze when in range of zergling, when hunting on attack move, quite major # Morphing Warpgate to Gateway now takes 10 seconds, instead of 3. The warp-in cooldown is paused when its not in warpgate form. In other words, that old bug is no longer abuseable, to produce units a little faster. # Hallucinated Colossi no longer break force fields. # Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands) # Barracks build time increased from 60 to 65. # Ultras get +2 and +2 vs armored per upgrade, instead of +3 per upgrade. # There is now a 1 second cooldown for Transfusion from the Queen. # Creep Tumors take 30 seconds before it can create another Creep Tumor, up from 15. # Zealot buildtime increased from 33 to 38. # Reaper buildtime increased from 40 to 45. # Psi storm cooldown decreased from 2.5 seconds to 2 seconds. # The 2 Roach Warren upgrades, Glial Reconstitution and Tunneling Claws have had their hotkeys ICONS swapped. Clearly a bug — the bulky heavy claws get you speed; the lighter looking sped up claws get you digging power? — makes no sense. # BUG: Changelings appear red to opponents after morphing to «blend in» with enemy. # Neural Parasite lasts about 12-ish in-game seconds. # Infested Terrans last 30 seconds (up from 20). # Infested Terran spell can now be cast while the Infestor is Burrowed. # Replays speeds are now Normal-Fast-Faster-x2-x4-x8 (before it was Slow Normal Fast Faster Fasterx3 Fasterx6.) # Cybernetics Core now has a research animation. # Larvae no longer count as a Unit (doesn't show up in the Unit display tab while watching replays or Observing) # Transport units now move towards the unit to Load it, when you Right-Click a Transport with the units you want to load. Previously, only the units would move toward the transport, while the transport would just sit there. NOTE: It QUEUES this action, meaning it will first finish any orders you gave to it, before it moves to pick-up the units. # Critters now roam the maps. And go poof if they're clicked on too much # Attack Cooldown values listed in tooltips, when mousing over weapons. # Overlord Generate Creep sound effect seems much quieter # Several graphical additions/tweaks/changes. Units unloading from Medivacs got a new, cool animation. Xel'naga towers showing as an eye on a minimap |
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Jul 14 2010, 07:39 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
got officially pwned by fanatic...
his archons burnt my immortal based ground army T.T |
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Jul 14 2010, 08:27 PM
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1,314 posts Joined: Oct 2009 From: Cheras, KL |
^
Fnatic or someone called fanatic? just curious =x |
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Jul 14 2010, 08:29 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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