ah man... my favourite roacher =\
RTS Starcraft 2 V3.0, Anticipated Launching Date July 27, 2010
RTS Starcraft 2 V3.0, Anticipated Launching Date July 27, 2010
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May 14 2010, 09:52 PM
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Senior Member
801 posts Joined: Jan 2003 From: Muar! |
ah man... my favourite roacher =\
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May 14 2010, 10:10 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
How do i beat mass Marauders with Protoss?
Use Colossus? |
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May 14 2010, 10:23 PM
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Junior Member
75 posts Joined: Sep 2006 |
yeah Colossus best against zerg and terran if they mass land unit. if you see they spam alot marauder only you can try void rays lol.
This post has been edited by aftersteps: May 14 2010, 10:23 PM |
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May 14 2010, 10:24 PM
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Senior Member
1,393 posts Joined: Jan 2003 From: Dust |
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May 14 2010, 10:26 PM
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Junior Member
75 posts Joined: Sep 2006 |
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May 14 2010, 10:29 PM
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Senior Member
5,369 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Cheesenium @ May 14 2010, 10:10 PM) voids/DT/HT/carriers or if you have enough amount, phoenixesadditionally, so long ur numbers are good, or you got other meat shields, immortals 2-3 shot them and they shoot fairly fast Added on May 14, 2010, 10:30 pm QUOTE(aftersteps @ May 14 2010, 10:26 PM) ^aye and hey man, not playing ka? lol This post has been edited by Quazacolt: May 14 2010, 10:30 PM |
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May 14 2010, 10:32 PM
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Senior Member
1,393 posts Joined: Jan 2003 From: Dust |
QUOTE(Quazacolt @ May 14 2010, 10:29 PM) voids/DT/HT/carriers or if you have enough amount, phoenixes Will not be playing at nite for 4 days straight cuz of working nite shift. Will only play in the morning.additionally, so long ur numbers are good, or you got other meat shields, immortals 2-3 shot them and they shoot fairly fast Added on May 14, 2010, 10:30 pm ^ aye and hey man, not playing ka? lol |
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May 14 2010, 10:33 PM
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Senior Member
5,369 posts Joined: Jan 2007 From: KL Malaysia |
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May 14 2010, 10:34 PM
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Junior Member
75 posts Joined: Sep 2006 |
QUOTE(Quazacolt @ May 14 2010, 10:29 PM) voids/DT/HT/carriers or if you have enough amount, phoenixes cannot play. i reinstall and now patching again. additionally, so long ur numbers are good, or you got other meat shields, immortals 2-3 shot them and they shoot fairly fast Added on May 14, 2010, 10:30 pm ^ aye and hey man, not playing ka? lol |
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May 14 2010, 10:34 PM
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Senior Member
801 posts Joined: Jan 2003 From: Muar! |
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May 14 2010, 10:54 PM
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Senior Member
1,393 posts Joined: Jan 2003 From: Dust |
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May 14 2010, 10:56 PM
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
QUOTE(aftersteps @ May 14 2010, 10:26 PM) Yes they will, with charge ability researched. Collossus are not that good against marauder when they stim up. Unless you block them with force field therefore your army should always composed of different units. Besides, you guys forgot about hard counter of marauder: Immortal |
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May 14 2010, 11:06 PM
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Senior Member
1,393 posts Joined: Jan 2003 From: Dust |
QUOTE(Moonflown @ May 14 2010, 10:56 PM) Yes they will, with charge ability researched. In the end, it all ends up on how good u micro all ur units.Collossus are not that good against marauder when they stim up. Unless you block them with force field therefore your army should always composed of different units. Besides, you guys forgot about hard counter of marauder: Immortal |
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May 14 2010, 11:06 PM
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Senior Member
