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RTS Starcraft 2 V3.0, Anticipated Launching Date July 27, 2010

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windboy
post May 14 2010, 09:52 PM

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ah man... my favourite roacher =\
Cheesenium
post May 14 2010, 10:10 PM

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How do i beat mass Marauders with Protoss?

Use Colossus?
aftersteps
post May 14 2010, 10:23 PM

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yeah Colossus best against zerg and terran if they mass land unit. if you see they spam alot marauder only you can try void rays lol.

This post has been edited by aftersteps: May 14 2010, 10:23 PM
XenoFr3ak
post May 14 2010, 10:24 PM

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QUOTE(Cheesenium @ May 14 2010, 10:10 PM)
How do i beat mass Marauders with Protoss?

Use Colossus?
*
Mass Zealots with charge ability biggrin.gif
aftersteps
post May 14 2010, 10:26 PM

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QUOTE(XenoFr3ak @ May 14 2010, 10:24 PM)
Mass Zealots with charge ability biggrin.gif
*
mass zealot will never win mass marauder. rclxm9.gif
Quazacolt
post May 14 2010, 10:29 PM

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QUOTE(Cheesenium @ May 14 2010, 10:10 PM)
How do i beat mass Marauders with Protoss?

Use Colossus?
*
voids/DT/HT/carriers or if you have enough amount, phoenixes

additionally, so long ur numbers are good, or you got other meat shields, immortals 2-3 shot them and they shoot fairly fast


Added on May 14, 2010, 10:30 pm
QUOTE(aftersteps @ May 14 2010, 10:26 PM)
mass zealot will never win mass marauder.  rclxm9.gif
*
^
aye

and hey man, not playing ka? lol

This post has been edited by Quazacolt: May 14 2010, 10:30 PM
XenoFr3ak
post May 14 2010, 10:32 PM

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QUOTE(Quazacolt @ May 14 2010, 10:29 PM)
voids/DT/HT/carriers or if you have enough amount, phoenixes

additionally, so long ur numbers are good, or you got other meat shields, immortals 2-3 shot them and they shoot fairly fast


Added on May 14, 2010, 10:30 pm

^
aye

and hey man, not playing ka? lol
*
Will not be playing at nite for 4 days straight cuz of working nite shift. Will only play in the morning.
Quazacolt
post May 14 2010, 10:33 PM

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QUOTE(XenoFr3ak @ May 14 2010, 10:32 PM)
Will not be playing at nite for 4 days straight cuz of working nite shift. Will only play in the morning.
*
D:

im kinda cleaning up my room anyways lol
aftersteps
post May 14 2010, 10:34 PM

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QUOTE(Quazacolt @ May 14 2010, 10:29 PM)
voids/DT/HT/carriers or if you have enough amount, phoenixes

additionally, so long ur numbers are good, or you got other meat shields, immortals 2-3 shot them and they shoot fairly fast


Added on May 14, 2010, 10:30 pm

^
aye

and hey man, not playing ka? lol
*
cannot play. i reinstall and now patching again. dry.gif
windboy
post May 14 2010, 10:34 PM

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QUOTE(Cheesenium @ May 14 2010, 10:10 PM)
How do i beat mass Marauders with Protoss?

Use Colossus?
*
ermm, how about zealot+stalker+sentry+immortal?
XenoFr3ak
post May 14 2010, 10:54 PM

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QUOTE(windboy @ May 14 2010, 10:34 PM)
ermm, how about zealot+stalker+sentry+immortal?
*
Hmmm ... by then, i dun think the terran player will have mass mauraders anymore biggrin.gif
Moonflown
post May 14 2010, 10:56 PM

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QUOTE(aftersteps @ May 14 2010, 10:26 PM)
mass zealot will never win mass marauder.  rclxm9.gif
*
Yes they will, with charge ability researched.

Collossus are not that good against marauder when they stim up.

Unless you block them with force field therefore your army should always composed of different units.

Besides, you guys forgot about hard counter of marauder: Immortal
XenoFr3ak
post May 14 2010, 11:06 PM

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QUOTE(Moonflown @ May 14 2010, 10:56 PM)
Yes they will, with charge ability researched.

Collossus are not that good against marauder when they stim up.

Unless you block them with force field therefore your army should always composed of different units.

Besides, you guys forgot about hard counter of marauder: Immortal
*
In the end, it all ends up on how good u micro all ur units.
Quazacolt
post May 14 2010, 11:06 PM

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QUOTE(Moonflown @ May 14 2010, 10:56 PM)
Yes they will, with charge ability researched.

Collossus are not that good against marauder when they stim up.

Unless you block them with force field therefore your army should always composed of different units.

Besides, you guys forgot about hard counter of marauder: Immortal
*
-zealots only charge within a certain proximity, good stimmed rauders will prevent that, and after the first charge, its kiting time. so rauders > zealots in general
- immortal are hard counter to rauders? know this: rauders takes much less build time, cost 1.5x cheaper, can stim pack, and medivac healed. just using shift target volleys, immortals would be 1 shotted 1 by 1 while the immortal struggle to kill a massed up rauder. not to mention, rauders got longer range. tldr: they arent hard counters and you may even say its the other way around. both units got + dmg to armored.


Added on May 14, 2010, 11:07 pm
QUOTE(XenoFr3ak @ May 14 2010, 11:06 PM)
In the end, it all ends up on how good u micro all ur units.
*
there isnt a definitive conclusion to this, as it can come down to BO/macro/micro/timing/strat etc etc

This post has been edited by Quazacolt: May 14 2010, 11:07 PM
evofantasy
post May 14 2010, 11:09 PM

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QUOTE(Quazacolt @ May 14 2010, 12:30 PM)
read blizz dev interviews bout the balancing dillema

zerg in us = needs buff
zerg in kr = needs nerf

and im happy for zerg change cuz in an ideal world of having perfect resource/BO, having stalker vs marauder vs roaches, roaches would typically come out as the victor due cheap retarded massing and do take note of their dmg/hp/speed in comparison. true, if the stalker got blink as with rauders having concuss, roaches dont stand much chance, but whos to say the roach cant just steamroll your base? base cant blink or concuss em roach now can they? lol


Added on May 14, 2010, 12:32 pm

1) theres no specific SEA version/localized server yet (at least according to current beta state) although it has been announced that there will be one for SEA
2) even if i get the US ver and seperated from SEA folks, it wont bother me, in fact, id rather play in US servers for the most part due to a larger map/custom game community and/or laddering opportunities
*
the latest interview of korean pro gamers lean towards terran as OP
Quazacolt
post May 14 2010, 11:10 PM

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QUOTE(evofantasy @ May 14 2010, 11:09 PM)
the latest interview of korean pro gamers lean towards terran as OP
*
interview on certain players yeah, but thats not what blizz's bnet data shows. at least as of now.
evofantasy
post May 14 2010, 11:13 PM

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QUOTE(Quazacolt @ May 14 2010, 11:10 PM)
interview on certain players yeah, but thats not what blizz's bnet data shows. at least as of now.
*
blizz data is spread towards the whole player base...
korean pros is well- pro leagues >.<
Quazacolt
post May 14 2010, 11:15 PM

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QUOTE(evofantasy @ May 14 2010, 11:13 PM)
blizz data is spread towards the whole player base...
korean pros is well- pro leagues >.<
*
no, im saying just the kr bnet. korean pros do play bnet too :/

and on an interesting note (again), terran in kr is op, while terran in US is weaksauce.
LOL BALANCE FOR BLIZZ
XenoFr3ak
post May 14 2010, 11:32 PM

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QUOTE(Quazacolt @ May 14 2010, 11:06 PM)
-zealots only charge within a certain proximity, good stimmed rauders will prevent that, and after the first charge, its kiting time. so rauders > zealots in general
- immortal are hard counter to rauders? know this: rauders takes much less build time, cost 1.5x cheaper, can stim pack, and medivac healed. just using shift target volleys, immortals would be 1 shotted 1 by 1 while the immortal struggle to kill a massed up rauder. not to mention, rauders got longer range. tldr: they arent hard counters and you may even say its the other way around. both units got + dmg to armored.


Added on May 14, 2010, 11:07 pm

there isnt a definitive conclusion to this, as it can come down to BO/macro/micro/timing/strat etc etc
*
Quaza shud start a tutorial for us noobz biggrin.gif
Moonflown
post May 14 2010, 11:33 PM

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QUOTE(Quazacolt @ May 14 2010, 11:06 PM)
-zealots only charge within a certain proximity, good stimmed rauders will prevent that, and after the first charge, its kiting time. so rauders > zealots in general
- immortal are hard counter to rauders? know this: rauders takes much less build time, cost 1.5x cheaper, can stim pack, and medivac healed. just using shift target volleys, immortals would be 1 shotted 1 by 1 while the immortal struggle to kill a massed up rauder. not to mention, rauders got longer range. tldr: they arent hard counters and you may even say its the other way around. both units got + dmg to armored.


Added on May 14, 2010, 11:07 pm

there isnt a definitive conclusion to this, as it can come down to BO/macro/micro/timing/strat etc etc
*
Take note of the difference in armor bonus damage between immortal and marauder.
And there's no one gonna use pure zealots against marauder.
There's always sentries come into play and force field just like how you mix medivac into it.

If you give zealots a good micro it will do good at surrounding marauder.

If you put medivac into play a protoss could also mix sentries into composition with equal a mount of resources. Well its always hard to argue which is which hard counter because in reality there's always a mix of units. So far MMM ball can be effectively damaged with accurate Psi storm.

This post has been edited by Moonflown: May 14 2010, 11:34 PM

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