5,369 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Moonflown @ May 14 2010, 10:56 PM) Yes they will, with charge ability researched. -zealots only charge within a certain proximity, good stimmed rauders will prevent that, and after the first charge, its kiting time. so rauders > zealots in generalCollossus are not that good against marauder when they stim up. Unless you block them with force field therefore your army should always composed of different units. Besides, you guys forgot about hard counter of marauder: Immortal - immortal are hard counter to rauders? know this: rauders takes much less build time, cost 1.5x cheaper, can stim pack, and medivac healed. just using shift target volleys, immortals would be 1 shotted 1 by 1 while the immortal struggle to kill a massed up rauder. not to mention, rauders got longer range. tldr: they arent hard counters and you may even say its the other way around. both units got + dmg to armored. Added on May 14, 2010, 11:07 pm QUOTE(XenoFr3ak @ May 14 2010, 11:06 PM) there isnt a definitive conclusion to this, as it can come down to BO/macro/micro/timing/strat etc etcThis post has been edited by Quazacolt: May 14 2010, 11:07 PM |
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May 14 2010, 11:09 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Quazacolt @ May 14 2010, 12:30 PM) read blizz dev interviews bout the balancing dillema the latest interview of korean pro gamers lean towards terran as OPzerg in us = needs buff zerg in kr = needs nerf and im happy for zerg change cuz in an ideal world of having perfect resource/BO, having stalker vs marauder vs roaches, roaches would typically come out as the victor due cheap retarded massing and do take note of their dmg/hp/speed in comparison. true, if the stalker got blink as with rauders having concuss, roaches dont stand much chance, but whos to say the roach cant just steamroll your base? base cant blink or concuss em roach now can they? lol Added on May 14, 2010, 12:32 pm 1) theres no specific SEA version/localized server yet (at least according to current beta state) although it has been announced that there will be one for SEA 2) even if i get the US ver and seperated from SEA folks, it wont bother me, in fact, id rather play in US servers for the most part due to a larger map/custom game community and/or laddering opportunities |
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May 14 2010, 11:10 PM
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Senior Member
5,369 posts Joined: Jan 2007 From: KL Malaysia |
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May 14 2010, 11:13 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 14 2010, 11:15 PM
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Senior Member
5,369 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(evofantasy @ May 14 2010, 11:13 PM) no, im saying just the kr bnet. korean pros do play bnet too :/and on an interesting note (again), terran in kr is op, while terran in US is weaksauce. LOL BALANCE FOR BLIZZ |
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May 14 2010, 11:32 PM
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Senior Member
1,393 posts Joined: Jan 2003 From: Dust |
QUOTE(Quazacolt @ May 14 2010, 11:06 PM) -zealots only charge within a certain proximity, good stimmed rauders will prevent that, and after the first charge, its kiting time. so rauders > zealots in general Quaza shud start a tutorial for us noobz - immortal are hard counter to rauders? know this: rauders takes much less build time, cost 1.5x cheaper, can stim pack, and medivac healed. just using shift target volleys, immortals would be 1 shotted 1 by 1 while the immortal struggle to kill a massed up rauder. not to mention, rauders got longer range. tldr: they arent hard counters and you may even say its the other way around. both units got + dmg to armored. Added on May 14, 2010, 11:07 pm there isnt a definitive conclusion to this, as it can come down to BO/macro/micro/timing/strat etc etc |
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May 14 2010, 11:33 PM
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
QUOTE(Quazacolt @ May 14 2010, 11:06 PM) -zealots only charge within a certain proximity, good stimmed rauders will prevent that, and after the first charge, its kiting time. so rauders > zealots in general Take note of the difference in armor bonus damage between immortal and marauder. - immortal are hard counter to rauders? know this: rauders takes much less build time, cost 1.5x cheaper, can stim pack, and medivac healed. just using shift target volleys, immortals would be 1 shotted 1 by 1 while the immortal struggle to kill a massed up rauder. not to mention, rauders got longer range. tldr: they arent hard counters and you may even say its the other way around. both units got + dmg to armored. Added on May 14, 2010, 11:07 pm there isnt a definitive conclusion to this, as it can come down to BO/macro/micro/timing/strat etc etc And there's no one gonna use pure zealots against marauder. There's always sentries come into play and force field just like how you mix medivac into it. If you give zealots a good micro it will do good at surrounding marauder. If you put medivac into play a protoss could also mix sentries into composition with equal a mount of resources. Well its always hard to argue which is which hard counter because in reality there's always a mix of units. So far MMM ball can be effectively damaged with accurate Psi storm. This post has been edited by Moonflown: May 14 2010, 11:34 PM |
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